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#361
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Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.
Explain to me how that is working.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#362
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My god removing variance is not the answer.
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#363
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My proposal is variance of a different flavor. I personally liked the "halving the windows" idea, but similar to the window extensions, I think the "0.29% chance to spawn every 30 minutes" system would discourage socking more than any solution that has been proposed.
Or do you want 250 people parked on every spawn every single time, Zephany? That's what you're proposing, dumbfuck. No one gets to actually fight the mobs any more. Everything will die in 5 seconds.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#364
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Can we move this thread to RNF already?
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#365
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That's roughly once a week? Give or take?
Not to bad. But would like to see the epic mobs with a pre variance so they're not even more of a bottle neck maybe | ||
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#366
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Quote:
Like I've been saying for over a year now: 1. Simultaneous repops 1x per week 2. Ban trains in VP (so that TMO/FE have to go to VP rather than Trak/VS) 3. 1 hour notice before repops Monitor for a few months and see. If necessary 4. Prevent people from logging on to more than one 'raid' account during the repop 5. Anti-camp-out code which makes people relog at the zone in and if really necessary 6. Tokens.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#367
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The 15-on-spawn rule is/was removed.
There's too many serious people crowded into one server for that to be a realistic solution, Loraen. It would just be a shitshow forever. Rotations across the board are fucking stupid anyways.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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Last edited by quido; 05-23-2013 at 07:34 PM..
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#368
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I too think the raid scene on this server is complete shit (and has been for far too long).
This is a PVE server, ie Care Bear central. All non-raid encounters require play-nice policy, but when it comes to raiding there's no more nice to be had, it's all Mad Max and the Thunderdome. I agree with 99% of what Skope has pointed out. I don't know him at all, but his posts are pretty well thought out and I found myself nodding my head as I read. I've had a dandy time with this server, as long as I turn a blind eye to the raiding aspect. Unfortunately, it seems like the devs are doing the same thing. Nilbog, this server is the coolest EQ emulator hands down. People like Skope or anyone else who has spoken out about the toxic raiding scene does so (in most cases) because they care about the health of the server. Try some different things. Drop variance. Institute new raiding rules on a limited basis to see how things pan out. Thank you for this server and for bringing back one of my favorite gaming experiences. | ||
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#369
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Quote:
Supporting a system to heavily favors you I understand Jeremy. But saying the other way isn't fair is flat out wrong. Time investment by people is what both systems work on. One with trackers and one with people willing to sit at a spawn. Look at the last Inny. We just found out today we had FTE on that mob 3 days later. How is that working ? I mean 3 guilds were up there when he popped and ready to kill it based on the current system with trackers up there that saw the mob pop. A few bad pulls and wipes later the mob died and you guys looted and ported out.....3 days later we finally learn who actually should have looted that mob. | |||
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#370
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Quote:
Anyway as I said I think server resets are a better solution.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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