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  #261  
Old 03-25-2013, 01:20 PM
Swyft Swyft is offline
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Originally Posted by tumdumm4.0 [You must be logged in to view images. Log in or Register.]
hybrid penalty is in place for a reason
dont fuck wit it imo
(ps im a hybrid)
There was never a reason for it, it was one of the badly thought out idea's by Sony like Manaburn, Lifeburn, and T-staff.

Verant tried to stick to a lot of D&D idea's when they made this game and took the dual/class lvl penalty idea AD&D forged without realizing it had no place in a live game environment.

Hybrid's already suffer the weakness of not being able to gate, bind, or solo. And being much more gear reliant than caster's. You don't need to add insult to injury by slapping on an insane exp hit on top it.

I'm guessing your already 60 and you don't want more of you's around to roll against. I just can't see any other reason why you'd suggest such an illogical thing.
  #262  
Old 03-25-2013, 01:44 PM
Kraftwerk Kraftwerk is offline
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Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
There was never a reason for it, it was one of the badly thought out idea's by Sony like Manaburn, Lifeburn, and T-staff.

Verant tried to stick to a lot of D&D idea's when they made this game and took the dual/class lvl penalty idea AD&D forged without realizing it had no place in a live game environment.

Hybrid's already suffer the weakness of not being able to gate, bind, or solo. And being much more gear reliant than caster's. You don't need to add insult to injury by slapping on an insane exp hit on top it.

I'm guessing your already 60 and you don't want more of you's around to roll against. I just can't see any other reason why you'd suggest such an illogical thing.
None of his SKs are lvl 60, and removing hybrid penalty is dumb.
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  #263  
Old 03-25-2013, 01:51 PM
Pudge Pudge is offline
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Of course he doesn't want more "hims" around. Part of the reward for that insane grind is the lower competition for lewts, and why would someone who literally has a 40% exp penalty (at LEAST) want someone else rolling up EZ mode afterward?

There really is no point discussing it though.. it ain't gonna happen till velious, and that's classic. Better to talk about group exp bonus, which ends up helping hybrids as well as everyone else.
  #264  
Old 03-25-2013, 01:52 PM
Swyft Swyft is offline
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Originally Posted by Kraftwerk [You must be logged in to view images. Log in or Register.]
None of his SKs are lvl 60, and removing hybrid penalty is dumb.
Why? lol see this is trolling folks saying something is dumb without ever stating why it's dumb lol.

I play a Bard so I don't care either way it doesn't really effect or hinder my lvling in the least. But I think it would be fair for Hybrid's to be treated as melee's and not as some special class that gets no advantage whatsoever to make up for a huge exp penalty.

When's the last time you saw a 60 ranger, that's WHY!

I use common sense and argue with reason, my points consist of more than "that's stupid"
Last edited by Swyft; 03-25-2013 at 01:56 PM..
  #265  
Old 03-25-2013, 02:42 PM
Swyft Swyft is offline
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Originally Posted by tumdumm4.0 [You must be logged in to view images. Log in or Register.]
LALS

yup i picked slowest leveling class/race combination for handsomeness only

c*nfirmed
Obviously my statement was too basic for the logic impaired, so I will amend it in an effort to be more concise.

There is no advantage a Hybrid has in a pve role that cannot be fulfilled by a pure melee or caster class. Leaving no reason to warrant such an extreme penalty to lvling.

I do realize it is unfair to the player's that have taken the time to struggle through it as it currently exists, and think they should be given something to compensate for the time spent.
  #266  
Old 03-25-2013, 02:51 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
Obviously my statement was too basic for the logic impaired, so I will amend it in an effort to be more concise.

There is no advantage a Hybrid has in a pve role that cannot be fulfilled by a pure melee or caster class. Leaving no reason to warrant such an extreme penalty to lvling.

