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  #431  
Old 03-26-2013, 09:08 PM
Stormhowl Stormhowl is offline
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Originally Posted by kenzar [You must be logged in to view images. Log in or Register.]
An enforced rotation eliminates any need to consider any guild differently as it treats all guilds equally.
I think equality is ideal, but the problem is you end up eliminating the competition. Sirken's right to a degree in that regard, and it's bad if you only think of achievements as winning a competition.

But that's just me playing devil's advocate. I disagree with him in that regard; achievement should be looked at in terms of how much effort you put into getting prepared and doing the fight, rather than saying "Well you just waited your turn and got instant loot". :/
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Odinty Treeguard - Level 58 Druid (Level 9)
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  #432  
Old 03-26-2013, 09:10 PM
achtung achtung is offline
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Originally Posted by kenzar [You must be logged in to view images. Log in or Register.]
An enforced rotation eliminates any need to consider any guild differently as it treats all guilds equally.
But all guilds are not equal [You must be logged in to view images. Log in or Register.]
  #433  
Old 03-26-2013, 09:10 PM
kenzar kenzar is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
go read everything i posted in this thread, done repeating myself [You must be logged in to view images. Log in or Register.]
I've read the entire thread. And you have not addressed anything remotely close to my suggestion beyond "lol not competition." Competition is a very subjective idea. I would say that the majority of this server does not view competition the way you do as evidence by the small percentage of people who actually participate in end game raiding. Do you care to respond on an intellectual level or do you wish to defer back to "lol not competition."?
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  #434  
Old 03-26-2013, 09:13 PM
kenzar kenzar is offline
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Originally Posted by achtung [You must be logged in to view images. Log in or Register.]
But all guilds are not equal [You must be logged in to view images. Log in or Register.]
under the current rule set, yes you are right. But that is not necessarily a universal law. All it takes is the staff to to endorse a new rule set (just as they did early in the server's life) and all that could change.
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  #435  
Old 03-26-2013, 09:14 PM
Aaryonar Aaryonar is offline
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Originally Posted by kenzar [You must be logged in to view images. Log in or Register.]
That is all my suggested methods provide. An equal chance (24hrs) on targets in a rotation. Have you spent weeks of your life mashing track for a chance at a mob? I have, its not fun, its not classic. It burns people out, makes them resent people in their own guild and the game. 0 variance is the only thing that makes sense because it puts everyone on a level playing field from the start, everything past that is what they wish to put into it.
Tracking sucks and I hate it too, but it really doesn't mean anything if you can't mobilize your force to the target in time.

You can't park your raid at every target and you can't convince your guild to track absolutely everything all the time. You simply cannot do that.

Tracking would certainly be a nice luxury, but unless you're tracking 100% of the mobs 100% of the time, you're going to be losing some. ESPECIALLY if you're camping your raid force at one or two in particular.

I don't want to turn this server into Guild A pressing free-loot button then passing to Guild B and everyone playing nice. That's WoW and it's not fun. That's what a rotation would be here since every person knows exactly what's needed to down every mob. You might have the odd wipe 1/50 times, but for the most part whoever is on schedule for that day gets the boss and that isn't competition, it's "Equality" at the cost of uncertainty, and uncertainty is what's fun!

I re-iterate. Everyone deserves an equal chance, but if everyone is "equal" - by your hardline definition of absolute equality in gear and content for every player all the time - then what's the point of playing and getting better at the game?

Right? Right.

Full Variance is the only choice that allows for meaningful competition between players while not necessarily favoring the tactics currently employed by raid guilds on this server to cockblock everyone else.
Last edited by Aaryonar; 03-26-2013 at 09:21 PM..
  #436  
Old 03-26-2013, 09:19 PM
kenzar kenzar is offline
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Originally Posted by Aaryonar [You must be logged in to view images. Log in or Register.]
Tracking sucks and I hate it too, but it really doesn't mean anything if you can't mobilize your force to the target in time.

You can't park your raid at every target and you can't convince your guild to track absolutely everything all the time. You simply cannot do that.

Tracking would certainly be a nice luxury, but unless you're tracking 100% of the mobs 100% of the time, you're going to be losing some. ESPECIALLY if you're camping your raid force at one or two in particular.

I don't want to turn this server into Guild A pressing free-loot button then passing to Guild B and everyone playing nice. That's WoW and it's not fun. That's what a rotation would be here since every person knows exactly what's needed to down every mob. You might have the odd wipe 1/50 times, but for the most part whoever is on schedule for that day gets the boss and that isn't competition, it's "Equality" at the cost of uncertainty, and uncertainty is what's fun!

I re-iterate. Everyone deserves an equal chance, but if everyone is "equal" - by your hardline definition of absolute equality in gear and content for every player all the time - then what's the point of playing and getting better at the game?

Right? Right.
You dont think certain "lower teir" guilds are gonna wipe to mobs like Gorenaire?Trak? Even IB wiped to those mobs w/o competition rushing an engage. They are a genuine challenge for guilds that havent farmed VP for the last few months.

Whats the point of getting better at the game? watching your guild who had trouble on certain bosses progress, get geared, and in time overcome those fights.

What you define as fun is not what everyone would define as fun. Again I will cite the relatively low numbers of 60's that participate in current raiding compared to the # of available lvl 60's. The majority of people do not find the current end game rule set fun. I would argue that your idea of what is fun, is the minority, and I'm sorry but my suggestion would not cater to you...the minority.
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  #437  
Old 03-26-2013, 09:21 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by Aaryonar [You must be logged in to view images. Log in or Register.]
I re-iterate. Everyone deserves an equal chance, but if everyone is "equal" - by your hardline definition of absolute equality in gear and content for every player all the time - then what's the point of playing and getting better at the game?

Right? Right.
Not everyone's goal is to get shinies. Every player should be treated equally; but not every player will have the same goals.

Simply put, every player should have the opportunity at the same things, but only if they actually want them and are willing to work towards it. And the drama involved with going after bosses is not a test of skill or effort; it's a test in coping with bull excrement.
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
  #438  
Old 03-26-2013, 09:21 PM
slappytwotoes slappytwotoes is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
absolutely not! i think simulated patch days (full repops) are a truly great idea that will benefit a very high majority of players. im pretty certain Nilbog and Rogean feel the same way based off last weeks staff meeting. but there are still some details we would like to iron out internally before we make any final decisions on it.

and you'd be surprised what the "peasants" are ready for, everybody has a breaking point, even the "peasants"
Brace yourselves > Simulated patch days are coming!
  #439  
Old 03-26-2013, 09:22 PM
kenzar kenzar is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Not everyone's goal is to get shinies. Every player should be treated equally; but not every player will have the same goals.

Simply put, every player should have the opportunity at the same things, but only if they actually want them and are willing to work towards it. And the drama involved with going after bosses is not a test of skill or effort; it's a test in coping with bull excrement.
Well put.
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  #440  
Old 03-26-2013, 09:23 PM
OMGWTF420 OMGWTF420 is offline
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raid drama = website traffic = more people clicking on google adds
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