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  #181  
Old 04-08-2013, 01:51 PM
quido quido is offline
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Sorry bud, that's where it stops for me - don't really feel like going through that to catch you up on the times. Plenty of people can set you up though I'm sure.
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  #182  
Old 04-08-2013, 01:54 PM
47shadesofgay 47shadesofgay is offline
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Anyone mind catching me up? Want to see some pretty pictures. [You must be logged in to view images. Log in or Register.]
  #183  
Old 04-08-2013, 01:57 PM
Rellapse10 Rellapse10 is offline
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most all the threads have been swept under the rug now and FOH is gone so can't go look up the pics there =/
  #184  
Old 04-08-2013, 02:06 PM
radditsu radditsu is offline
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Think Big Uth posted it all to the FOH boards at some point. He may have some originals still
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  #185  
Old 04-08-2013, 02:07 PM
falkun falkun is offline
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I am normally down for some TMO bashing as much as the next guy, but Desmo is clearly LD at 0:08, and stays in game until 0:22. AKA he didn't poof. If you want to argue training, that might be legit, but you can't blame a man for /q-ing. Here's a screenshot directly from the FRAPS (480p is shit quality, FYI):
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That is at 0:08 in the FRAPs, the first time Desmo is shown.
  #186  
Old 04-08-2013, 02:25 PM
Alarti0001 Alarti0001 is offline
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FE to require Stopwatches for all character switches any login faster than a pentium 4 with a 56k connection is obviously cheating.
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  #187  
Old 04-08-2013, 02:32 PM
falkun falkun is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
pentium 4 with a 56k connection
Shit's classic. I actually remember putting in a petition because I was running slower than normal run speed and getting wrecked by the spiders between FV outpost and LOIO back when my Live character was in the teens. That's when I found out that run-speed was tied to FPS, and I had a shitty computer and shittier dial-up. Even on the Titanium client here on P99, run-speed is tied to FPS. Every AoEing bard knows this very well.
  #188  
Old 04-08-2013, 02:46 PM
Hackscendence Hackscendence is offline
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When you have aggro it's different. A player does not pop out of game when they /q as they are being hit.

Go ahead and test it.

Zone in to fear, get aggro, /q and then see if you come back alive. If you DA, the mobs drop aggro and move to the next target on their hate list. Since you no longer have aggro on any mobs, the game allows you to pop out after about 10-15 seconds. If you do not DA you win the fight or log back into a corpse.

We can see from the combat text in the video that Desmo does not have DA up as he is being hit by the mobs and yet he pops out of game effortlessly with full aggro on him.

Really. Test it. Prove me wrong. If that's not the case, I want to see that it isn't as it would change the way that I deal with similar situations myself.
  #189  
Old 04-08-2013, 02:52 PM
falkun falkun is offline
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Desmo is first sighted at 0:08 and stays in game until 0:22. But that does not preclude Desmo from LDing BEFORE he is EVER visible in the FRAPs. He could have been LD long before the FRAPS starts running. If you watch the FRAPs, Desmo NEVER moves from the first time he is visible (robe @ 0:06) to when he disappears (0:22). You can confirm he is LD by 0:08. Fistn does not show that angle before Desmo arrives in that spot, so we never know when Desmo initially goes LD, just that he disappears while LD and has been LD for at least 14 seconds. Either way, 14 seconds != instant, he has more training with Aiaus before he learns that move apparently.
  #190  
Old 04-08-2013, 02:55 PM
Hackscendence Hackscendence is offline
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But, again, to reiterate, he has full aggro on the mobs as we can see by the combat spam. The amount of time isn't really a concern here, I've been in fights with tougher green/lightblue cons, /q'd and still been kept out of game for a good 3-4 minutes while the fight completed.

How do you /q with full aggro and no DA and still leave game within 18 seconds, 24 seconds, 38 seconds, or any amount of time for that matter while you have aggro on a mob.
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