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Old 05-23-2013, 07:16 PM
Skope Skope is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
skope you've made it abundantly clear you will only be happy when this server caters to casual guilds. this is a non-classic mentality so give it up.

i'm all for sharing mobs, doing things in coordination with other guilds etc, but if you expect rewards without any effort i don't know what to tell you other than i hope you don't live your life that way as well.

edit: also the top guilds at the time when kunark came out probably didn't think kunark would be the only content available for the next several years...eq allowed other guilds to get targets as the top guilds moved on to new/better content. this isn't happening here since there is no new content.
Read nilbog's posts then read Rogean's patch notes.

I don't know who the hell you're arguing with here, but you seem to be under the assumption that I even expect any semblance of change when I quite clearly don't. If what's been going on as of late is any indication, you needn't worry about any change in the rules nor any "favors" for "casual" guilds. They've both made it quite clear that, even though they dislike it, they don't care enough to change it and would rather maintain the status quo. They're adding more variance and changing the way NPCs behave just to cater to you guys. I'm sure you'll be fine. You may want to start recruiting more, though.

I'm out ferrealz ferrealz.

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Originally Posted by Famous [You must be logged in to view images. Log in or Register.]
I think I'll be OK just leveling a char up to 60 and quitting, or maybe using them to farm for alts =)
You and the vast majority of people that have ever stepped foot into this place. Enjoy it while you can and don't ever take it seriously. Consequently, don't ever give anyone respect just because they feel they're entitled to it, whether players or staff. If you find yourself dropping RL stuff to EQ then you're in dire need of a break.
Last edited by Skope; 05-23-2013 at 07:19 PM..
  #2  
Old 05-23-2013, 07:19 PM
quido quido is offline
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The window extensions should have been patched alongside a change that improved the chances of an early spawn for better balance against the overall decrease in the number of mobs.

While unfair to some, I think the window extension has helped discourage a lot of end-of-window poopsocking that would have happened otherwise.
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  #3  
Old 05-23-2013, 07:22 PM
quido quido is offline
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Let's try it out for a couple months and see how it goes. What do we have to lose? It's an easy change.
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  #4  
Old 05-23-2013, 07:22 PM
Skope Skope is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Let's try it out for a couple months and see how it goes. What do we have to lose? It's an easy change.
You forget that they promised we'd see the exact opposite, Jeremy. You're also implying that they would even bother changing anything in the first place, and that's quite the assumption.
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Old 05-23-2013, 07:26 PM
quido quido is offline
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Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.

Explain to me how that is working.
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  #6  
Old 05-23-2013, 07:28 PM
quido quido is offline
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My proposal is variance of a different flavor. I personally liked the "halving the windows" idea, but similar to the window extensions, I think the "0.29% chance to spawn every 30 minutes" system would discourage socking more than any solution that has been proposed.

Or do you want 250 people parked on every spawn every single time, Zephany? That's what you're proposing, dumbfuck. No one gets to actually fight the mobs any more. Everything will die in 5 seconds.
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  #7  
Old 05-23-2013, 07:31 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.

Explain to me how that is working.
To straight up remove variance, the 15-on-the-spawn poopsocking rule would have to be removed and just go with straight FTE. And lets be straightforward about this: the new ruleset would suck. 300 people show up 10 minutes before, buff, and annihilate said target. The hope is that it would suck so bad people would rotate [You must be logged in to view images. Log in or Register.]

Like I've been saying for over a year now:

1. Simultaneous repops 1x per week
2. Ban trains in VP (so that TMO/FE have to go to VP rather than Trak/VS)
3. 1 hour notice before repops

Monitor for a few months and see. If necessary

4. Prevent people from logging on to more than one 'raid' account during the repop
5. Anti-camp-out code which makes people relog at the zone in

and if really necessary

6. Tokens.
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  #8  
Old 05-23-2013, 07:32 PM
quido quido is offline
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The 15-on-spawn rule is/was removed.

There's too many serious people crowded into one server for that to be a realistic solution, Loraen. It would just be a shitshow forever. Rotations across the board are fucking stupid anyways.
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Last edited by quido; 05-23-2013 at 07:34 PM..
  #9  
Old 05-23-2013, 07:45 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
The 15-on-spawn rule is/was removed.

There's too many serious people crowded into one server for that to be a realistic solution, Loraen. It would just be a shitshow forever. Rotations across the board are fucking stupid anyways.
We have a shitshow now.

Anyway as I said I think server resets are a better solution.
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  #10  
Old 05-23-2013, 07:46 PM
quido quido is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
We have a shitshow now.

Anyway as I said I think server resets are a better solution.
Why not both? I figured you guys would be in favor of further punishing the guilds that want to try and get everything. Their will will falter.

By both I mean adjusting the variance per my proposal AND instituting a system of at least somewhat consistent repops.
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