Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #131  
Old 03-22-2013, 07:25 PM
BigSlip BigSlip is offline
Banned


Join Date: Jun 2012
Posts: 527
Default

Quote:
Originally Posted by Cars [You must be logged in to view images. Log in or Register.]
Experienced EQ'ers are climbing bro, I can't really give you any more reassurance then that
+1
  #132  
Old 03-22-2013, 08:59 PM
Rushmore Rushmore is offline
Planar Protector

Rushmore's Avatar

Join Date: Dec 2010
Posts: 1,262
Default

Tarwine start sharing your altergate forum name/ingame name thing you did with altergate with this crew! That would fix a lot of problems.
__________________
The Rushmore Doctrine

Quote:
Originally Posted by GOD
"I will honor those who honor Me, but those who despise Me will be disgraced." HCSB 1 Samuel 2:30
  #133  
Old 03-23-2013, 02:52 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

"- twinks raping new players, shits classic but on a 100 person server do you really want less people playing? what the hell is wrong with you lol"

Devs were told sooooooooooo many times that this would happen and it was soooooooo obvious that it would. And still they left the xp loss in, cuz HEY, ITS NOT CALL OF DUTY ALLRITE CLUELESS PEASANT?

Better late than never though and if they come to their senses ill probably play the box again.
  #134  
Old 03-23-2013, 04:14 AM
Faerie Blossom Faerie Blossom is offline
Fire Giant

Faerie Blossom's Avatar

Join Date: Mar 2013
Location: Faydark
Posts: 507
Default

EQ is just a funny sort of game. It's extremely difficult to start out, but then once you're at the top it's simple to stay there. This is classic, but I don't think anyone can deny that this is a big part of the problem. Grinding to level 8 as a wis caster is torture, and the fact that you eat almost every PvE death from level 5-30+ most certainly doesn't help, either. Removing the xp loss in PvP death only really seems to help the higher level people, and not the people leveling up. I know I would much rather take a small xp loss from PvP than have griefers making me die intentionally to NPCs I'm engaged with. Higher levels have cleric friends around their level to rez them, and because of the unrezzable xp loss from PvP they prefer training themselves and getting rezzed later.

Maybe the xp loss should be scaled back a lot, if it's as bad as everyone says it is. But I feel it should stay in, just so people have some incentive beyond coin loot to not just root each other on NPCs to waste as much of their time as possible (finding rez, maybe logging out to preserve rez timer).

The game is simply tough, and without a higher population things just are not that fun at the lower levels. I can't understand why so many people prefer playing blue to red. That's all we would need to make this the best emulated server ever: more people. Even with their endgame being a massive letdown, the bluebies still refuse to come over here. Having missed out on launch kind of sucks; I've soloed for all of my xp so far and have only had one PvP encounter when some dumb melee kept attacking me near the Kelethin guards. There are always people to group with at the lower levels on blue, and most of them seem new to that server. Why aren't they coming here?

I don't want to sound like a troll, and I know something like this would probably never happen, but I really do wish that an account would need a level 20 character on red before they were allowed to make one on blue. The twinks, griefers and harsh penalties weren't nearly this bad on live, and it's not because the mechanics here are harsher. It's that on live, you always had potential friends to make at any level.

I'm not sure what could be done about that, beyond forcing our style of play upon the bluebies in some manner. And that would probably be selfish of us.
__________________
Your Princess
<Serenity>
Red99
  #135  
Old 03-23-2013, 04:29 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Quote:
Originally Posted by Faerie Blossom [You must be logged in to view images. Log in or Register.]
EQ is just a funny sort of game. It's extremely difficult to start out, but then once you're at the top it's simple to stay there. This is classic, but I don't think anyone can deny that this is a big part of the problem. Grinding to level 8 as a wis caster is torture, and the fact that you eat almost every PvE death from level 5-30+ most certainly doesn't help, either. Removing the xp loss in PvP death only really seems to help the higher level people, and not the people leveling up. I know I would much rather take a small xp loss from PvP than have griefers making me die intentionally to NPCs I'm engaged with. Higher levels have cleric friends around their level to rez them, and because of the unrezzable xp loss from PvP they prefer training themselves and getting rezzed later.

Maybe the xp loss should be scaled back a lot, if it's as bad as everyone says it is. But I feel it should stay in, just so people have some incentive beyond coin loot to not just root each other on NPCs to waste as much of their time as possible (finding rez, maybe logging out to preserve rez timer).

