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  #181  
Old 03-18-2013, 04:29 PM
Woahnelly Woahnelly is offline
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1 week every 3 months is begging for scraps. if enough people are fully intolerant to the current situation, change will come.

Example: I don't like TMO or FE's tactics and mob hoggery

Solution: nobody does any business with any player in those guilds.

After a little time maybe they would be willing to actually bring something constructive to the round table.
  #182  
Old 03-18-2013, 04:39 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
All the arguments against rotations equate to the kid who hogs all the toys in the sandbox deserves to play with those toys more because he's spent all his time hogging them.
posts like this should help with establishing a rotation! Let's stay with your analogy. If the top 2 guilds are the kids who hog all the toys in the sandbox it seems like alot of the guilds asking for this rotation are complaining about that sandbox without every actually taking the time to come to the sandbox to see if it's available...
  #183  
Old 03-18-2013, 04:49 PM
Funkutron5000 Funkutron5000 is offline
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I see it more like a black friday deal with one item on the shelf. Two people have been waiting in line to dash to pick up the item while a bunch of other people show up at some point and want those two to stop running so every can discuss whose chance it is to grab it.

Stupid analogies aside, I'm not against a rotation at all, by the way, but a lot of tedious and terrible tracking work goes into getting those mobs, and a lot of us (at least in FE) still need a lot of those loots to upgrade. Plus, killing dragons is fun! I look forward to seeing something worked out so everyone can get a chance to do it.

TL; DR: We still want/ need loot, but at least this paladin would like everyone that wants a shot to kill some dragons to be able to kill some dragons.
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  #184  
Old 03-18-2013, 04:58 PM
OMGWTF420 OMGWTF420 is offline
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asking the "top" guild for anything besides a train, some fraps, and a petition is an exercise in futility. you arent the first person to ask for a rotation and im sure you wont be the last, lets review!

http://www.project1999.org/forums/sh...light=rotation

http://www.project1999.org/forums/sh...light=rotation

http://www.project1999.org/forums/sh...light=rotation

http://www.project1999.org/forums/sh...light=rotation

these are just a few threads dealing with the topic of rotation that i just picked at random from a simple search... i did however find one thread about rotations that actually worked. surprisingly it was when TMO was on suspension

http://www.project1999.org/forums/sh...light=rotation
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  #185  
Old 03-18-2013, 05:02 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Woahnelly [You must be logged in to view images. Log in or Register.]
1 week every 3 months is begging for scraps. if enough people are fully intolerant to the current situation, change will come.

Example: I don't like TMO or FE's tactics and mob hoggery

Solution: nobody does any business with any player in those guilds.

After a little time maybe they would be willing to actually bring something constructive to the round table.
but then i'll never get a Cobalt BP [You must be logged in to view images. Log in or Register.]
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  #186  
Old 03-18-2013, 05:23 PM
Lyra Lyra is offline
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Quote:
Originally Posted by OMGWTF420 [You must be logged in to view images. Log in or Register.]
lets review

http://www.youtube.com/watch?v=rfUYuIVbFg0
  #187  
Old 03-18-2013, 07:13 PM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
So instead you'd rather have this non-classic variance system which "basically tolls a death knell for smaller guilds, because who would be 1 of 24ish players in the same time-zone, when they never get mobs due to variance mechanics?"
You are arguing FOR variance (which is non-classic) because it BENEFITS TMO (and FE and other large guilds) while simultaneously saying mechanics that benefit smaller guilds are bad "because they don't benefit larger guilds." If you want a ruler to go by for measuring effectiveness, use the ruler this server uses for everything else: "Is it classic?" Otherwise, you've thrown out all the rulers and anything can be considered "worthy of review".

Raid mechanics were created and TMO and FE grew out of those raid mechanics. Alter raid mechanics again, and guilds will adapt to amass the most amount of pixels per raider again. But variance is not classic, and arguing for it is arguing against the rest of the philosophy of the server.
Thats a whole lot of depth you're adding to what I said...

