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Old 05-10-2013, 07:02 AM
Jerin Jerin is offline
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Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
It's not just for ships now. I haven't played the game in a while but apparently you need it for crew, space station stuff, and now I think even some equipment, from what I've read on the forums.

Be honest...you dont have the faintest idea about STO...

"I have not played the game in awhile"

You never played STO in anyway shape or form..never has STO been pay2win;
matter of fact if you think STO is pay2win...you are a fucking retard.

STO is one of the easiest MMOs out there....on Elite difficulty.
Last edited by Jerin; 05-10-2013 at 07:16 AM..
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Old 05-10-2013, 09:46 AM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by Jerin [You must be logged in to view images. Log in or Register.]
Be honest...you dont have the faintest idea about STO...

"I have not played the game in awhile"

You never played STO in anyway shape or form..never has STO been pay2win;
matter of fact if you think STO is pay2win...you are a fucking retard.

STO is one of the easiest MMOs out there....on Elite difficulty.
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Yes I did play it. Granted it was a year ago I last played, after the new Odyssey cruiser, but I still occasionally read the forums. I used a fleet escort and bought the collector's edition for $7 online (that should tell you something about the game). Even back then dilithium requirements were becoming excessive. It doesn't make the game pay to win like asian MMOs but you really limit yourself if you don't. It doesn't help that they "fixed" the easy console foundry missions that gave you a quick 1440 dilithium. Now you have to run the same few elite borg missions over and over.

Bottom line: STO is a medicore game and I don't trust the company's "free to play" model, and Neverwinter is pretty much destined to be the more of the same. It will rely on the foundry instead of developer content, which by nature means mediocre content.
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Last edited by MrSparkle001; 05-10-2013 at 10:06 AM..
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