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#1
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![]() Particle colours are out of whack as well... "back in the day" a Lvl 1 casting shield type spells (Skin Like Wood, Minor Shielding etc) would just be casting green.
At 24 (iirc) this would go up to green/(yellow/orange). At 39 (iirc) this would go up to green/(yellow/orange)/blue. You could always tell the pro players buffing people in Greater Faydark by some of their spell particles. Not limited to shields either, extra strands of particles seemed to be added to the slow/tashan effects and the intensity of nuke effects. The shields I'm 100% on, the others...were they definitely pre-Kunark or added later? | ||
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#2
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![]() Quote:
__________________
Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | |||
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#3
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#4
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#5
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Also I beleive the non buff spells (DD's, dots, Life-Taps, Grim aura,de-buffs etc) had a change in complexity as well at 24/39+. It could be higher as well although I think it is in line with lvl 24/39 enhancements with other spells. Bolt spells are incorrect, do no collide with the target in it's path, and do not have the massive distance. Do pets still eat a rain spell tick? | |||
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#6
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![]() Quote:
This is one that has bothered me a bit as well. I remember my first character on live looking forward to getting to level 24 to get the orange buff effects, and then being surprised by the level 39 effects. Not sure when they changed it, but I stopped playing on live during PoP and dont remember the particle effects being the same for all levels.
__________________
-Glasken, coming out of retirement for Green99
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