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#421
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#422
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edit: i'd much rather agree to rotate some mobs and never have to worry about tracking again, believe me. i'd rather be in a guild of 24-30 ppl and do the mobs effectively as well if the stars aligned. also when i am saying this is classic i mean that the top guilds get the vast majority of the mobs. obviously the variance is anything but classic, as would be the stupid 200 ppl sitting on mobs for fte snipe contests. | |||
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Last edited by maverixdamighty; 05-23-2013 at 08:47 PM..
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#423
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#424
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dude...you obviously know very little about classic eq, this box, and can't read. pretty clearly stated it would take a transition period for other guilds to learn optimum mechanics for FTE contests and be able to compete better. confirmed. | |||
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#425
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here is your chance. we are about to have a mob spawn and FTE shout is in place. what are you going to do to get agro first? i'm fine with removal of variance with some sort of rotation in place but that isn't going to get agreed to and if you think you are going to have fun with fte battles you are in for a rude awakening. guilds will give up after not winning a few times just like they do now with tracking. | |||
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Last edited by maverixdamighty; 05-23-2013 at 08:53 PM..
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#426
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answer the question about FTE and how you would get agro. | |||
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#427
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#428
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if variance was removed and this server had progressed with content as it did on live you could have a classic experience. with the content bottlenecked and everyone being 60 etc you will never get a fully classic experience here now, PERIOD. edit: way to duck the question on how you would get FTE on a mob. confirming you are clueless. | |||
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#429
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have fun talking about implementing classic mechanics on a server that can never be classic now due to the time elapsed. it's amusing. you have confirmed you think 200 people sitting on a mob and battling for FTE is classic. you have shown repeatedly that you have no idea what happened on classic other than people played everquest. | |||
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#430
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