Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 07-14-2010, 01:38 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,203
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Instead of asking, or bug reporting why something isn't right, its the same entitled bitching about how and what you think we should do.
I tried to phrase my question in the most non-accusatory and respectful manner possible. I am sincerely asking why this is:

I am respectfully wondering why a change (guard respawn rate) has been made with verifiable data that this was an acknowledged "bug" by Verant that they did not rectify until Kunark, whereas we have another "bug" acknowledged by Verant (class-based XP penalties) that they did not rectify until Velious that is even more game-changing and being left in?

Because the answer can't be "well that's how it was in classic" for both things, so I am respectfully requesting the reasoning behind it. If it's "because we don't want it to be too easy for the players like the other emu servers" or something like that, then fine... I can accept that and it would at least be consistent.

That's all I'm asking. I know you don't owe me an answer, and I really don't expect one I guess.

We both need each other... we need you to keep the project going, and you need us to populate it and make all the time you invested in it worthwhile. We're gonna do things that irritate the devs, and the devs are going to do things that irritate us. It's unavoidable. We all respect the time and effort the devs put into maintaining the server for us, even if it doesn't sound like it here sometimes. You have to understand that we, as players, have a lot of our free time invested in our characters (just as you have your free time invested in running the server) and when you make changes like these (or choose not to make changes despite Verant saying certain things never should have been a certain way), they tend to provoke emotional responses. We are, after all, human beings.

I apologize in advance if anything I typed here offended anyone. Except asslings... they can suck it.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
Last edited by YendorLootmonkey; 07-14-2010 at 01:40 PM.. Reason: Unless I need a sow/port and that assling is a druid.
  #82  
Old 07-14-2010, 02:12 PM
kalewin kalewin is offline
Decaying Skeleton


Join Date: Oct 2009
Posts: 2
Default

I think this is going to be my first post on here.

All the people bitching, you are all self-centered selfish pieces of shit. Why? Let me explain.

First, to expect every goddamn implementation to exactly follow the timeline of the "real" EverQuest Live server is completely fucking bazaar. These people working on this project are doing it for FREE, READ AGAIN, FREE. To make an exact replica of how everquest evolved would take a shitload of time and effort. Can you for once stop thinking about yourself, and realize all the time and effort the devs have been putting in already.

Second, they are obviously trying to make the server as fair as possible. Any change they make, they backup with valid reasoning, and it's ALWAYS within the classic period. "oh but it doesn't effect me positively, what will I do?!" FUCKING DEAL WITH IT and adapt just as you would if Verant made the change. Bitch bitch bitch never creates a solution nor do the people that have authority want to listen to it (example: Nilbog).

It's like the majority of you are social retards. Address your OPINIONS in a mature manner (opposite of what I am doing right now :P )and I'm sure people will listen to your disagreement on why things shouldn't be the way they are. If you can't deal with the server evolving into whatever it's becoming (to me each patch makes it better) then leave.

God, I bet all you little fucks that are bitching were just spoiled little shits that had everything handed to them. Appreciate what you have, because if it wasn't for the dev team you'd all be watching youtube videos still or following the eqclassic.org forums wishing you had classic EQ to play.

/nerdrant over.

Oh and PureLO, if you want to keep throwing out the word *customization*, back up the vomit that you're spewing. They asked for ONE example of what you are talking about and you failed to come up with just ONE change that would be considered *customization*. Quit shitting out opinions as if they were facts unless you can prove your point with a FACT.
Last edited by kalewin; 07-14-2010 at 02:19 PM.. Reason: Hatred
  #83  
Old 07-14-2010, 02:17 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,671
Default

Why is it assumed every change is made at the behest of the entire development team? This isn't your first set of patch notes. Have you noticed changes being made, then reverted? We do not work in a single room, and the development work submitted is volunteered.

Instead of asking if this was intentional, some of you went fucking crazy questioning our integrity, the vision of classic, etc etc. Ridiculous. You can say its your right as players, but in the end, you're just pissing us off by not giving the benefit of the doubt or presenting mature complaints.

