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  #11  
Old 05-24-2013, 06:11 PM
Spike Spiegel Spike Spiegel is offline
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^^ yup. It was the single saddest day in my gaming career when augs came out and broke pvp.

Population went to zero and everquest live ended that day.

In velious it was possible for some psycho to get to high level, get domination no drop armor, and de level, but its gunna be a while before we have to hobble across that bridge.

As it is now the only guys with anything to lose are current twinks shitting on noobs in unrest, and guys that AFK in front of raid mobs. Current twinks will gain the ability to kill eachother and steal one another's gear instead of just trashing noobs grinding experience.
Last edited by Spike Spiegel; 05-24-2013 at 06:14 PM..
  #12  
Old 05-24-2013, 06:19 PM
Nirgon Nirgon is offline
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Are you sure you dont want another vztz box like everyone else
  #13  
Old 05-24-2013, 06:21 PM
Faerie Blossom Faerie Blossom is offline
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I always thought item loot discouraged pvp, and that's why RZ had a reputation as being a bluebie anti-PK server. Item loot would be interesting to experience though, and I would welcome it with FV rules (making 99.9% of items droppable) even if it turns us all blue [You must be logged in to view images. Log in or Register.]
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  #14  
Old 05-24-2013, 06:25 PM
Galacticus Galacticus is offline
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Quote:
Originally Posted by Spike Spiegel [You must be logged in to view images. Log in or Register.]
Hey guys. It seems clear that the server needs some revitalization. High end game is fine...kinda typical for everquest with some main guild dominating and others trying to catch up. We don't have the population to support more than 1 successful top level guild, so we have that.

But the server needs most help in the lowbie department, since these are the guys that will one day become level 60's, or maybe they will stick with having fun and never get to level 60.

We need item loot. At present, there are a number of twinks having a great time running people out of unrest and the general faydark area. For any new player, the only rational response to these guys is to run away. For a lowbie getting bashed by twinks, the lowbie will lose valuable EXP, and has literally nothing to gain by fighting back.

On rallos zek, hunting twinks was a major past time. Tons of people would gang up and basically try to fight off a raid boss and possibly get some domination piece of loot that would elevate that noobs status.

Other players would make twinks specifically to kill other twinks.. so there would be level 10 twink rogues for killing noobs, and then some cool guys would make level 14 twinks to try to kill the level 10 rogues. There was a lot to do and a lot of incentive to pvp.

Right now, pvp is only an inconvenience at every single point in the game. At maximum level it is cool to contest specific zones and things like that, but for level 1-50 its basically just a guy trying to level up and getting attacked while trying to grind, and if he is lucky and cool he will escape with his life and wait until the PK guy gets bored and logs off.

Not cool.

we need item loot. EXP loss and coin loot maximum penalizes lowbies who need money for spells, and need EXP to get more strength...and it gives them zero reason to fight back.

No item loot = no good pvp at level 1-50 which is where we really need growth.

So I'm sorry level 60's who want to AFK outside a raid zone and not risk their favorite item, but the rest of the server needs item loot to actually have a reason to play PVP instead of P99 blue.

http://www.youtube.com/watch?v=QeIgu3BQS7w
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  #15  
Old 05-24-2013, 06:25 PM
Spike Spiegel Spike Spiegel is offline
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No drop items being unlootable was great. It made obscure no drop items worth getting if only to have crap to wear when your doing high stakes PVP that you don't expect to survive.

RZ had natural teams. At high levels there was some co operation, at low levels there were nice guys and mean guys. Some people felt it was wrong to kill another human for no reason and would fight Player Killers, other people were happy to group with you and nuke you when your HP got low.

It encourages PVP for most people.
  #16  
Old 05-24-2013, 06:26 PM
Spike Spiegel Spike Spiegel is offline
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Quote:
Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
that video is laughs. Have you seen the Xbox one? http://www.youtube.com/watch?hl=en&g...qcw&nomobile=1
  #17  
Old 05-24-2013, 06:29 PM
Faerie Blossom Faerie Blossom is offline
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Quote:
Originally Posted by Spike Spiegel [You must be logged in to view images. Log in or Register.]
No drop items being unlootable was great. It made obscure no drop items worth getting if only to have crap to wear when your doing high stakes PVP that you don't expect to survive.

RZ had natural teams. At high levels there was some co operation, at low levels there were nice guys and mean guys. Some people felt it was wrong to kill another human for no reason and would fight Player Killers, other people were happy to group with you and nuke you when your HP got low.

It encourages PVP for most people.
My problem with an item loot ruleset is that, unless FV no drop rules were introduced, it would greatly benefit the raid guilds like Nihilum. They get to walk around in no drop gear all the time, whereas the less established players like myself have mostly bought or camped droppable gear. It's simply a bad system unless the big guys have to risk their gear just like everyone else.
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  #18  
Old 05-24-2013, 06:32 PM
reddi lol reddi lol is offline
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Let's make an Everquest online adventures for playstation emu
  #19  
Old 05-24-2013, 06:34 PM
Stinkum Stinkum is offline
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If you think zoneline hugging and plugging is bad now, wait until there's item loot.
  #20  
Old 05-24-2013, 06:36 PM
Spike Spiegel Spike Spiegel is offline
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Its not that tough to get planar junk.. and its pretty easy for everyone to get velious stuff.

You are right that when your enemy is in full no drop wurm stuff from velious its gunna suck if your rolling droppable stuff, but those guys mostly play during raids anyways.

There are definitely some inequities, and there are definitely no perfect systems. Right now we have no reason to PVP at all except for pride (which doesn't motivate most people). With item loot PVP at 60 changes a lot, offering incentives to fight for some and incentives to hate the game for others.

But for level 1-50 I think it just makes PVP a way to actually progress as you might defeat a strong foe and get his good gear..and if he doesn't wear good gear he won't be as overpowered as he would have been otherwise.
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