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#11
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Quote:
I would have loved to combo a DW helm with a mana stone. Medding is the one thing that really slows down a paladin's soloing career. But, even without much good gear a paly can solo well. Look at the undead frogs at the lguk zone in (especially if you're not kos to the live ones). I was able to solo there without anything approaching respectable gear as my paladin was my main and I didn't get any real solid gear until my planar armor (except for a few random pieces of Ro armor).
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Corova Moloko, Crusader and Guild Leader of The Mystical Order
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#12
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Note that just because you *can* solo something doesn't mean you're going to want to. Paladin damage output doesn't keep up with monster hit point scaling past the low to mid 40's. By the early 50's it'll take a Paladin so long to kill something by himself that I no longer rate it as a particularly useful means of gaining experience.
For most of the leveling process I consider the Paladin a superior tank relative to both the Warrior and Shadow Knight. The Paladin can control a situation and protect his group in ways those other classes cannot. The Paladin's primary weakness is that the class stagnates at 50+ and goes into decline at very high levels. The offensive spells (undead nukes) don't scale well enough to be particularly valuable at 60. The lull spell line becomes increasingly hazardous as monster magic resistance increases and doesn't work on 55+ monsters. Stuns don't work on most important targets either (giants, dragons, anything 55+). The Paladin is my favorite class in EQ, but it's not a class I've any interest in taking to 60 during this game era. I advise skipping the Armor of Ro except possibly for the chest and legs since those slots are hard for a Paladin to fill. Due to how P1999 models armor, you need to stack a lot of AC before you notice good effect from it. Deepwater armor is perfect for that. I recommend aiming for a minimum of 200 worn AC by level 50 and 250 worn AC by level 60. If you can scrounge up more than those minimums, so much the better. Danth | ||
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#13
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If you have pally questions, feel free to message me in game. I played pally on live up til DoN. Pally are a fun and powerful class. Heck, they can even CC via root since they can take hits pretty well
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#14
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I remember, at least back in the day, running into a Fear at a low levels as a paladin and SK, and waiting for extra paladin/sk gear to drop that no one needed when a raid was going on.
Just be prepared to die a lot, and don't expect anyone to help you, especially if you pull aggro and definitely don't train anyone lol. Also, to what Danth has said, I played pally on live up to 58 and it was a chore to level him up even though he was my favorite. However, I hear during Velious paladins got a significant buff and if you play EQ now, they are very desired and can solo undead mobs pretty well. But on P1999, its a long long road, and I wish you the best. At least you will probably get most of the Pally only items on raids [You must be logged in to view images. Log in or Register.] | ||
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Last edited by carthorn; 03-29-2013 at 10:34 AM..
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#15
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So what all exactly improves for paladins in Velious?
1. Hybrid penalty goes away 2. New spells (group heal, hp buff, damage+threat spell) 3. A couple disciplines 4. Higher skillcaps? 5. Better melee table? It sounds like a lot of stuff I guess, but do paladins really become much more powerful? #1 is a big deal, but it's really just a quality-of-life thing, not a "buff," especially since it isn't retroactive. The spells and disciplines seem like situational gimmicks more than anything else, thanks to their long cooldowns and/or mediocre effects. Do #4 and #5 happen? Are they really very significant? | ||
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#16
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Quote:
Danth | |||
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#17
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None of the Hybrids got much better till AA's came out. And that ain't happening on here so.
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#18
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to the OP;
use flash of light for tanking. once you are on the mobs aggro list and you cast flash of light it will never run from you. you may have had mobs run randomly from it before, but it will never happen if attack it once/shoot it with a bow. when you're tanking in a group and have the mob on you just cast flash of light 2-3 times on it and you will pretty much be the best tank around. | ||
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#19
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Old thread is old.
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#20
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Quote:
velious gear negate that. add a serius upgrade of hps ac and a hugue and i mean a massive manapool make paladin a very evry efective patcher though character. will not excell at any task but his durability rises alot. im not talking about kael pure mele mobs no im talking when u figth those pesky places tov and sleeper where the aoes will ravage casters and in general other dps. | |||
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