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#1
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And yes, the whole point of 4/5 is to slow people down, so that you actually have to, you know, fight trash mobs and port around rather than just hide pull shit to the zone and be done in 5 minutes.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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#4 was the dumbest of the list, Loraen.
Such a thing can't be realistically enforced.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#3
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The token system is a GM-enforced rotation by another name.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#4
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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It's not an insoluble problem if we're willing to go non-classic in your approach. And since we're already non-classic, I don't see why we shouldn't. The best result would be for hardcore guilds to be rewarded with more kills while allowing casual guilds to at least get a few mobs with their more limited time investment. The current system favors a winner-takes-all approach that I doubt even the winners truly enjoy, simply because it essentially requires treating the game like a job you're on call for 24/7. | ||||
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#6
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#7
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Raiding should be a challenge because the encounters themselves are difficult, not because the opportunities to raid are so scarce. Some bluebies may disagree with me, but batphoning and racing to raids is not competition; it's punctuality (without variance, anyway). And while punctuality may make you a good percussionist it has very little to do with being skilled at a video game. Quote:
If anyone really cared about competition, they would have rolled on the red server where that sort of thing is possible beyond a petty game of "well I guess you should have logged in harder than us." Casual guilds want a chance at the content now that it's been a decade; can't the hardcore people just let them have it so long as they don't lose out on loot for it? How could a token system possibly be a bad thing? Maybe the devs take issue with it for being too unclassic, and that's their business seeing as this is their server. But come on, as players we should have the best interests of our community at heart.
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Your Princess <Serenity> Red99 | ||||
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#8
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Instancing would of course fix most of the problems associated with raiding here (save for the folks who measure their success in terms of what other folks don't have). Threads such as this one continually illustrate why newer games tend to use liberal amounts of instancing. EQ's an old game and it has its flaws. Danth | |||
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Last edited by Danth; 05-24-2013 at 02:15 AM..
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#9
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Escapegoat / Pharmakos / Madriax
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#10
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Actually here is a random idea: we take your variance but we add a twist: every guild gets a 'free' tracker. Something like /guildtarget "Trakanon" and the server will broadcast in guildchat when X mob spawns.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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