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#371
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t staff is the true evil dawgs let us unite in its condemnation
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#372
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yo gloinz I think I saw u at the boardwalk today, I only saw the top of ur head tho so not sure if 4rl
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#373
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I'm all for 4 seconds max pvp stuns, if you fix resists.
I'm sitting @ 120 fr unbuffed and I get like a nice 10% reduction on wildfires. 700 damage instead of 766. Makes no fucking sense. | ||
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#374
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Casters have no chance against a melee. How does that get fixed?
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#377
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Quote:
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#378
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fuck null let sundawg tweak this shit bros idc give him aon or something shits redonk
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#379
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Wasnt trying to press devs for resist fix actually, think xp gain/xp loss removed should be priority IMO
Was just laughing at Nizzar whos saying yeah well give up our ridiculous 18 sec stuns no chance to resist... but if and only if you fix resists. The ever quotable Nizzar Lache pas la patate | ||
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#380
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I kind of agree with Null, when he said that removing spell lines entirely was a terrible way to balance the game. Why should root/snare classes give up such important abilities entirely, just because melee classes suck in pvp?
It's been established that we don't need to go with a strictly classic spell system just to be classic, so why not go further with it? I'm okay with pure melee classes being given some basic channeling skill; let's see how much the classic pvp system can be improved upon instead of limiting ourselves to something broken that the original devs refused to look at. imo
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Your Princess <Serenity> Red99 | ||
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