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Old 05-23-2013, 07:31 PM
Splorf22 Splorf22 is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.

Explain to me how that is working.
To straight up remove variance, the 15-on-the-spawn poopsocking rule would have to be removed and just go with straight FTE. And lets be straightforward about this: the new ruleset would suck. 300 people show up 10 minutes before, buff, and annihilate said target. The hope is that it would suck so bad people would rotate [You must be logged in to view images. Log in or Register.]

Like I've been saying for over a year now:

1. Simultaneous repops 1x per week
2. Ban trains in VP (so that TMO/FE have to go to VP rather than Trak/VS)
3. 1 hour notice before repops

Monitor for a few months and see. If necessary

4. Prevent people from logging on to more than one 'raid' account during the repop
5. Anti-camp-out code which makes people relog at the zone in

and if really necessary

6. Tokens.
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  #2  
Old 05-23-2013, 07:32 PM
quido quido is offline
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The 15-on-spawn rule is/was removed.

There's too many serious people crowded into one server for that to be a realistic solution, Loraen. It would just be a shitshow forever. Rotations across the board are fucking stupid anyways.
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Last edited by quido; 05-23-2013 at 07:34 PM..
  #3  
Old 05-23-2013, 07:45 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
The 15-on-spawn rule is/was removed.

There's too many serious people crowded into one server for that to be a realistic solution, Loraen. It would just be a shitshow forever. Rotations across the board are fucking stupid anyways.
We have a shitshow now.

Anyway as I said I think server resets are a better solution.
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  #4  
Old 05-23-2013, 07:46 PM
quido quido is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
We have a shitshow now.

Anyway as I said I think server resets are a better solution.
Why not both? I figured you guys would be in favor of further punishing the guilds that want to try and get everything. Their will will falter.

By both I mean adjusting the variance per my proposal AND instituting a system of at least somewhat consistent repops.
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  #5  
Old 05-23-2013, 07:51 PM
quido quido is offline
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Furthermore, I think my proposal evens the playing field more when it comes to tracking. It makes it virtually impossible to keep everything tracked all the time, but at the same time if these same guilds resort to just having a person or two cycling trackers and spot-checking zones like I think they will, this is something that the smaller guilds could do with the same amount of ease.

As one of the larger trackers in TMO, I can tell you that if I tracked Talendor consistently for a few weeks and he never spawned in that time, I would be fucking pissed and probably wouldn't do it again.
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  #6  
Old 05-23-2013, 08:11 PM
Skope Skope is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
As one of the larger trackers in TMO, I can tell you that if I tracked Talendor consistently for a few weeks and he never spawned in that time, I would be fucking pissed and probably wouldn't do it again.
You still haven't at all mentioned how this non-classic mechanic doesn't favor the zerg.

If Jeremy gets tired you've got another 15 people behind him waiting to earn DKP. When Skope gets tired there's only 5.

I know all of this makes sense in your head, but you've either not explained it well enough or you're unaware or ignoring the obvious flaws here.

Anyway, that all hinges on this question:

What makes you think they'll do anything at all?
  #7  
Old 05-23-2013, 08:15 PM
quido quido is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
You still haven't at all mentioned how this non-classic mechanic doesn't favor the zerg.

If Jeremy gets tired you've got another 15 people behind him waiting to earn DKP. When Skope gets tired there's only 5.

I know all of this makes sense in your head, but you've either not explained it well enough or you're unaware or ignoring the obvious flaws here.

Anyway, that all hinges on this question:

What makes you think they'll do anything at all?
I already said that it does favor the zerg, just not as much as the previous system. We may have more people ready to step up and track, but I still don't think it would be enough to sustain what is necessary for such changes.

I think my proposal would lower the bar for tracking, not raise it. TMO wouldn't track every target 24 hours a day 365 days a year. We would resort to a system of spot-checking stuff.

Loraen's idea was interesting though.
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  #8  
Old 05-23-2013, 07:55 PM
quido quido is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
No. Your idea is all kinds of fucking stupid. It only exacerbates the tracking issue. ONLY those with trackers would ever get mobs which means zerg guilds. The only way to fix raiding on P99 is to

1) Remove Variance
2) Add FTE Shout
3) Remove VP DB exemption
So only zerg guilds ever managed to check and see if a mob was popped on live eh? You idiot
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  #9  
Old 05-23-2013, 08:02 PM
quido quido is offline
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Believe it or not, I am against the full removal of variance not because it affects my guild - TMO will succeed under any ruleset/conditions - but because what it would bring would be fucking stupid. I experienced it here, Zephany; you did not. FTE shouts will not offset the idiocy of a dozen weekly spawnsocks. Nonetheless, I am in complete support of implementing FTE shouts as a means of reducing confusion and GM headaches.
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  #10  
Old 05-23-2013, 08:01 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
To straight up remove variance, the 15-on-the-spawn poopsocking rule would have to be removed and just go with straight FTE. And lets be straightforward about this: the new ruleset would suck. 300 people show up 10 minutes before, buff, and annihilate said target. The hope is that it would suck so bad people would rotate [You must be logged in to view images. Log in or Register.]

Like I've been saying for over a year now:

1. Simultaneous repops 1x per week
2. Ban trains in VP (so that TMO/FE have to go to VP rather than Trak/VS)
3. 1 hour notice before repops

Monitor for a few months and see. If necessary

4. Prevent people from logging on to more than one 'raid' account during the repop
5. Anti-camp-out code which makes people relog at the zone in

and if really necessary

6. Tokens.
why would tmo/fe have to go to vp rather than trak/vs? both guilds could still get both of those mobs first as the other guilds on the server aren't going to kill anything in vp.

3 is going to still have people bitching who can't make the times that the resets happen and 4/5 are just bad ideas. it was classic to leave coth bots at certain strategic spots for mobs, but you want to get rid of even that?

again agreed more repops benefits everyone though.
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