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#1
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I don't know who the hell you're arguing with here, but you seem to be under the assumption that I even expect any semblance of change when I quite clearly don't. If what's been going on as of late is any indication, you needn't worry about any change in the rules nor any "favors" for "casual" guilds. They've both made it quite clear that, even though they dislike it, they don't care enough to change it and would rather maintain the status quo. They're adding more variance and changing the way NPCs behave just to cater to you guys. I'm sure you'll be fine. You may want to start recruiting more, though. I'm out ferrealz ferrealz. Quote:
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Last edited by Skope; 05-23-2013 at 07:19 PM..
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#2
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The window extensions should have been patched alongside a change that improved the chances of an early spawn for better balance against the overall decrease in the number of mobs.
While unfair to some, I think the window extension has helped discourage a lot of end-of-window poopsocking that would have happened otherwise.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#3
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Let's try it out for a couple months and see how it goes. What do we have to lose? It's an easy change.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#4
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#5
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Server second Naggy - #2 guild shows up fourteen hours early to poopsock it.
Explain to me how that is working.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#6
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My proposal is variance of a different flavor. I personally liked the "halving the windows" idea, but similar to the window extensions, I think the "0.29% chance to spawn every 30 minutes" system would discourage socking more than any solution that has been proposed.
Or do you want 250 people parked on every spawn every single time, Zephany? That's what you're proposing, dumbfuck. No one gets to actually fight the mobs any more. Everything will die in 5 seconds.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#7
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Like I've been saying for over a year now: 1. Simultaneous repops 1x per week 2. Ban trains in VP (so that TMO/FE have to go to VP rather than Trak/VS) 3. 1 hour notice before repops Monitor for a few months and see. If necessary 4. Prevent people from logging on to more than one 'raid' account during the repop 5. Anti-camp-out code which makes people relog at the zone in and if really necessary 6. Tokens.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#8
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The 15-on-spawn rule is/was removed.
There's too many serious people crowded into one server for that to be a realistic solution, Loraen. It would just be a shitshow forever. Rotations across the board are fucking stupid anyways.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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Last edited by quido; 05-23-2013 at 07:34 PM..
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#9
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Anyway as I said I think server resets are a better solution.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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By both I mean adjusting the variance per my proposal AND instituting a system of at least somewhat consistent repops.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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