![]() |
|
#251
|
||||||
|
Quote:
now, i am absolutely not saying, my way is right, and your way is wrong. no sir. all i'm saying is that theres many ways to skin a cat, and that while all ways may be fun to certain different people, this is still EQ, and one path is going to be more rewarding (in game) than some other paths will be (in game). don't shoot the messenger, i'm just calling it how i see it. [You must be logged in to view images. Log in or Register.]
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
Quote:
![]() | |||||
|
|
||||||
|
#252
|
||||
|
Quote:
__________________
Ruban Poodlehumper
Cleric of Ak'anon also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin. | |||
|
|
||||
|
#253
|
|||
|
P99 is general has a much higher turnover in people then live did in high end guilds. Got to keep recruiting.
Also Nihilum is running on the bare minimum of people right now anyway. | ||
|
|
|||
|
#254
|
|||
|
if you think you are running with bare minimum now, what the hell was nilly running when the server population was in the single digits at times? you seem to put the success over killing vp dragons above being able to enjoy the server months from now. this short time planning and mass recruiting could be the downfall of this little gem of a server. not doomsday preaching cuz this shit already happened once. i hope those changes sirken was talking about happen soon, red needs it.
__________________
Current Games:
Naw | ||
|
|
|||
|
#255
|
|||
|
We recruit (and will always recruit) based on our needs. People come and people go. Some stay some dont.
Nihilum plays the game for Nihilum. I (personally) do not sit around and say, I do not want to recruit X wizard because it will take away from the ability for my adversaries to raid. Others (within Nihilum) often question this, but at the end of the day it is what it is. A game. In order to achieve our guild objectives we have requirments and resources that must be met. It takes time, planning and effort. Blame Nihilum, use Nihilum as a scapegoat for your inability or lack of desire to actually put in the effort to do the same. But remember you choose who you follow. You choose to whine instead of making the effort. And it will not change. | ||
|
|
|||
|
#256
|
||||
|
Quote:
We focus on PVE which attracts players..be glad that we are not focused on PVP griefing which runs players off. | |||
|
|
||||
|
#257
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#258
|
|||
|
I'm totally for the removal of exp loss on pvp death, problem is I do not see a way it can be implemented without exploiting it.
for Example: Guy gets low friend nukes him, no exp loss for pve death. Or guy pulls a hp item when low, HT himself, nukes himself etc. Then we have the essence emerald issue, with necro's holding unlimited EE's for trud's and rez's because exp loss has been removed. Raising the exp bonus leaves a lot less room for exploitation, especially if the hybrid penalty was removed to even the playing field abit. Like I said I'd love the exp loss removed for pvp on death. I just don't see how it could possibly work. | ||
|
|
|||
|
#259
|
||||
|
Quote:
| |||
|
|
||||
|
#260
|
|||
|
I'd much rather have people pulling hp rings to save exp death from mobs on occassion than to see people getting bind camped for multiple levels or be hesitant to fight in pvp.
Necros are already sitting on essence emeralds. I know tomb has over 60 at this moment.
__________________
| ||
|
|
|||
![]() |
|
|