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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #9  
Old 12-16-2009, 06:11 PM
Zarniwooop Zarniwooop is offline
Kobold


Join Date: Nov 2009
Posts: 194
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The guilds will not see the rationale for rotating. You have really no choice here. The spawn timer variance changes nothing. Setting up complicated rules changes nothing.

I personally would like to see this:

1. If you see a guild with 15+ people camped in a zone waiting on a spawn, LET THEM EFFING HAVE IT OR WIPE! They can't camp everything at once (see point 2).

2. If they DO try to camp everything (more than 1 15 person raid force in different zones), they have zero camp rights and at this point a GM should force them to choose unless the complainant does not have a 15 person raid force in one of the two zones themselves. This one is the tricky one. I would not lose sleep at seeing this rule cut out as it would also require GM involvement.

3. If a guild wipes on an attempt, the other guild must wait for the mob to fully reset and regen before engaging. If the other guild was in the zone, or at the spawn camp at the time of the wipe, they have lost their rights to the spawn. Don't lag-wipe another guild. Basically any guild that violates this, and requires GM supervision should be put on forcible rotation and left there for the good of all.

4. If a guild consistently violates the spirit of these rules, punish them in terms of spawn rights. They won't care about anything else.



This too will not stop GMs from needing to babysit. That was part of oriignal EQ and all EQ until instancing. The only method to make GMs sane would be a rotation unless the guild leaders came to a private agreement on what is rational and what rules they could agree on.
 


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