![]() |
|
#10
|
||||
|
Quote:
Well, without looking at the code, apparently whenever your character establishes a new level, that's when EQ applies the penalty and figures out how much XP is needed to the next ding, i.e. when a Rogue dings 10 he needs 1000 XP to get 11 whereas a Troll SK would need something like 1600. However, this is a strange approach in my opinion, at least at first glance. I don't know why the code wouldn't just apply the penalties/bonuses at the time of the kill when XP is distributed. Two different paths to the same result, except the latter seems to make more sense when you're trying to debug and determine who got how much XP and why.
__________________
Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | |||
|
|
||||
|
|