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  #111  
Old 04-23-2013, 06:39 PM
skipdog skipdog is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Damages shields have a duration commensurate with the time period this server is recreating.
Cool, I've just had a couple people mention to me that the current damage shield timers were NOT classic, so just wanted to check and see if they were full of it or not.

Thanks for the answer!
  #112  
Old 04-23-2013, 06:40 PM
odiecat99 odiecat99 is offline
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why the fuck did I just buy a compass off bubar? that shits classic right?
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  #113  
Old 04-23-2013, 08:03 PM
YendorLootmonkey YendorLootmonkey is offline
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Kunark release date: April 24, 2000
Velious release date: December 5, 2000

http://thedruidsgrove.org/archive/eq/t-2049.html

Quote:
Tekkin51druid 10-25-2000, 08:27 AM
I agree with everyone on all their posts, they are all great places to plvl. I just thought i would add that another great place to plvl from about 16-22 is in DC at the gobbie camp. EZ mobs, and its usually not that crowded, plus u have a chance at bilge spawning (PKT *Drool*). The gobbies spawn pretty fast, and the chloro can usually out do their dmg (meaning u heal faster than they deal dmg) although lvl 19 heal spell is necessary. If u r 54 and plvling them then it's even better cuz u got regrowth hehe. Then a great place from lvl's 22-30 is at the sarnaks in LOIO. Goto the castle, and go in like just past the entrance. It's never heaavily camped, and the mobs give xp up thru 31 if not higher. From then on, it gets harder to plvl and gets slower, so it's not as fun. If you want to grp from 31+ i suggest CT til 35, then Lower GUK spider room til 41, and then guk/solb/DL until 50. Karnors from 51-55, and depending on what class u r u can go solo in tim deep til 60. O btw, if u r a solo class u can solo from 40-54 with great xp off of the spirocs in tim deep. Hope this all helps.

Tekkin Underpaw lvl 51 Druid Essence of Immortality
Aulien Azzkika lvl 23 Warrior Divine
Sinamyan al'Thor lvl 12 Necromancer
How much other stuff is getting changed based on player's "solid recollection" vs. verifiable evidence?
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Last edited by YendorLootmonkey; 04-23-2013 at 08:07 PM..
  #114  
Old 04-23-2013, 08:24 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Kunark release date: April 24, 2000
Velious release date: December 5, 2000

http://thedruidsgrove.org/archive/eq/t-2049.html



How much other stuff is getting changed based on player's "solid recollection" vs. verifiable evidence?
Yender does have a point, and it's that *Some spells* have a level restrction. Cited Source:
Quote:
June 11, 2003

- Spell level limits now enforced - Some high level spells cannot be
cast on characters under a certain level. In the past a caster could
get around this level restriction when casting a group version of a
spell by targeting a higher level group member, and the spell would
take effect on the whole group, regardless of their level. That
loophole has been closed. We're sorry if you have grown accustomed to
the system working this way, but those level restrictions are important
to the integrity of lower level gameplay.
That's the only patch message I've seen that explicitly mentions the restriction. This link contains a bunch of Enchanters discussing how each spell has a level restriction...but some of them aren't what you'd expect.
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  #115  
Old 04-23-2013, 08:37 PM
Ele Ele is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Kunark release date: April 24, 2000
Velious release date: December 5, 2000

http://thedruidsgrove.org/archive/eq/t-2049.html



How much other stuff is getting changed based on player's "solid recollection" vs. verifiable evidence?
You are relying on a guy that wasnt even of level to cast the spell?
  #116  
Old 04-23-2013, 08:40 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You are relying on a guy that wasnt even of level to cast the spell?
Or may have had the spell cast on him? Where's the verifiable evidence stating when this restriction got put in?
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  #117  
Old 04-23-2013, 08:41 PM
Kimm Barely Kimm Barely is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I greatly approve of these classic changes.

Cheers to the bugs forum and devs.
  #118  
Old 04-23-2013, 10:00 PM
YendorLootmonkey YendorLootmonkey is offline
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Nevermind, I lose. [You must be logged in to view images. Log in or Register.]

https://groups.google.com/d/topic/al...FnY/discussion

Sorry, newbies whom I like to buff/protect!
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  #119  
Old 04-23-2013, 11:01 PM
Cippofra Cippofra is offline
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Hey guys, there's this classic server that I love, but the idiots running it keep screwing it up by making it classic. Its like for some stupid reason they just assume that I want the classic server to be classic. I see other servers out there, but they aren't classic. Anyone know where I can find a classic server without all those silly classic things that make it classic?
  #120  
Old 04-24-2013, 09:41 AM
Samhain Samhain is offline
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I think perhaps 2% of players tops (with margin of error of 3%) are for these changes.

100% of players want to see Vellious.

IMO time would be better spent working on the latter than randomly timed nerfs of mechanics that have existed for years.

Dev's patching in changes no one wants to fulfill The Vision(tm). Shits classic.
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