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#301
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As an example of that hypothetical situation, heres what id probably do on a no xp loss situation where the population is healthy enough to sustain non-empty zones at the lower brackets (which is what i think we would stimulate with this kind of server setup): I would start or join a guild in the Rallos Zek spirit on my alt, an anti-pk guild to protect the new blood that is coming to the server so they enjoy themselves more and make the population snowball into even bigger numbers because word is getting around that the server is fun as fuck to play on. I know theres a significant portion of the pop that gets its rocks off griefing noobs off the server, so i wouldnt run out of pvp targets to engage. Strictly a lowbie alt for a pure fun, pvp for hours thing. Shit, im relogging right now after a month hiatus just by typing this, with the glimmer of hope that this is what we could potentially have [You must be logged in to view images. Log in or Register.] Quote:
So, it comes to this. If you want to debate the pros and con if what you think would improve the server, ill paint this as trolling and ill ban you. Its regrettable that you wanna have the last word that bad in what should be a open discussion about what works or not. Because the server needs it. I see a bunch of troll posts every day and my attempt at giving an articulated, non-hostile feedback for improving the server is the one you choose to pick on? Im trying to make a solid case for ditching xp loss in case there is still some doubts about it, because i think itll exponentially help the server grow. Quote:
I think what the server also needs is kind of an olive branch, with acknowledgements that mistakes were made on both sides / hard honest assessment of the last year and a half so that the broken player/dev communication can be re-instated and give the server a second chance of sorts. From devs AND players, the players who give a shit about having a fun EQ server to play on long term and not just think about your need to keep the status quo like it is so you can zerg your PVE loot at the detriment of a healthy and growing server population or how fun it is to grief people off the server. I think were at the make or break point of the server, which is why im bothering to type all these letters. I do think its awesome that some coders decided to make this server happen, or else i wouldnt bother. Im trying to "atone for my sins" here with my input and being honest that my attitude is too belligerent sometimes. | ||||||
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Last edited by Tradesonred; 03-27-2013 at 01:16 PM..
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#302
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No one left because they couldn't hack it on Rallos which was definitely a harsher server than Tallon or Vallon they left because the pop died. Darkenbane was the most hated guild of all time on Rallos but since only Sullon had a leaderboard to show where everyone stood, I didn't feel the need to mention our accolades on Rallos. I would also appreciate it if you left the debate on more of an intellectual level and refrained from the childish jeer's and snide remarks. Anyone here with half a brain should appreciate all the hard work and dedication you've shown trying to improve the server. All these suggestions are player's trying to help, so we don't see the server go back to just 30 Nihi farming pixels. I guess I'm also confused we have an entire blue server which is focused on raiding/farming, so I don't know why the focus on red would be the exact same thing. | |||
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Last edited by Swyft; 03-27-2013 at 11:12 AM..
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#303
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Designated raid times on a server with only a "handful of active people?" It doesnt matter if they only log on during 6-8pm EST, 4 times a week; that's still farming pixels on an empty server. You guys are talking about the same thing...
Sirken, would love to get some feedback on full group exp bonus or hot zone exp spots... There is a reason 90% of the server has a druid/mage/wiz/bard main. | ||
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#304
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1. Play box, level multiple toons 50+ 2. Burn out, sell account. Talk shit about our box. 3. Roll toon on E-Z server, burn out, continue shit talking of our box. 4. Re-roll new toon on our box, but still continue Shitty McShitterson 'this box blows' posts. I am so fucking confused right now. | |||
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#305
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Heres an event that would be probably easy to code, simple, does not need any GM involvement and would bottleneck some noobs around a specific zone, because as much as i think end game events are cool, some events for fresh fishes to get them hooked on the server would be cool too.
"The derv merchant caravans" Some level 18-20ish mobs spawn during 1 or 2 hours in south RO, announced on Server wide yellow text. Groups of 3 patrolling across Sro desert, with 2 mercs (sweet xp for the level range) escorting an easy target (the merchant) who drops a really interesting amount of plat for a person that a level 18 is his main. You could insert a nice weapon for that level range in there as a rare drop in the merc table loot. The beauty of events like this, is that once the initial work is done, im guessing the only thing you have to do is switch the event on. I would be glad to devote some time to working on suggesting a list of events like this if there is some interest on the dev side to make this kind of fun, organic pvp magnet event a regular occurence on the server. Id even put in work to actually design the event myself, if there is no actual coding involved. Since the xp loss in pvp is gone, people can just have fun pvping over event mobs, ganking each other for the coins, etc... I would use as ive suggested before the halloween event of 2001 as a blueprint to build other events here. I can imagine some higher level asshole going over there to KS/grief, making people like saidin and samwise and me come out of the woodwork to go gank the griefers, more fun pvp. Thats where the fun of having pvp alts shine, to have these characters to fuck around. Like a level 16 necro, 24 sham, 12 wiz, etc who are just left at their levels cuz its now fun (no xp loss) to pvp with them. Im sure theres other people on the server who would have great ideas for this sort of thing if we can just get some kind of mutual respect between devs and players going again. | ||
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Last edited by Tradesonred; 03-27-2013 at 10:50 PM..
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#306
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world of warcraft escort quest sounds p bloobfggtry to me
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#307
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Shape up. | |||
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Last edited by Tradesonred; 03-27-2013 at 10:57 PM..
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#308
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Easy fixes to red99:
Get rid of PvP XP loss on death Change PvP range to 4 levels (a-la RZ. I mean, shit, I can't land hardly anything on someone 4 levels above me, how the hell am I supposed to land something on 8 levels above me?) Increase XP bonus for groups Get the resist formulas worked out properly (even if not going with classic, get it how you want it that works with the above mentioned changes) If server increases pop from above changes, add yellow text and lose OOC. | ||
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#309
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Id wait till pop sits securely at ~500 before removing OOC, some people use it to post garbage but its still a useful tool for a player starting out. If we could get a selling, pvping hub going in Gfay like on rallos, then id say yeah, ditch OOC. No chance of that happening much though unless they patch in the voluntary item loss tweak ive suggested, which would make people care about lower level items again to put on their item loot characters. Gfay might pick up just by the buzz around low level pvp in crushbone though, i dont know. Or just limit the amount of times you can send on OOC, like its been suggested a lot. So noobs can still use it for finding groups but it cant be abused much. yeah group xp should be upped so incentive is there for people to group. It should be more appealing for someone to to go with a good group than just sit around getting PLd. | |||
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Last edited by Tradesonred; 03-27-2013 at 11:28 PM..
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#310
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OOC would be especially useful if the population picks up after the xp loss in pvp fix, for all these new people to get in touch with each other and start groups. Ultimately it should probably go. I hate to bump a thread with this title, but i think theres some really good input in the thread, and i hope the devs are taking a look at it. | |||
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Last edited by Tradesonred; 03-27-2013 at 11:22 PM..
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