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#31
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I used to think that having the "right" angle whilst facing the mob increased the success rate of hitting it with melee... in a way... i sort of still do [You must be logged in to view images. Log in or Register.]
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Omnimorph - Enchanter
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#32
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Quote:
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#33
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Snare and root broke early, or had more of a chance to resist while it was raining was one I used to hear back in '99.
Groi Guttblade was once a year spawn in EQ time When I created my first half-elf druid on live, there was some necromancer in Qeynos Hills that was slaughtering the guards, the Millers, everything. I ate a lot of deaths having no guards and being a newbie. When I finally got to level 6, I was sitting behind the ruins to regain HP/mana, and he told me he'd give me 30pp if I'd just go somewhere else. I asked him why, and he said Pyzjn won't spawn if I'm there due to the anti-camp radius. I made a deal with him, that he'd let me loot all of the weapons from the guards if I didn't go near the ruins. I made 370pp that day. Also, Pyzjn and Varsoon couldn't be up at the same time. Pyzjn would spawn if a gnoll showed up on the hill near the ruins that night. Giving mobs copper and junk before engaging them lowered their agility so they were easier to hit. Invisibility reduces aggro radius of things that see invisible to you. | ||
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#34
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While that method you mention is extremely silly and unpractical, there are plenty of debufs that lower the strength and agility of mobs. I can only imagine that the reason these exist is to make the mobs hit for less and get hit for more. In other words, their agility would also be affected by armor class rules. | |||
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#35
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Having the recipe book for a tradeskill in your inventory increased your chance for associated skill gains.
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#36
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Yes, being encumbered lowers your agility, but we have no reason to think MOBs are affected by encumberance.
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#37
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#38
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And can I ask, is the "right" angle facing about 30 degrees to the left of the mob?
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Adolamin Delmar - Black Magician Rohandra Delmar - Black Paladin | |||
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#39
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I'm leaving room for the possibility that all those cases were just a countless string of coincidences, but there will always be doubts in my mind. Hell, if a PC sometimes tells you that 2.0 + 1.0 = 3.00001, it's possible that DirectX algorithms can go awry when just the right conditions are met.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | |||
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#40
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Well mobs do get riposte and parry chances from the front. I'm not sure how far to the side you have to be for you to be able to cancel out these abilities but the game is coded in a way that melee DPS is increased when the mob is not facing you directly.
EDIT: Never mind, I see what you're saying. I would assume that you are taking your own riposte and parry hits into consideration as well. | ||
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Last edited by guineapig; 07-14-2010 at 02:39 PM..
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