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  #1  
Old 07-15-2010, 03:34 AM
Noleafclover Noleafclover is offline
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Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
well they are a mob that is on a 6 min timer and yes they are worth the money and exp... HG have a chance to drop up to 40p per kill and Ferrot specters yield way more exp than any guard in FP to oggok so it is a perfect analogy.... and how are guards not meant to be killed if they were not meant to be killed then they should not be targetable.

to the dev team... im not bitching im just trying to grasp the reasoning behind the nerf.... just because people are using it to level faster more power to them its not like only a select few people are able to do this its open to EVERY PERSON on this server. to the fact taht its screwing up the economy all i can say is no its not, the people who exploited duping and caused the influx of PP into the economy are the ones that screwed up the economy and are the reasons we have to farm FS in order to buy the outragus priced gear on this server
To the part to me, all I have to say is 1.2k an hour. AS A MONK. I believe someone elsewhere (maybe you in another of your many posts) quoted seafuries as a good source of income, 4k in a 7 hour night (you said 6 or 8). There's a big difference between 600p an hour and 1.2k an hour. If you farm at a high level you'll recognize how large the difference is, it's double mathematically but a whole huge leap in whether you'll move yourself to the computer for the plat that you want to save for kunark or whatever item. Also, a select few classes, well-known to be farming classes, can put up those numbers at SFs. Druids, mages, necros, enches and that's about it.

As for your reasoning-grasping, when guards are better than, or as good as, everything else in the game, and easier; even though everyone has access to them, they're unbalanced with relation to the game.

Another quote, Yendorlootmonkey: I care that this was changed ahead of schedule because it was "broken" as admitted by Verant, yet class-based XP penalties are left in even though they were "broken" as admitted by Verant, and I'm wondering why this is so.

Guards're broken on a rational level as well as "as admitted by Verant." Exp penalties, however, make sense on a rational level for hybrids, esp. in classic where Knights are used as tanks in raids (I suppose I'd agree that rangers do not deserve exp penalties, but they serve to dissuade people from playing rangers [You must be logged in to view images. Log in or Register.] ).

Also, Verant made the hybrid exp change to try to get more people to play the game, I believe, the guard change to save the economy. We're more interested in the economy, since there's no product being sold. Verant also added mercs and other things to make the game easy-mode to attract customers, we do not want these.

Just because you use the words "broken as admitted by Verant" twice, does not mean they're equal things. Your analogy is a fallacy because you're equating things that aren't actually equal.
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Last edited by Noleafclover; 07-15-2010 at 03:41 AM..
  #2  
Old 07-15-2010, 10:09 AM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
Guards're broken on a rational level as well as "as admitted by Verant." Exp penalties, however, make sense on a rational level for hybrids, esp. in classic where Knights are used as tanks in raids (I suppose I'd agree that rangers do not deserve exp penalties, but they serve to dissuade people from playing rangers [You must be logged in to view images. Log in or Register.] ).
All I know is when I do a /who all 1 50 ranger during prime time and there are only 13 non-anon rangers and at level 32, I'm the highest level non-anon ranger on the server, some shit's broken. Or a lot of rangers are /anon because they're embarrassed to be rangers. [You must be logged in to view images. Log in or Register.]

Meanwhile, druids/chanters/necros/bards/mages are running around soloing, named farming, quad-kiting, AE-song kiting shit with ease. You tell me where that 40% class XP penalty should be to compensate for "super powerful abilities of the class" :P
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  #3  
Old 07-15-2010, 11:28 AM
tj218 tj218 is offline
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Join Date: Jun 2010
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Meanwhile, druids/chanters/necros/bards/mages are running around soloing, named farming, quad-kiting, AE-song kiting shit with ease. You tell me where that 40% class XP penalty should be to compensate for "super powerful abilities of the class" :P

I think my memory has faded a bit, but I don't remember the pets being this strong. A level 20 pet, double attacking and duel wielding consistently every attack round, happens all the time now.

Used to play as a melee class on a pvp server 1999-2001(Vallon) and I never had an issue with mages Lvl 15-35ish. Now an even level mage pet could easily pwn 2-3 same level melee types, let alone the casting from mage...ouch.
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