I was interested in having these changes reverted.. and possibly doing it myself. Not now. I'll let DOACleric handle the guard situation *and* respond to you.

Over the past week or so, the bitching has gotten out of control all over the forums, and what you're going to get from it is forum moderators, and lost privileges of speaking directly with developers. I won't miss speaking to some of you. I'm gonna go develop Kunark, which is what I do the majority of each day, and you can enjoy automated responses.

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
We both need each other... we need you to keep the project going, and you need us to populate it and make all the time you invested in it worthwhile.
This is where you're wrong. We don't need you; you need us. We could shut the server down, and develop it in private at no cost. I did that for a year and a half before any of you dissidents disgraced my lands. You realize that we get the same rewards of developing this without being criticized. We could finish it up, and open it when Velious is complete.

You're ruining your own lands.
  #84  
Old 07-14-2010, 02:18 PM
tj218 tj218 is offline
Kobold


Join Date: Jun 2010
Posts: 114
Default

As great as P99 is, a lot of people (flamers and haters) on the threads need to chill out and go do something in the real world.

/flame on

Who the @%%! cares if a guard spawns take longer? This game isn't about a race to the highest level with the best kewl lootz. Those that are bitching seem to feel that it is. Well create your own god-damned server and run it the way you want, hell just give yourself all the kewl lootz right away and call it a day, you are not forced to play here! The solution is that damn easy.

Oh wait, but this isn't about that, this about you lacking anything of value in your life and needing something (oooo a Rubcite BP, w/ FBSS) to build your self-esteem. You must have an audience to boast about how you are level 90 with 1,000,000,000 platinum with 9 uber-equipped twinks.

Good god if this is how it's going to be I hope the developers never release Kunark so these losers get the hell out and let the VAST VAST majority of P99 players enjoy the game and allow the devs to enjoy what they do.

/flame off

I still appreciate all the work the devs have done and continue to do despite all the losers (described above) griefing. Everyone I have grouped with seems to express similar thoughts, and I have not yet one encountered someone in a group or through interactions that gives a crap about these changes.
  #85  
Old 07-14-2010, 02:24 PM
kalewin kalewin is offline
Decaying Skeleton


Join Date: Oct 2009
Posts: 2
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
I tried to phrase my question in the most non-accusatory and respectful manner possible. I am sincerely asking why this is:

I am respectfully wondering why a change (guard respawn rate) has been made with verifiable data that this was an acknowledged "bug" by Verant that they did not rectify until Kunark, whereas we have another "bug" acknowledged by Verant (class-based XP penalties) that they did not rectify until Velious that is even more game-changing and being left in?

Because the answer can't be "well that's how it was in classic" for both things, so I am respectfully requesting the reasoning behind it. If it's "because we don't want it to be too easy for the players like the other emu servers" or something like that, then fine... I can accept that and it would at least be consistent.

That's all I'm asking. I know you don't owe me an answer, and I really don't expect one I guess.

We both need each other... we need you to keep the project going, and you need us to populate it and make all the time you invested in it worthwhile. We're gonna do things that irritate the devs, and the devs are going to do things that irritate us. It's unavoidable. We all respect the time and effort the devs put into maintaining the server for us, even if it doesn't sound like it here sometimes. You have to understand that we, as players, have a lot of our free time invested in our characters (just as you have your free time invested in running the server) and when you make changes like these (or choose not to make changes despite Verant saying certain things never should have been a certain way), they tend to provoke emotional responses. We are, after all, human beings.

I apologize in advance if anything I typed here offended anyone. Except asslings... they can suck it.
All I got from this is "Let me justify our bitching since we are humans with emotions".

And your question was already answered if you set aside your *emotions* and listened.

DOACLERIC:

Guard changes were made because they were highly unbalanced. For a pure risk vs reward standpoint, killing guards offered far less risk compared to a dungeon (sow available, zone lines available, less trains, etc), while offering spawn rates 4x that of a dungeon. In other words, a far easier encounter that potentially offers 4x the experience. It didn't make sense, and thats why it was fixed by Verant back over a decade ago.

