#21
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need triple triad online.
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Current Games:
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#22
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Item loot with FV rules, like Heartbrand suggested before. Let's do it :P
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Your Princess <Serenity> Red99 | ||
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#24
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Zoneline hugging? We are running at 100% maximum zne line hugging and cowardly plugging as it is. That shit will not change. No one wants to lose a shit load of EXP every time they die, and no one wants to lose their armor either. People will always plug to the max. When someome hits a zone line its just "your foe has escaped" that is what EQ pvp has always been all about. For a guy that does not want to engage, he has a -decent- change of booking it to zone line and calling it a night.
SZ teams were the worst in the game. Can't implement teams like that on an already existing server without over 3 minutes of coding so there is no way that is even a possibility. Game was really just not developed around any form of teams..and breaking server into two or three permanent camps would make it worse than ever. | ||
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#25
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Item loot has been shown in history to discourage PvP, promote zoneline hugging and plugging, as well as naked casters bind rushing.
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#26
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Is that how you imagined it on Rallos Zek when you played on E-marr?
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#27
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I appreciate the spirit of your thread but cowardly plugging and zoneline hugging will be even worse than it already is with item loot in. I'd rather throw my support behind changes that will encourage PvP and bring more equilibrium on the server, not the opposite (which is what item loot would do).
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#28
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There is nothing that can discourage PVP more than EXP loss, which we already have now. No EXP loss + item loot enabled gives people a legitimate reason NOT to waste their life getting to level 60, and to hunt players for armor.
PK's will typically hunt for well geared players, which makes for sweet PVP. LVL 60 guys are mad that they can't AFK with their fungi on anymore. So what. | ||
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#29
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We have too much pvp anyway; item loot might encourage us to get over our differences and make with the niceness.
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Your Princess <Serenity> Red99 | ||
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#30
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Quote:
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