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  #251  
Old 03-25-2013, 08:36 AM
Sirken Sirken is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Thats like me going over to my friend's grandma and watching her play solitaire on the computer and asking, puzzled "But whats the point? Do you get any new games unlocked? Do you win money"
Having fun is the point of playing a game. You can tell us till youre blue in the face that pvp for the sake of pvp isnt fun, that PVE is the point of the game, some people will still find it fun. Theres a reason why the forums is full of "HAHA, i killed this guy with a tactical advantage on top of that rock while he was fighing that mob" posts and you dont see alot of "Hey, guys check out that screenshot of that time when i killed that Gnoll in blackburrow, its a keeper for sure!" posts. Even the big mobs kill posts are few and far between compared to the amount of interest that pvp generates on the forums.
Way more people care about PVP than PVE, when you read the classic PVP forums or the forums here, that means something.
And you can still lock down PVE without xp loss, it will just be harder and youll have to actually work for it instead of letting the ruleset do it for you.
i never said it wasn't fun, what i said was that your "enjoyment" is an out of game perk/pro/advantage/etc, and does not yield in game rewards. Hence, while fun, the roaming squads still serve no real in purpose/reward (very similar to your solitaire ref actually).

now, i am absolutely not saying, my way is right, and your way is wrong. no sir. all i'm saying is that theres many ways to skin a cat, and that while all ways may be fun to certain different people, this is still EQ, and one path is going to be more rewarding (in game) than some other paths will be (in game).

don't shoot the messenger, i'm just calling it how i see it. [You must be logged in to view images. Log in or Register.]
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  #252  
Old 03-25-2013, 11:16 AM
Labanen Labanen is offline
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Originally Posted by Jenni D [You must be logged in to view images. Log in or Register.]
Come on ruban dont play dumb - u a smart cat n cool to boot.
Nihi dont have to close recruitment forever. just pause and let the competition grow some. of course, if your leaders want competition.

Either way, nihi's open recruitment is just a minor issue. Real issue is no organisation or leader on the other team. or patience within the ranks
im not. just telling you the facts on this one. A guild that doesnt recruit is doomed. I dont know if we might slow down recruitment alittle once again sometime though, not my call.
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  #253  
Old 03-25-2013, 11:19 AM
Elderan Elderan is offline
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P99 is general has a much higher turnover in people then live did in high end guilds. Got to keep recruiting.

Also Nihilum is running on the bare minimum of people right now anyway.
  #254  
Old 03-25-2013, 12:01 PM
SamwiseRed SamwiseRed is offline
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if you think you are running with bare minimum now, what the hell was nilly running when the server population was in the single digits at times? you seem to put the success over killing vp dragons above being able to enjoy the server months from now. this short time planning and mass recruiting could be the downfall of this little gem of a server. not doomsday preaching cuz this shit already happened once. i hope those changes sirken was talking about happen soon, red needs it.
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  #255  
Old 03-25-2013, 12:22 PM
Supreme Supreme is offline
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We recruit (and will always recruit) based on our needs. People come and people go. Some stay some dont.

Nihilum plays the game for Nihilum. I (personally) do not sit around and say, I do not want to recruit X wizard because it will take away from the ability for my adversaries to raid.

Others (within Nihilum) often question this, but at the end of the day it is what it is. A game. In order to achieve our guild objectives we have requirments and resources that must be met.

It takes time, planning and effort.

Blame Nihilum, use Nihilum as a scapegoat for your inability or lack of desire to actually put in the effort to do the same. But remember you choose who you follow. You choose to whine instead of making the effort.

And it will not change.
  #256  
Old 03-25-2013, 12:24 PM
Supreme Supreme is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
if you think you are running with bare minimum now, what the hell was nilly running when the server population was in the single digits at times? you seem to put the success over killing vp dragons above being able to enjoy the server months from now. this short time planning and mass recruiting could be the downfall of this little gem of a server. not doomsday preaching cuz this shit already happened once. i hope those changes sirken was talking about happen soon, red needs it.
If this server "fails" it will be because of the whining trolls scaring people away.

We focus on PVE which attracts players..be glad that we are not focused on PVP griefing which runs players off.
  #257  
Old 03-25-2013, 12:43 PM
mostbitter mostbitter is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
i never said it wasn't fun, what i said was that your "enjoyment" is an out of game perk/pro/advantage/etc, and does not yield in game rewards. Hence, while fun, the roaming squads still serve no real in purpose/reward (very similar to your solitaire ref actually).

now, i am absolutely not saying, my way is right, and your way is wrong. no sir. all i'm saying is that theres many ways to skin a cat, and that while all ways may be fun to certain different people, this is still EQ, and one path is going to be more rewarding (in game) than some other paths will be (in game).

don't shoot the messenger, i'm just calling it how i see it. [You must be logged in to view images. Log in or Register.]
The reward for pvp is a reputation. I feel like that should be abundantly clear. Your entire premise needs to be rethought taking that into consideration. I pvp so that people know who is the fucking BOSS.
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  #258  
Old 03-25-2013, 12:53 PM
Swyft Swyft is offline
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I'm totally for the removal of exp loss on pvp death, problem is I do not see a way it can be implemented without exploiting it.

for Example: Guy gets low friend nukes him, no exp loss for pve death. Or guy pulls a hp item when low, HT himself, nukes himself etc.

Then we have the essence emerald issue, with necro's holding unlimited EE's for trud's and rez's because exp loss has been removed.

Raising the exp bonus leaves a lot less room for exploitation, especially if the hybrid penalty was removed to even the playing field abit. Like I said I'd love the exp loss removed for pvp on death. I just don't see how it could possibly work.
  #259  
Old 03-25-2013, 01:04 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
I'm totally for the removal of exp loss on pvp death, problem is I do not see a way it can be implemented without exploiting it.

for Example: Guy gets low friend nukes him, no exp loss for pve death. Or guy pulls a hp item when low, HT himself, nukes himself etc.

Then we have the essence emerald issue, with necro's holding unlimited EE's for trud's and rez's because exp loss has been removed.

Raising the exp bonus leaves a lot less room for exploitation, especially if the hybrid penalty was removed to even the playing field abit. Like I said I'd love the exp loss removed for pvp on death. I just don't see how it could possibly work.
I would be 100% for removing Hybird exp penalty now instead of waiting until mid Vel. While it wont help a ton with server population it would be nice still.
  #260  
Old 03-25-2013, 01:08 PM
mostbitter mostbitter is offline
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I'd much rather have people pulling hp rings to save exp death from mobs on occassion than to see people getting bind camped for multiple levels or be hesitant to fight in pvp.

Necros are already sitting on essence emeralds. I know tomb has over 60 at this moment.
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