The game is simply tough, and without a higher population things just are not that fun at the lower levels. I can't understand why so many people prefer playing blue to red. That's all we would need to make this the best emulated server ever: more people. Even with their endgame being a massive letdown, the bluebies still refuse to come over here. Having missed out on launch kind of sucks; I've soloed for all of my xp so far and have only had one PvP encounter when some dumb melee kept attacking me near the Kelethin guards. There are always people to group with at the lower levels on blue, and most of them seem new to that server. Why aren't they coming here?

I don't want to sound like a troll, and I know something like this would probably never happen, but I really do wish that an account would need a level 20 character on red before they were allowed to make one on blue. The twinks, griefers and harsh penalties weren't nearly this bad on live, and it's not because the mechanics here are harsher. It's that on live, you always had potential friends to make at any level.

I'm not sure what could be done about that, beyond forcing our style of play upon the bluebies in some manner. And that would probably be selfish of us.
There was 600 people here at launch. 600.

I would literally put my hand in the fire that what drove em away was how hard it was to challenge zergs like holocaust. On rallos you had CONSTANT fun back and forth pvp all day in newb zones.

Here? Holocaust ran into guk 15 of them and you could not get anyone to try to go in there and fuck em up. Its because of the xp loss, theres no other possible reason.

On rallos you didnt get mad, you got even. Here most of the times, everyone that wasnt in a zerg it was mostly, get mad, do i really wanna lose xp doing a guerilla run i have 90% chance of dying but could be fun? Nah, back to PVE

On rallos youd do those fun runs, over and over. Thats why leveling took forever. Thats why here people raced to the top and cried wtf need more PVE content, instead of enjoying the journey. Might have happened anyway for a couple of poopsockers but I sure would have pvpd alot more.

Red just feels like what its been called often, a purple server. Not exactly blue, but not exactly with a ruleset that encourages pvp.

Im pretty sure this is what killed the population. You dont roll on a pvp server to wait 2 months of grinding pve to finally pvp. And if you do, jokes on you because the pve grind vs pvp ratio is even worse end game.

Thing is, if things werent so harsh for casuals, and no xp loss (or heavily reduced) we might have made that pop stick around and it would have helped with pvp even more because the more people you have the less you have to ask yourself: do i really wanna kill the only couple of guys i may be able to group with later on?

If the xp loss was turned off id be logging on the next day, just fucking around with alts, camping shit for my alts, getting into pvp groups at high level to cockblock nihilum raids. As it is now, id rather play Fallout: New Vegas or DOTA 2, fucking sick and tired of PVE and the way server is setup, the grind never, ever ends, where on Rallos you could just sit on your char and pvp all day if thats what you wanted to do. Thats the major difference between red and rallos.
Last edited by Tradesonred; 03-23-2013 at 04:43 AM..
  #136  
Old 03-23-2013, 04:51 AM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
Banned


Join Date: Mar 2013
Posts: 898
Default

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
I would literally put my hand in the fire that what drove em away was how hard it was to challenge zergs like holocaust. On rallos you had CONSTANT fun back and forth pvp all day in newb zones.

Here? Holocaust ran into guk 15 of them and you could not get anyone to try to go in there and fuck em up. Its because of the xp loss, theres no other possible reason
rofl
  #137  
Old 03-23-2013, 05:01 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Quote:
Originally Posted by Num1RecommendedByDentists [You must be logged in to view images. Log in or Register.]
rofl
Yeah rofl all you want, anyone who played on Rallos will get what i mean right away.

On rallos, flowers was the holocaust in crushbone, but everyone ran in there to have fun.
  #138  
Old 03-23-2013, 10:07 AM
balls_on_chin balls_on_chin is offline
Banned


Join Date: Mar 2013
Posts: 16
Default

Quote:
Originally Posted by Faerie Blossom [You must be logged in to view images. Log in or Register.]
EQ is just a funny sort of game. It's extremely difficult to start out, but then once you're at the top it's simple to stay there. This is classic, but I don't think anyone can deny that this is a big part of the problem. Grinding to level 8 as a wis caster is torture, and the fact that you eat almost every PvE death from level 5-30+ most certainly doesn't help, either. Removing the xp loss in PvP death only really seems to help the higher level people, and not the people leveling up. I know I would much rather take a small xp loss from PvP than have griefers making me die intentionally to NPCs I'm engaged with. Higher levels have cleric friends around their level to rez them, and because of the unrezzable xp loss from PvP they prefer training themselves and getting rezzed later.