Again, we have nothing against players hunting guards. EQ has never placed any restrictions upon what you can and can't kill (like WoW for example). But there has to be a certain amount of balance in the game.

-That is all you needed, was an answer? well there it is, now deal.
  #86  
Old 07-14-2010, 02:28 PM
Aposi Aposi is offline
Aviak


Join Date: May 2010
Posts: 65
Default

I am just gonna continue to refresh this because this argument will go on all day, people making valid points, then people insulting others, It's just interesting because there will be no end to this until the thread is locked and continues on rants and flames.
  #87  
Old 07-14-2010, 02:40 PM
mmiles8 mmiles8 is offline
Fire Giant

mmiles8's Avatar

Join Date: Jun 2010
Posts: 642
Default

Some folks could benefit from this:http://www.project1999.org/forums/sh...ad.php?t=11956
  #88  
Old 07-14-2010, 03:28 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,203
Default

Quote:
Originally Posted by kalewin [You must be logged in to view images. Log in or Register.]
All I got from this is "Let me justify our bitching since we are humans with emotions".

And your question was already answered if you set aside your *emotions* and listened.

DOACLERIC:

Guard changes were made because they were highly unbalanced. For a pure risk vs reward standpoint, killing guards offered far less risk compared to a dungeon (sow available, zone lines available, less trains, etc), while offering spawn rates 4x that of a dungeon. In other words, a far easier encounter that potentially offers 4x the experience. It didn't make sense, and thats why it was fixed by Verant back over a decade ago.

Again, we have nothing against players hunting guards. EQ has never placed any restrictions upon what you can and can't kill (like WoW for example). But there has to be a certain amount of balance in the game.

-That is all you needed, was an answer? well there it is, now deal.
I never said I didn't understand that.

If you read my post, which Nilbog *still* glossed over in his response to me, and you didn't answer either... it's not that I care that guards were changed ahead of schedule because they were "broken".

I care that this was changed ahead of schedule because it was "broken" as admitted by Verant, yet class-based XP penalties are left in even though they were "broken" as admitted by Verant, and I'm wondering why this is so.

I'm not bitching, complaining, or anything. I am simply seeking understanding in the most respectful way I can, and I'm STILL drawing shit for it somehow. If devs say "Yeah, uh, we don't have an answer for that." or "Yep, we're only picking the stuff that is detrimental to XP gain to change." then that's fine. I am just wondering.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #89  
Old 07-14-2010, 03:39 PM
utenan utenan is offline
Fire Giant

utenan's Avatar

Join Date: Oct 2009
Location: Middle Earth
Posts: 552
Default

It seems like it was changed because of how drastic the effect is on the server. With the exp penalty, you have to kill 120 mobs instead of 100 ( random made up numbers ). But look at the guards, your getting exp 4x faster than normal, and effecting the economy of the server. Makes logical sense as to why it was changed ahead of time, but of course I am assuming. One has a drastic effect on the game, the other, not so much.

But yeah, Yendor, i see nothing wrong with your posts, you asked in a respectful manner, I dont know why your are getting shit for anything. Reading through this thread, only 4 people were really ranting / bitching / flaming imo, everyone else was asking, talking about it, sticking up for devs, etc. etc. (emotions seemed hieghtened in patch notes threads : ) A lot of people are assuming things (annoying at worst)(see my previous paragraph), but they seem genuinely concerned
__________________
Kraddok - 49 Barbarian Shaman "almost max level"

Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587
Last edited by utenan; 07-14-2010 at 03:42 PM..
  #90  
Old 07-14-2010, 03:48 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,203
Default

Eh, I guess in the grand scheme of things, it doesn't really matter. Like people say, it's free to play and I'm having fun... that's what's most important. [You must be logged in to view images. Log in or Register.]
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:05 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.