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#431
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But that's just me playing devil's advocate. I disagree with him in that regard; achievement should be looked at in terms of how much effort you put into getting prepared and doing the fight, rather than saying "Well you just waited your turn and got instant loot". :/
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | ||||
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#432
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#433
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I've read the entire thread. And you have not addressed anything remotely close to my suggestion beyond "lol not competition." Competition is a very subjective idea. I would say that the majority of this server does not view competition the way you do as evidence by the small percentage of people who actually participate in end game raiding. Do you care to respond on an intellectual level or do you wish to defer back to "lol not competition."?
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Original Minyin
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#434
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under the current rule set, yes you are right. But that is not necessarily a universal law. All it takes is the staff to to endorse a new rule set (just as they did early in the server's life) and all that could change.
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Original Minyin
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#435
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You can't park your raid at every target and you can't convince your guild to track absolutely everything all the time. You simply cannot do that. Tracking would certainly be a nice luxury, but unless you're tracking 100% of the mobs 100% of the time, you're going to be losing some. ESPECIALLY if you're camping your raid force at one or two in particular. I don't want to turn this server into Guild A pressing free-loot button then passing to Guild B and everyone playing nice. That's WoW and it's not fun. That's what a rotation would be here since every person knows exactly what's needed to down every mob. You might have the odd wipe 1/50 times, but for the most part whoever is on schedule for that day gets the boss and that isn't competition, it's "Equality" at the cost of uncertainty, and uncertainty is what's fun! I re-iterate. Everyone deserves an equal chance, but if everyone is "equal" - by your hardline definition of absolute equality in gear and content for every player all the time - then what's the point of playing and getting better at the game? Right? Right. Full Variance is the only choice that allows for meaningful competition between players while not necessarily favoring the tactics currently employed by raid guilds on this server to cockblock everyone else. | |||
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Last edited by Aaryonar; 03-26-2013 at 09:21 PM..
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#436
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Whats the point of getting better at the game? watching your guild who had trouble on certain bosses progress, get geared, and in time overcome those fights. What you define as fun is not what everyone would define as fun. Again I will cite the relatively low numbers of 60's that participate in current raiding compared to the # of available lvl 60's. The majority of people do not find the current end game rule set fun. I would argue that your idea of what is fun, is the minority, and I'm sorry but my suggestion would not cater to you...the minority.
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Original Minyin
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#437
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Simply put, every player should have the opportunity at the same things, but only if they actually want them and are willing to work towards it. And the drama involved with going after bosses is not a test of skill or effort; it's a test in coping with bull excrement.
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Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | ||||
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#438
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#439
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#440
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raid drama = website traffic = more people clicking on google adds
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