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#371
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Benefit: Smaller guilds have a means to claim some stuff they need.
Trade-off: High priority targets will always be killed by multiple guilds and no one will ever get a clean solo attempt. I'm sorry, this isn't live. There's too many hardcore motherfuckers here - you will never be able to emulate the classic cooperation you guys remember and desire under these circumstances. Tell Nilbog to open another box or two. You're wallowing in hopeful ignorance if you really think removing variance altogether is a good trade-off.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#372
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Quote:
By both I mean adjusting the variance per my proposal AND instituting a system of at least somewhat consistent repops.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#373
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Furthermore, I think my proposal evens the playing field more when it comes to tracking. It makes it virtually impossible to keep everything tracked all the time, but at the same time if these same guilds resort to just having a person or two cycling trackers and spot-checking zones like I think they will, this is something that the smaller guilds could do with the same amount of ease.
As one of the larger trackers in TMO, I can tell you that if I tracked Talendor consistently for a few weeks and he never spawned in that time, I would be fucking pissed and probably wouldn't do it again.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#374
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If 200 people (heaven forbid) are camped on Sev's spawn, and he pops and chain-fears a good chunk of them and these feared people are taking AEs and getting low HP and sending him running after people who aren't even part of the engage determined by the FTE shout, we have another boatload of problems. Zephany you're fucking dumb AND an asshole.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#375
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#376
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3 is going to still have people bitching who can't make the times that the resets happen and 4/5 are just bad ideas. it was classic to leave coth bots at certain strategic spots for mobs, but you want to get rid of even that? again agreed more repops benefits everyone though. | |||
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#377
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Believe it or not, I am against the full removal of variance not because it affects my guild - TMO will succeed under any ruleset/conditions - but because what it would bring would be fucking stupid. I experienced it here, Zephany; you did not. FTE shouts will not offset the idiocy of a dozen weekly spawnsocks. Nonetheless, I am in complete support of implementing FTE shouts as a means of reducing confusion and GM headaches.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#378
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#379
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And yes, the whole point of 4/5 is to slow people down, so that you actually have to, you know, fight trash mobs and port around rather than just hide pull shit to the zone and be done in 5 minutes.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#380
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A well-designed token-spawning system is a non-classic proposal that would ultimately result in a more classic gameplay experience than any other proposal on the table. Importantly, it would also require almost zero GM intervention once implemented. The current variance system is totally un-classic. A simple FTE shout with no variance would result in 4-5 guilds at each spawn trying to win a FTE lotto, which is also totally un-classic.
A token system could allow for hardcore guilds to earn more tokens to spawn more raid mobs, while still allowing casual guilds a shot at the mobs on a less frequent basis. It is essentially a de facto rotation that doesn't require guilds to cooperate with each other, and allows for competition and guilds to set themselves apart, with more dedicated guilds getting more loot. You can pick holes in a token system and think of ways it could be abused, but most of these could be addressed with good design. And even with flaws, the end result would be preferable to the status quo. Ultimately the question is whether it is better to adhere to the spirit or the letter of the law. A token spawning system would better approach the spirit of classic EQ while obviously violating the letter, since no such system existed in classic. However, neither did variance, neither did a 2.5 year duration Kunark, neither did 24/7 tracking and 3AM batphoning, and neither did a single server overflowing with 60s. Given the fact that the server is already entirely un-classic in these important regards, a token system which is also un-classic but which would deliver classic gameplay results would seem to be preferable. | ||
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