![]() |
|
#2
|
|||
|
Yup a few more. Pulling from Ghoul Lord south will cause those mobs to warp to AM, SOMETIMES to frenzy. Pulling reanimated hand room causes mobs to warp... god only knows, brings a train of dozens, assuming to some node way west. Pulling sentinel can cause him to warp, yet again, to some bowels of guk bringing a huge train. I think exe room also has a similar pathing bug. Basically, if you ever lose a mob in guk, camp. Those nodes are hella messed up.
| ||
|
Last edited by Reiker; 12-02-2009 at 12:07 AM..
| |||
|
|