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  #121  
Old 07-14-2010, 08:56 PM
Falisaty Falisaty is offline
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well in any case ill give a little heads up Ferrott Specters are lvl 36 and are on a 6 min timer... still are on live. guess u gana nurf thoes down also just because they are unbalanced and you can go from 34 to 50 in like a week?? i know i did soloing them. kill em while you can boys.
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Falisaty Shagswell mage of 10 winters
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  #122  
Old 07-14-2010, 09:06 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by doacleric [You must be logged in to view images. Log in or Register.]
Bottom line is, Verant NEVER intended to guards to be hunted at 4x the speed of a dungeon. When they noticed that this was happening, it was changed.
The same could be said for the hybrid XP penalties... when they noticed the issues being caused, they were changed. Any chance we can do the same here then? If not... why one and not the other? It's all I'm sincerely wondering. No accusations being made or any attempt to offend anyone here, as much as Hasinbad would like you to believe.
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  #123  
Old 07-14-2010, 09:19 PM
Noleafclover Noleafclover is offline
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Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
how is killing guards an exploit... that's like saying killing the Ferrott specters is an exploit or killing hill giants in Rath mountains is an exploit.... can someone please rationalize this for me?
From what I read on other threads, pathing was being exploited in HK and Oggok and elsewhere. So that's why I thought they changed it - this was before Devs posted their reasoning that it's too much money/exp and the mobs were never meant to be killed. This makes sense to me as well, since I was making 1.1-1.2k an hour as a monk (and monks are famous for being poor), and 1.5yellow an hour and 100p an hour as a 38 cleric duoing. So I rescind my mild annoyance.

Also, your above analogy doesn't work for reasons already talked about. HGs/specs are mobs meant to be killed and not worth nearly the money or experience of guards.

Ya'll are really upset about this, when it does make a ton of sense. As the Devs have said, guard killing was ended in 2000 when it caught on. It caught on earlier here, and it really is unbalanced.

One other thing I don't really get, is why Hasbinbad is directing people to the bug forums. I get the rage at people whining about server changes when it's the devs' baby (although I feel input should be allowed when it's not whining), but how is this a bug issue? It's a change people want undone. Some are whining, some are being rational (although I think the rational evidence tends to favor keeping the change for the most part, and that's why the devs did it)... but it's not a bug of any sort. It's a change being debated/whined about, depending on the poster.
Last edited by Noleafclover; 07-14-2010 at 09:25 PM..
  #124  
Old 07-14-2010, 09:34 PM
Falisaty Falisaty is offline
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Quote:
Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
Also, your above analogy doesn't work for reasons already talked about. HGs/specs are mobs meant to be killed and not worth nearly the money or experience of guards.
well they are a mob that is on a 6 min timer and yes they are worth the money and exp... HG have a chance to drop up to 40p per kill and Ferrot specters yield way more exp than any guard in FP to oggok so it is a perfect analogy.... and how are guards not meant to be killed if they were not meant to be killed then they should not be targetable.

to the dev team... im not bitching im just trying to grasp the reasoning behind the nerf.... just because people are using it to level faster more power to them its not like only a select few people are able to do this its open to EVERY PERSON on this server. to the fact taht its screwing up the economy all i can say is no its not, the people who exploited duping and caused the influx of PP into the economy are the ones that screwed up the economy and are the reasons we have to farm FS in order to buy the outragus priced gear on this server
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Originally Posted by lyyfeleech View Post
You sir are brilliant
Falisaty Shagswell mage of 10 winters
"O Lord, bless this thy hand grenade that, with it, thou mayest blow thine enemies to tiny bits, in thy mercy." Armaments 2:9
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Originally Posted by pharmakos View Post
my dick would look huge in her hand
Last edited by Falisaty; 07-14-2010 at 09:41 PM..
  #125  
Old 07-14-2010, 10:00 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
try to be nicer
Ok.

PLEASE shut the fuck up.
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  #126  
Old 07-14-2010, 10:02 PM
Hasbinbad Hasbinbad is offline
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omg you guys, just shut up.. seriously.. if you dont like how they do shit, fucking leave. nobody gives a shit that you cant farm guards. shut the fuck up. PLEASE
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  #127  
Old 07-14-2010, 10:06 PM
mmiles8 mmiles8 is offline
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Being open to every person is part of the problem. HGs and Spectres are limited in number and competitive. If everyone has access to endless plat at a rate out of balance with the rest of the game, it causes inflation. If dupers also caused inflation, two sources of inflation compound a problem, rather than negate it.

Economic health is of extreme importance to a game. You can google this and find dissertations on the topic. Eve actually hires a RL economist to do economic reports on their servers.

Classic did not have a lot of plat sinks. Sinks being ways for money to exit the game, rather than change hands, so any inflation will be slow to recover from, if at all. Spells, reagents, and high cost, vendor based tradeskills such as blacksmithing and jewelcrafting are really the only three significant money sinks, and these were designed to be in balance with the rate that money enters a game through intended means.

Dissimilar to classic eq in 1999, everyone playing here has the advantage of essentially being clairvoyant. Everyone knows the inside secrets of the game. We had the jump on the guards, rather than it being a slowly leaked secret that became popular after folks had been max level for a while. If the change didn't go through, you would see prices similar to EQLive today, before Kunark made it through development.

Whether folks agree or disagree, I hope this makes at least a little sense out of the confusion.

Also, telling folks to shut up didn't work the first 20 times you did it. Rather than clutter the thread as if you had tourette's, take the hint [You must be logged in to view images. Log in or Register.]
Last edited by mmiles8; 07-14-2010 at 10:09 PM..
  #128  
Old 07-14-2010, 10:07 PM
MrSquirrelbane MrSquirrelbane is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'm aware of that quote - it still doesn't answer my question. Are dungeon NPC's, on average, on a 22-28 minute timer? I'm sure this is true in some dungeons (like Unrest for example), but this is definitely not true for every dungeon.
Lower Guk = 28 min
Sol A = 24 min
Sol B = 22 min (could be wrong, was never much of a sol b person)

edit: May have sol a and b spawn times reversed! Point stands though.

So yes, level 35+ dungeons are on average a 22-28 minute timer.
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  #129  
Old 07-14-2010, 10:29 PM
Falisaty Falisaty is offline
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yes even though they are limited in number and competitive their are a lot better ways to make money.... Seafurres in OOT can farm them for almost 4k a night in a 6 to 8 hour run and thats with sharing the island. their are other ways that money is going to flow into the economy.... the fact that mobs drop items that sell for 5p or 35p is going to cause inflation and the fact that the merchants can buy siad items with endless amounts of PP is going to cause inflation. this shouldnt be a deciding factor in why a mobs spawn time should be nerfed because where their is one spot to do it their are 5 other spots to do it
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Originally Posted by lyyfeleech View Post
You sir are brilliant
Falisaty Shagswell mage of 10 winters
"O Lord, bless this thy hand grenade that, with it, thou mayest blow thine enemies to tiny bits, in thy mercy." Armaments 2:9
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Originally Posted by pharmakos View Post
my dick would look huge in her hand
  #130  
Old 07-14-2010, 10:38 PM
mmiles8 mmiles8 is offline
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It isn't the only reason, if you go back a page there's a link to Verant's original reasoning. Also note that I was not privy to the decision making process, DoACleric may have had completely different reasoning. I'm just doing my best to field what I can.
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