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  #71  
Old 12-16-2009, 01:07 PM
Pheer Pheer is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
how about setting some easy rules?

-random spawn time + or - 24 hours(48 hours fluctuation) on 7 days spawn, + or - 12 hours on 3 days spawns. + or - 3 hours on 12 hours spawns.

-first guild to have 15 players present after a spawn has 120 minutes to engage, if wipe/unreadiness after 120 minute and other guild has 15 players ready then other guild can engage.

-15 players is debatable but it should be the bottom requirement to claim a shot.

These rules are easily enforceable, has less gm interraction and all in all will make poeple happy. If you want to kill shit, then be ready when it matters.

You can change these rules as you see fit, but the bottom line should be the same.

I want some spawn competition, thats what made EQ a great game. if you take this away you're taking away a big deal of what EQ was.

and excuse my french.
This. The spawn timers of the mobs being so easily timed and predicted is what was leading to the waiting game of "lol lets get there 14 hours early." I doubt people will be as enthusiastic about sending a raid force down to wait if the spawn could happen any time over the next two days. Itll actually come down to who can mobilize and get there in time, not who can get the most people to stare at a wall for the longer amount of time.

Of course transcendence is going to refuse to this though since they were the ones who initiated the waiting games to force a rotation, and will never go for anything that suggests they might not get 50% of the spawns in all circumstances.
  #72  
Old 12-16-2009, 01:21 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
Working with transcendence will accomplish nothing since they ALREADY HAVE WHAT THEY WANT.
This.

Also, Wenai..
  • You didn't say anything about rotations beyond nagafen/vox.
  • Rotation on trash is ridiculous.
  • The original "agreement" that you keep pointing to was never actually agreed upon because there was no agreement on the second guild staying out of the zone.
  • We weren't talked to about the details of this rotation before they were implemented, and it is 100% certain that Trans had knowledge and/or input of this (as evidenced by them leaving fear [yeah right, I'm *real* sure they would have left if they weren't positive of the situation coming down in their favor] and sending us tells about the details of the original 3-day rotation as if it was set in stone).
  #73  
Old 12-16-2009, 01:30 PM
guineapig guineapig is offline
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Just out of curiosity, what if a group of people, say around level 47-50 that were not part of either guild wanted to go hunt trash mobs in Fear?

Would they be told that they are not allowed in the zone? Would they get a 14 day suspension for killing mobs there?

That doesn't seem right to me. This game is not instanced and making up a rule like that for the top two guilds while completely ignoring the rest of the server population seems like a big mistake.
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  #74  
Old 12-16-2009, 01:40 PM
Wenai Wenai is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
This.

Also, Wenai..
  • You didn't say anything about rotations beyond nagafen/vox.
  • Rotation on trash is ridiculous.
  • The original "agreement" that you keep pointing to was never actually agreed upon because there was no agreement on the second guild staying out of the zone.
  • We weren't talked to about the details of this rotation before they were implemented, and it is 100% certain that Trans had knowledge and/or input of this (as evidenced by them leaving fear [yeah right, I'm *real* sure they would have left if they weren't positive of the situation coming down in their favor] and sending us tells about the details of the original 3-day rotation as if it was set in stone).
Allizia sent me a PM questioning how it would work. I told Allizia how it was going to go down. I logged on my GM, asked Otto for some details of dates. I then made the thread and posted it. So yes. I gave Trans the info early out of respect for IB to get them out of your zone. Sorry.

I already apologized for not formally mentioning that Fear would be on rotation.

@guineapig: I agree 100%. We will be looking into alternative methods and open to suggestions. Between the awful whining posts, there have been some good suggestions. We will be weighing these suggestions seriously.
  #75  
Old 12-16-2009, 01:57 PM
nilbog nilbog is offline
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Quote:
That doesn't seem right to me. This game is not instanced and making up a rule like that for the top two guilds while completely ignoring the rest of the server population seems like a big mistake.
That's why it doesn't need to happen. Working on a solution at the moment, but please realize the players put us in a situation where we had to force some type of "binding compromise." Ignoring 50% of the players to make 50% happy just simply won't work either.

If I got to play (sigh), I would want to participate when a mob spawned with not having to worry about some type of rotation I knew nothing about. Takes the fun out of it to be on a schedule and its a pain when some new guild needs to be added to it, or a demand for a pickup raid day.

