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#111
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sullon ruleset > all, even without item loot
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#112
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Ya lots of risk v reward on p99 game is real hard with invis pulling infinite duration charms etc etc lol?
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#113
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Quote:
You want a red server where your only rewarded for PVE! Next patch no exp loss on pvp death, so zero risk for pvp, zero rewards, congrats on making this server exactly like WoW. Your gonna tell me that the interaction between players is what makes it different, seriously that's the dumbest shit I've ever heard. So I'm only rewarded for doing PVE with both levels and items and I can choose to pvp if I feel like it. But I lose or gain absolutely nothing if I do? Ok how the fuck is that not wow? https://www.youtube.com/watch?v=871-3XMhtAk | |||
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Last edited by Swyft; 05-26-2013 at 07:07 PM..
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#114
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there is always Velious!??!?!?!?!?!?!?!??!!
play league of legends scrubs. Most watched esports game in the world. Real and fair pvp
__________________
The Rushmore Doctrine
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#115
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rushmore calling someone else scrub amuses me
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#116
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Quote:
Quote:
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What separates Red 99 from a no risk, no reward scenario (not talking about WoW anymore, as it has nothing to do with the conversation at hand) is simply that there is reward for risk. Classic EQ was genius because, in simplified ways, it mimics RL pvp. Finite resources (camp spots, raid encounters) were created, and players had to figure things out from there on their own. Some chose to work together, either to be nice or for mutual benefit; and some chose to fight for the resources they wanted. Incentive to pvp existed naturally, and there was no reason for the devs to introduce artificial rewards or risks. The risk was always there: if you wanted your resources there was a good chance other people did, too. Quote:
My soulless explanation of contested content being purpose alone is just a small part of why our pvp is meaningful. We're each a part of our community, and that would mean considerably less on a blue server.
__________________
"Pleasure writes fewer good songs..."
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#117
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Oh yeah, and I wouldn't mind item loot going in. It probably would hurt the population more than help it, though. Many of us are more blue than we're willing to admit.
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
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#119
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Thats the first argument justifying current red99 pvp situation...that the camp itself is a reward in and of itself.
The problem is that this type of reward only applies to level 60, where people can actually fight for camps. Noobs always group up for camps on this small server, and then possibly get banished by a twink, and there is no risk for fighting these guys. Item loot (or something else) could make level 1-59 better, which is where this server needs growth. It already has the dedicated level 60 raid guild and those players. We need the rest of people here just for fun. Server pop can't really get any worse. I think Item loot could revitalize the entire level 1-59 game. Yes it will change the level 60 game, and guys that like the status quo (even with no pop) may not be happy...but for a lot of us I think it offers some interesting opportunities. Lol nirgon | ||
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#120
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I LIKE PLAYING BARBIE DOLLS WITH EVERQUEST PIXELS
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