Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #181  
Old 05-22-2013, 02:02 PM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,147
Default

[You must be logged in to view images. Log in or Register.]
  #182  
Old 05-22-2013, 02:04 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I wouldn't be going out on a limb to say that 100% of every shred of evidence for the last three years points to the exact opposite of this.
I think you would be.

Variance on p99 = tracking for days, camping out fully buffed near spawns, batphones for mobilization. Definitely not stuff that tended to happen in classic.

But no variance on p99 = socking for days with a full raid force, autofire macros for FTE, etc. Definitely not stuff that tended to happen in classic either.


Most everyone agrees the current raid scene isn't great, it's just that everyone gets all worked up whenever someone tries to say what they think would be great and then goes all R&F on people who don't agree (and vice versa).
  #183  
Old 05-22-2013, 02:17 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Well back in the day there was the 15-on-the-spawn poopsocking rule.

Basically I think Chest is right though (as unbelievable as that may sound!). Currently we have rules that benefit the 10% of the server who is willing to track/batphone (and then brag about it as though it is some huge accomplishment) and completely shut out the other 90%, and those rules are not remotely classic: they were put in place purely to reduce the workload on the server staff, and they haven't even been effective at that.

I would actually be in favor of going back to 0 variance and pure FTE just because after a month of 500 people crashing the zones for FTE we'd probably get a rotation.

I would also like to add the Nilbog agrees that the current raid scene is ridiculous and has posted to that effect.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #184  
Old 05-22-2013, 02:23 PM
Thulack Thulack is offline
Planar Protector

Thulack's Avatar

Join Date: Sep 2011
Location: In my living room.
Posts: 4,296
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Well back in the day there was the 15-on-the-spawn poopsocking rule.

Basically I think Chest is right though (as unbelievable as that may sound!). Currently we have rules that benefit the 10% of the server who is willing to track/batphone (and then brag about it as though it is some huge accomplishment) and completely shut out the other 90%, and those rules are not remotely classic: they were put in place purely to reduce the workload on the server staff, and they haven't even been effective at that.

I would actually be in favor of going back to 0 variance and pure FTE just because after a month of 500 people crashing the zones for FTE we'd probably get a rotation.

I would also like to add the Nilbog agrees that the current raid scene is ridiculous and has posted to that effect.
Funny thing is a rotation would eliminate all workload for the server staff other then looking a 1 webpage to see whose night/turn it is for zone/mob.
__________________
  #185  
Old 05-22-2013, 02:28 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I would also like to add the Nilbog agrees that the current raid scene is ridiculous and has posted to that effect.
And then a new variance on top of the current one was added.

Nilbog's reasonable and usually preditctable, but I don't know what the hell he was thinking when he agreed to that.
  #186  
Old 05-22-2013, 02:32 PM
kank kank is offline
Aviak

kank's Avatar

Join Date: Feb 2013
Posts: 93
Default

So do smaller guilds just need to band together and donate more money to get their voices heard and a rotation enforced? Forum speculation seems to be getting nowhere.
  #187  
Old 05-22-2013, 02:34 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by kank [You must be logged in to view images. Log in or Register.]
So do smaller guilds just need to band together and donate more money to get their voices heard and a rotation enforced? Forum speculation seems to be getting nowhere.
3+ years of experience tells me that it makes no difference. Further, recent GM decisions show the exact opposite.
  #188  
Old 05-22-2013, 02:41 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,717
Default

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
And then a new variance on top of the current one was added.

Nilbog's reasonable and usually preditctable, but I don't know what the hell he was thinking when he agreed to that.
This was addressed in a news and announcements thread from Rogean:

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'd like to clarify some misinformation that was provided with the latest patch, starting with the lack of a patch note and then an error in confirmation on my part.

Back when we were discussing changes about extending the window of a mob's spawn when it fell within the last 15%, I wrote some code to show as an example. Turns out that code ended up staying in and I had forgotten about it, and it went live with the latest compile.
http://www.project1999.org/forums/sh...d.php?t=100681
  #189  
Old 05-22-2013, 02:43 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
This was addressed in a news and announcements thread from Rogean:



http://www.project1999.org/forums/sh...d.php?t=100681
And stayed in for well over a month now with you admitting that it favors a particular set of players on here.

Nilbog, it isn't even remotely fair yet that's what you're asking us to deal with. It's also the exact opposite of what we thought we'd see. It's still going to be here in 10 minutes and will likely still be here two weeks from now.
  #190  
Old 05-22-2013, 02:54 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
while furiously self-manipulating to enhance his illicit pleasure at the act?
I think I know the answer! Lol [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:32 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.