I do realize it is unfair to the player's that have taken the time to struggle through it as it currently exists, and think they should be given something to compensate for the time spent.
i like you but not sure if you are serious or dum about this. a hybrid can fill mulitiple roles, for instance all the hybrids can pull a hell of alot better than a warrior. another example is that all the hybrids can hold agro better than a warrior as well assuming the warrior isnt twinked out the ass with haste/proc weapons but even then its sketchy.

i can understand a hybrid penalty in place for soloing. however having the penalty affect group xp is pretty stupid.
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  #267  
Old 03-25-2013, 03:07 PM
Sektor Sektor is offline
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Originally Posted by Jenni D [You must be logged in to view images. Log in or Register.]
Ruban the problems are;
1) many dont have the patience and just join nihi
2) some new players join red without even considering joining "the competition"
3) "the competition" have no clear individual leader who knows everything vital
4) nihilum wont close recruitment
5) "the competition" fight amongst themselves more than fighting nihilum

none of which are really your guilds fault bar point 4.

server will never have competition until one person takes control who has respect of everyone
Well said Tina.
  #268  
Old 03-25-2013, 07:28 PM
Barladore Barladore is offline
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Swyft needs a promotion - the guy has been on point throughout this entire thread. Unfortunately the ideas regarding pve rewards for pvp victories won't seriously be considered by the staff. Not to mention the true bluebies on the server will cry "shit's not classic."

Increase exp by another 75% across the board, remove exp penalty for pvp deaths, add in a group bonus or dungeon exp bonuses and remove the god damn hybrid exp penalty... Then nihilum will have their competition. They farmed an empty server for months, we must now even the playing field for those that didnt want to play on a ghost town because of the lack of pvp targets.
  #269  
Old 03-26-2013, 03:17 AM
Silent Silent is offline
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Have not read the past few pages, But just the fact Sirken said something about pvp exp loss % was being looked into/removed is good enough for me. I personally had no issues making it to 50(leveling in kunark only) finding exp solo or anything else. So far 50+ has been OK but I have yet to cross the 55-56 threshold. I would say make exp bonuses class specific pre 50 or something maybe, Boost certain classes that have issues leveling without a group or power level. A newbie cleric, enchanter etc other classes have issues solo and basically rely on groups at least til a certain point. Then either keep 50+ exp gain how it is, or give it a slight boost. But who knows, Just more suggestions someone might've already thought about/posted.
  #270  
Old 03-26-2013, 04:30 AM
Swyft Swyft is offline
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Quote:
Originally Posted by Barladore [You must be logged in to view images. Log in or Register.]
Swyft needs a promotion - the guy has been on point throughout this entire thread. Unfortunately the ideas regarding pve rewards for pvp victories won't seriously be considered by the staff. Not to mention the true bluebies on the server will cry "shit's not classic."

Increase exp by another 75% across the board, remove exp penalty for pvp deaths, add in a group bonus or dungeon exp bonuses and remove the god damn hybrid exp penalty... Then nihilum will have their competition. They farmed an empty server for months, we must now even the playing field for those that didnt want to play on a ghost town because of the lack of pvp targets.
That's exactly it they farmed a dead server for months, which has a huge impact on the server's economy, server's inflate, prices on items don't go down until gear is replaced in an expansion. Which means they literally have the power to set the prices with a guild bank that's over flowing. Competition lower's prices but that can't happen when only one guild controls the spawns.

All of these things are huge deterrent's to new player's, and can literally box new player's right out of the game. Atleast on Sullon, Ruin geared themselves out and then focused primarily on pvp, letting a lot of spawns go simply because they no longer needed the items. Nihilium doesn't stop it's like a bottomless pit that no amount of gear will ever fill, there goal is literally farming for farming's sake.

Atleast with yellow text and leaderboard's they'd be forced to defend there name and dignity by pvping.

And I'm sorry Sirkin as a member of Darkenbane the number 1 pvp guild of all time on Sullon Zek, we never considered pvp fighting over spawns that's blue talk. We did not say things like gank because every moment you log in you should be prepared to pvp there is no such thing as ganking, just player's who's bodies weren't ready.
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