Maybe the xp loss should be scaled back a lot, if it's as bad as everyone says it is. But I feel it should stay in, just so people have some incentive beyond coin loot to not just root each other on NPCs to waste as much of their time as possible (finding rez, maybe logging out to preserve rez timer).

The game is simply tough, and without a higher population things just are not that fun at the lower levels. I can't understand why so many people prefer playing blue to red. That's all we would need to make this the best emulated server ever: more people. Even with their endgame being a massive letdown, the bluebies still refuse to come over here. Having missed out on launch kind of sucks; I've soloed for all of my xp so far and have only had one PvP encounter when some dumb melee kept attacking me near the Kelethin guards. There are always people to group with at the lower levels on blue, and most of them seem new to that server. Why aren't they coming here?

I don't want to sound like a troll, and I know something like this would probably never happen, but I really do wish that an account would need a level 20 character on red before they were allowed to make one on blue. The twinks, griefers and harsh penalties weren't nearly this bad on live, and it's not because the mechanics here are harsher. It's that on live, you always had potential friends to make at any level.

I'm not sure what could be done about that, beyond forcing our style of play upon the bluebies in some manner. And that would probably be selfish of us.
This is a troll, not a new player. Don't be fooled.
  #139  
Old 03-23-2013, 10:32 AM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,147
Default

Good PvP requires 500-800+ population. Nothing fun about pvping the same three people every week.
  #140  
Old 03-23-2013, 12:15 PM
Faerie Blossom Faerie Blossom is offline
Fire Giant

Faerie Blossom's Avatar

Join Date: Mar 2013
Location: Faydark
Posts: 507
Default

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
There was 600 people here at launch. 600.

I would literally put my hand in the fire that what drove em away was how hard it was to challenge zergs like holocaust. On rallos you had CONSTANT fun back and forth pvp all day in newb zones.

Here? Holocaust ran into guk 15 of them and you could not get anyone to try to go in there and fuck em up. Its because of the xp loss, theres no other possible reason.

On rallos you didnt get mad, you got even. Here most of the times, everyone that wasnt in a zerg it was mostly, get mad, do i really wanna lose xp doing a guerilla run i have 90% chance of dying but could be fun? Nah, back to PVE

On rallos youd do those fun runs, over and over. Thats why leveling took forever. Thats why here people raced to the top and cried wtf need more PVE content, instead of enjoying the journey. Might have happened anyway for a couple of poopsockers but I sure would have pvpd alot more.

Red just feels like what its been called often, a purple server. Not exactly blue, but not exactly with a ruleset that encourages pvp.

Im pretty sure this is what killed the population. You dont roll on a pvp server to wait 2 months of grinding pve to finally pvp. And if you do, jokes on you because the pve grind vs pvp ratio is even worse end game.

Thing is, if things werent so harsh for casuals, and no xp loss (or heavily reduced) we might have made that pop stick around and it would have helped with pvp even more because the more people you have the less you have to ask yourself: do i really wanna kill the only couple of guys i may be able to group with later on?

If the xp loss was turned off id be logging on the next day, just fucking around with alts, camping shit for my alts, getting into pvp groups at high level to cockblock nihilum raids. As it is now, id rather play Fallout: New Vegas or DOTA 2, fucking sick and tired of PVE and the way server is setup, the grind never, ever ends, where on Rallos you could just sit on your char and pvp all day if thats what you wanted to do. Thats the major difference between red and rallos.
I don't know about any of that, but you might be right. It sounds like the GMs are going to turn off xp loss though, so if you're right that should solve loss of more people from the xp loss. But the server really needs more people. It's sad being the only person in Gfay on a friday night.

Here's an idea: what if blue characters were allowed a temporary transfer to red (1-2 weeks), and any progress they make while on red would transfer back with them to blue? I think if we could give them a taste of what EQ PvP is really like, maybe the server could pull in more players.

The reason for allowing them to keep whatever progress they make would be to ensure that it's not entirely just a bloodbath of random PvP all over the world, but an incentive to experience all that PvP has to offer (raid battles, fights over camps, etc).
__________________
Your Princess
<Serenity>
Red99
Last edited by Faerie Blossom; 03-23-2013 at 12:18 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:50 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.