Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-23-2013, 08:01 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
To straight up remove variance, the 15-on-the-spawn poopsocking rule would have to be removed and just go with straight FTE. And lets be straightforward about this: the new ruleset would suck. 300 people show up 10 minutes before, buff, and annihilate said target. The hope is that it would suck so bad people would rotate [You must be logged in to view images. Log in or Register.]

Like I've been saying for over a year now:

1. Simultaneous repops 1x per week
2. Ban trains in VP (so that TMO/FE have to go to VP rather than Trak/VS)
3. 1 hour notice before repops

Monitor for a few months and see. If necessary

4. Prevent people from logging on to more than one 'raid' account during the repop
5. Anti-camp-out code which makes people relog at the zone in

and if really necessary

6. Tokens.
why would tmo/fe have to go to vp rather than trak/vs? both guilds could still get both of those mobs first as the other guilds on the server aren't going to kill anything in vp.

3 is going to still have people bitching who can't make the times that the resets happen and 4/5 are just bad ideas. it was classic to leave coth bots at certain strategic spots for mobs, but you want to get rid of even that?

again agreed more repops benefits everyone though.
  #2  
Old 05-23-2013, 08:06 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
why would tmo/fe have to go to vp rather than trak/vs? both guilds could still get both of those mobs first as the other guilds on the server aren't going to kill anything in vp.

3 is going to still have people bitching who can't make the times that the resets happen and 4/5 are just bad ideas. it was classic to leave coth bots at certain strategic spots for mobs, but you want to get rid of even that?

again agreed more repops benefits everyone though.
Well are you and TMO really going to ally and agree to leave VP for last?

And yes, the whole point of 4/5 is to slow people down, so that you actually have to, you know, fight trash mobs and port around rather than just hide pull shit to the zone and be done in 5 minutes.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #3  
Old 05-23-2013, 08:07 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,519
Default

#4 was the dumbest of the list, Loraen.

Such a thing can't be realistically enforced.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #4  
Old 05-23-2013, 07:41 PM
Vianna Vianna is offline
Sarnak


Join Date: Aug 2012
Posts: 348
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.

Explain to me how that is working.
It is classic that is how. Tracking a mob for 40 hours is the same thing just one person at a time doing it. There should be no advantage simply because you have more people to log in at 3 AM than another guild. That just sways the competition and sides with the large guilds. It undercuts the guilds that are willing to put in the same amount of time as your trackers for a mob. Honestly most guilds aren't going to be able to sit at a mob continuously for 14 hours non stop and still be able to compete for every raid mob in game. But allowing a guild to do it for one mob they need to help their guildies finish epics is not out of the question. TMO and any guild that tracks or knows the spawn timers will still get the majority of the raid mobs. Heck they could still get there on time to FTE for the socked mob. But the system in place now makes it almost impossible for some guilds to compete for what they need based on a system that isn't classic.

Supporting a system to heavily favors you I understand Jeremy. But saying the other way isn't fair is flat out wrong. Time investment by people is what both systems work on. One with trackers and one with people willing to sit at a spawn. Look at the last Inny. We just found out today we had FTE on that mob 3 days later. How is that working ? I mean 3 guilds were up there when he popped and ready to kill it based on the current system with trackers up there that saw the mob pop. A few bad pulls and wipes later the mob died and you guys looted and ported out.....3 days later we finally learn who actually should have looted that mob.
  #5  
Old 05-23-2013, 07:46 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,519
Default

Benefit: Smaller guilds have a means to claim some stuff they need.

Trade-off: High priority targets will always be killed by multiple guilds and no one will ever get a clean solo attempt.


I'm sorry, this isn't live. There's too many hardcore motherfuckers here - you will never be able to emulate the classic cooperation you guys remember and desire under these circumstances. Tell Nilbog to open another box or two. You're wallowing in hopeful ignorance if you really think removing variance altogether is a good trade-off.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #6  
Old 05-23-2013, 08:16 PM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,094
Default

Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Benefit:

I'm sorry, this isn't live. There's too many hardcore motherfuckers here - you will never be able to emulate the classic cooperation you guys remember and desire under these circumstances. Tell Nilbog to open another box or two. You're wallowing in hopeful ignorance if you really think removing variance altogether is a good trade-off.
That, and the fact that Velious is WAY overdue does not help the matter at all. Damn if you guys can't stand the horseshit why do you play here?? [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] Like the high top Guilds on live were any different than here?
  #7  
Old 05-23-2013, 08:19 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
That, and the fact that Velious is WAY overdue does not help the matter at all. Damn if you guys can't stand the horseshit why do you play here?? [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] Like the high top Guilds on live were any different than here?
this is what i'm not getting. people are acting like casual guilds were killing trak/vs/etc on live when kunark was the top content available. i'd be willing to bet a paycheck on non rotation servers, this only happened when new content became available and the top guilds moved on to greener pastures. Of course when velious/luclin/etc come out guilds are going to be able to do ct/inny/trak/vs/vp etc a lot more regularly...
  #8  
Old 05-23-2013, 07:53 PM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,519
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
FTE Shout.

Do you have problems with your short-term memory?
This is not a perfect solution to a spawn sock - it merely helps alleviate some GM-intervention problems.

If 200 people (heaven forbid) are camped on Sev's spawn, and he pops and chain-fears a good chunk of them and these feared people are taking AEs and getting low HP and sending him running after people who aren't even part of the engage determined by the FTE shout, we have another boatload of problems.

Zephany you're fucking dumb AND an asshole.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #9  
Old 05-23-2013, 08:03 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
FTE Shout.

Do you have problems with your short-term memory?
if you've been involved in a fte fight you would not be so quick to have this argument be your saving grace. do you really find it enjoyable to have 30 ppl sitting directly on top of the mob when it spawns fighting for the first agro? I thought the reason behind this thread was so that casual guilds could have fun attempting these mobs legitimately not cheesing them through fte snipes?
  #10  
Old 05-23-2013, 08:13 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
The point of Variance being removed is to attain a Classic ruleset that results in the removal of the current unnatural bottleneck of 1 guild claiming 90% of the loot because of their size and position as the best-armed guild.

In a repop/no Variance situation, all the mobs, spawning at once, means that TMO will not be able to track and destroy every mob. Other guilds will have every opportunity to engage untarged raid mobs as their size and organization allow.
if you say so. server repops show differently. if after the server patch the mobs are spaced out you don't think tmo/fe/guild x can have chars ready and parked at those other spots since they know the order and still get all of the mobs? Really....the only thing that will happen in your scenario is you are going to have more FTE zergfests.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:01 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.