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  #21  
Old 05-07-2013, 03:44 PM
Autotune Autotune is offline
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new*
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  #22  
Old 05-07-2013, 04:38 PM
Uggme Uggme is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I know when I read the words " I don't really know what is going on, because I am knew" I am going to get an accurate opinion on things.
I know that you've been banned for cheating / RMTing and that your opinion means nothing on these forums. Took me about a minute or so to figure that one out.
  #23  
Old 05-07-2013, 04:48 PM
kotton05 kotton05 is offline
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Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Yeah. TMO wasn't the first guild to dominate the server. It probably won't be the last (but I sure hope it reigns for a long, long time lol). The way mobs pop and loot drops causes a scarcity which encourages people to band together to help each other get it. There will almost always be a dominant guild. Its Classic.
great point, TMO came into this scenario so its unfair to claim its just their fault.

Its classic.
  #24  
Old 05-07-2013, 05:10 PM
Gaffin Deeppockets Gaffin Deeppockets is offline
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If your new to the server dont bother reading RNF will just shit up your mind to not play here. Just enjoy what they have done here for a free project and forget these basement dwellers.
  #25  
Old 05-07-2013, 05:16 PM
Hasbinbad Hasbinbad is offline
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IB wasn't able to dominate vs Transcendence once they reached a fairly even playing field (i.e. IB dominated early on, but trans caught up) until variance was implemented.

Via the poopsock method, any guild with a minimum of geared people willing to put x number of people on a spawn point until y specific time can get a target. Via variance, guilds must recruit enough geared out people "available at xyz timeframe(s)" to have an instant showing of that many geared out people whenever the mob decides to spawn. This makes TMO get everything they want simply because they have a larger pool of geared out people.

"But HBB," you say, "surely TMO would sit 15 people on every raid mob in the game and get them anyway!"

Yeah, but at least then they'd need to put out effort to get these mobs. The way it's set up now, it's extremely easy for them to sit on top taunting everyone else with a minimum of effort and extremely difficult for anyone else to break in for even the most menial of mobs.
  #26  
Old 05-07-2013, 05:22 PM
Clark Clark is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Ill keep this short since I'm using my phone, but we set rules inspired by classic eq. It is within the power of the people to dethrone by collaboration. We shouldn't need to interfere..but hopefully a simulated patch day respawn addition will help in regards to raid npcs. Also, don't believe everything u read on the forums.
Flooding server with items though. We never got this for IB/DA/Transcendence. Although I do like nothing being in window for 3 days afterwards. Less of a time sink in regards to sitting on boss spawns and tracking.
  #27  
Old 05-07-2013, 05:25 PM
nuglord nuglord is offline
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Quote:
Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
Although I do like nothing being in window for 3 days afterwards. Less of a time sink in regards to sitting on boss spawns and tracking.
completely agree, i'm all about this! love the 3 days after repop where its all calm. keeps it somewhat casual and lets people that have lives go out and live them [You must be logged in to view images. Log in or Register.]
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  #28  
Old 05-07-2013, 05:28 PM
Hasbinbad Hasbinbad is offline
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none of which is classic
  #29  
Old 05-07-2013, 05:31 PM
kotton05 kotton05 is offline
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The new variance hurts guilds that are up and coming. But ends poopsocking. I like it but it sure tests your will. I've seen taken get drained by sev. Repops are ok but it must happen at euro times as well. Only a prime time repop really isn't the way to go imo.
  #30  
Old 05-07-2013, 05:38 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
As to loot rules, again, TMO seems to enjoy taking every bad idea from classic and making that it's SOP. For the life of me I cannot understand why anyone would want to join a "loot council" guild. I have never seen one that can't be traced to extensive, and humiating, demends for cyber on demand in exchange for a spot on the award list. But maybe that is what turns the people in TMO on. Maybe they like to cyber fellate an officer in order to get their pixels. I don't judge. Life is full of mystery and wonder.
hehehehehe
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