That being said.. could everyone come to an agreement about spawn variance? If this can be an agreed upon solution by the players, it can become a rule. I don't see how it would favor either side.. and would most definitely limit GM intervention due to petitions.

Discuss here if you would like. http://project1999.org/forums/showth...=9484#post9484
  #76  
Old 12-16-2009, 02:03 PM
Reiyz Reiyz is offline
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Anything less then FFA is unacceptable, in my opinion.

The only solution is randomized timers. Any other solution is going to make this game not worth playing. If I wanted to know exactly when I was going to raid I'd play WoW and enjoy some sweet ass instancing and lock outs.

This is essentially the same system but older methods are applied to make it work.
  #77  
Old 12-16-2009, 02:04 PM
Reiker Reiker is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
So yes. I gave Trans the info early out of respect for IB to get them out of your zone. Sorry.
This is exactly the issue. We didn't own the zone. Saying so is totally contradicting the PNP blurb that Nilbog quoted, so which is it? We didn't want Transcendence out of the zone.

You have a great knack for not putting forth all the details. Transcendence was waiting for repops in Fear at the north wall. Unfortunately for them, this was one of the last areas we cleared. So, we used our prior knowledge (since we were able to mobilize and get into Fear first, gaining information of the spawn timers and an advantage) to camp near where the spawns would be happening. It wasn't until after we killed the first 3 trash mobs that Transcendence left.

So basically what happened is that Transcendence thought it was unfair that they didn't have an equal shot at the trash repops, even though we were using an advantage we rightfully gained by getting 20+ members on at noon on a Tuesday without any prior notice. This is all exactly how EverQuest competition works, folks. I said in vent about 20 times, "guys don't worry about Transcendence, if they pull some trash, it's rightfully theirs." They just don't want to compete. They want to carebear stare mobs to death without any sort of urgency or risk of spending time and losing a mob whenever their day on the rotation comes up. And this is how WoW works, folks.
Last edited by Reiker; 12-16-2009 at 02:30 PM..
  #78  
Old 12-16-2009, 02:17 PM
Kutles Kutles is offline
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I have a few basic questions here, not trying to attack any person, any guild, or anyone at all that is in this situation.

Quote:
Originally Posted by Otto [You must be logged in to view images. Log in or Register.]
rather than just ignoring it all together.
Why is this not a possibility as far as the role of GMs? Why is there a need or a general feeling that something must be done, not by guilds(camping stuff quicker, becoming more motivated as a guild to leap into action), but by GMs? Guild drama has been a normal part of everyday life on live EQ classic, Kunark, Velious, etc, even to this day and it will always be a major part of the social aspect of this game. It also exists or existed in, not just Everquest, but Everquest 2, World of Warcraft, Shadowbane, Guildwars (irony?), Star Wars Galaxies, and essentially any other mmo you can think of that has ever existed.

So, as long as neither guild breaks any rules posted in the rules and policies thread, what is the issue here?

Maybe IB will whine, so be it. Maybe Transcendence will whine, so be it. The game is never going to be perfect, and there are always going to be issues of people competing and getting at each others throats. It's just a hard fact of the nature of an mmo, please don't mess with that.
  #79  
Old 12-16-2009, 02:37 PM
Barkingturtle Barkingturtle is offline
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I think there's really only one viable solution to this conundrum:

Merge the guilds.
  #80  
Old 12-16-2009, 03:04 PM
Fanwen Fanwen is offline
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After reading thru all of this it seems IB simply wants competition and drama. There is no way two guilds are going to get along in PoF competiting. Dont kid yourself and think training and KSing isnt going to happen.

As far as the rotation. Its already done. Work out something different between yourselves or live with it.

They way rotations work on live was to get into the rotation your guild/group had to show up early and prove you could kill the mob before you could get into the rotation. Usually that was done by contacting the guild whos turn it was and they would allow you an attempt.

I believe there was also a 24 hour window to kill the mob. if your guild didnt kill it in the 24 hour window you basically forfieted you turn in the rotation.

As for Kunark and dealing with that. Your jumping way ahead of yourselves. When it is first released it will be a first comne first serve situation until you guys prove each other can kill the mobs. Then there will be alot mor mobs to choose from and hopefully you guys can come to an agreement so this forced rotation isnt required.

As for VP. There is alot of other steps to the key quest that is gonna slow your keying ability more then a rotation will.

This is all about a top guild worrying about being passed up by another guild. So work things out between yourselves so we dont have 2.
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