Please don't put words into my mouth, or assume you know what I am thinking...

My statement was, and remains: 1 mob a week for any larger guild is not a solution to a larger guild because it makes them unnecessary, so an argument of one mob a week for a larger guild is not an effective solution. This goes for anyone in a larger guild, be it TMO / FE or any other large guild (sorry I don't know if any other guilds have 50+ as an arbitrary value for "large").

Thats ALL I am saying, sometimes its as simple as it reads. We're looking for a solution to suit all parties here... small and large guild alike.

and for your own edification based on your assumption, I am neither pro, nor anti rotation... I simply work with whatever the current situation is... currently that means working with variance... if variance goes away, then it will be working without variance. This is not a thread about variance though, so if you want one of those... go make a separate post.
  #188  
Old 03-18-2013, 07:35 PM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by OMGWTF420 [You must be logged in to view images. Log in or Register.]
asking the "top" guild for anything besides a train, some fraps, and a petition is an exercise in futility. you arent the first person to ask for a rotation and im sure you wont be the last, lets review!

...

these are just a few threads dealing with the topic of rotation that i just picked at random from a simple search

...
I do not think a well reasoned conversation about how to change things is an exercise in futility, nor does TMO... or FE (trying to be inclusive here guys, sorry if I am assuming too much [You must be logged in to view images. Log in or Register.])

All of these references you have made were based on searching for the word rotation. This thread has been stated MANY times as NOT about rotations as we all (even the OP) seem to agree that this isn't the way to go.

It may be that in the end, some hybrid-bastardized rotation method is selected as the way to proceed, but until we have a solution, that has yet to be determined... for now we're leaving that ugly word out of it though [You must be logged in to view images. Log in or Register.]
  #189  
Old 03-18-2013, 08:03 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Funkutron5000 [You must be logged in to view images. Log in or Register.]
I see it more like a black friday deal with one item on the shelf. Two people have been waiting in line to dash to pick up the item while a bunch of other people show up at some point and want those two to stop running so every can discuss whose chance it is to grab it.

Stupid analogies aside, I'm not against a rotation at all, by the way, but a lot of tedious and terrible tracking work goes into getting those mobs, and a lot of us (at least in FE) still need a lot of those loots to upgrade. Plus, killing dragons is fun! I look forward to seeing something worked out so everyone can get a chance to do it.

TL; DR: We still want/ need loot, but at least this paladin would like everyone that wants a shot to kill some dragons to be able to kill some dragons.
+1

This exactly, Nothing is stopping other guilds from joining up to go get a mob. I have yet to really hear a way this could work, sounds like a pipe dream. No GM intervention will mean betrayl in the end imo=-/

Guys if you really want a mob, focus on one, track it, camp out there and pull fast. Only way to get it at this current time. I'm sure velious will clear up alot of stuff allowing guilds/small groups of friends to kill some rare raid merbs. Thats what I'd want the dev/GM team to be focusing on anyways. WTB velious=-)
  #190  
Old 03-18-2013, 08:13 PM
Tierael Tierael is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
+1

This exactly, Nothing is stopping other guilds from joining up to go get a mob. I have yet to really hear a way this could work, sounds like a pipe dream. No GM intervention will mean betrayl in the end imo=-/

Guys if you really want a mob, focus on one, track it, camp out there and pull fast. Only way to get it at this current time. I'm sure velious will clear up alot of stuff allowing guilds/small groups of friends to kill some rare raid merbs. Thats what I'd want the dev/GM team to be focusing on anyways. WTB velious=-)
You do know that even with BDA or FV or FC or Divinity hanging out with a full force clearing Hate/Fear, and Maestro/Draco pops, you guys still mobilize and pull faster than those guilds can finish their current pulls, right?

Telling these guilds to track, camp, and mobilize to compete, when they literally do all 3 of those and still lose by a mile, does no good.
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