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  #111  
Old 03-18-2013, 10:04 AM
maverixdamighty maverixdamighty is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
It just gets escalated. Smaller guilds could track and campout for Sev and then from there it turns into people standing on the spawn point waiting to pull, then it turns into raids sitting on the spawn point. The level of stupidity doesn't stop, and that's assuming you can even catch a spawn in your guild's window of opportunity and get the pull before TMO or FE and get your raid force online to kill the pull in under 2 minutes. Again, it's all preposterous.
the only mob that has had anything close to your assumption happen since the patch was inny, and even that was small scale with like single groups sitting up in hate still pulling exp/armor mobs.

again even if you only did some tracking during your guild's prime hours it is showing some effort which isn't being shown now by most of the guilds asking for this opportunity.
  #112  
Old 03-18-2013, 10:05 AM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
It just gets escalated. Smaller guilds could track and campout for Sev and then from there it turns into people standing on the spawn point waiting to pull, then it turns into raids sitting on the spawn point. The level of stupidity doesn't stop, and that's assuming you can even catch a spawn in your guild's window of opportunity and get the pull before TMO or FE and get your raid force online to kill the pull in under 2 minutes. Again, it's all preposterous.
Did you tell anyone in TMO for FE that you were doing that?

How do we know you're camping out for the mob and are intent on engaging it?

My basic state has been, let others know, this still holds true.

For as much as we bitch about each other in R&F, I am sure that if someone came to FE or TMO and said "hey, we would like to try Sev this week if it spawns between 5pm and 9pm" TMO and FE could have a civil discussion with each other about it.
  #113  
Old 03-18-2013, 10:18 AM
arsenalpow arsenalpow is offline
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Honestly fuck both of you. I've spent countless hours tracking for mobs, updating windows, camping out characters, rallying the troops, and boosting morale when it's all for naught. I've watched multiple guilds shatter under the weight of what equates to chemical warfare between the infiltration of guild forums, the posting of RL pictures, and hemorhagging members to the zergs. Raiding on this server is fundamentally broken. Both of you are basically saying "try harder" when everyone knows that means be more like TMO and FE. This isn't a job for most people, it's a fucking 13 old emulated Everquest server.

The barrier of entry to raiding is staggering and even when you do eventually reach the goal of VP there's always the boogeyman of training to deal with. Here's a PSA to anyone new on this server that wants to attain raid loot, join TMO or FE. Be prepared to log out your character at a designated target for days at a time and have the availability to log in 24 hours a day to earfuck said target with 40 other guildmates while dodging the trains and shenanigans of the rival guild. That's what raiding on P99 is. It's not competition, it's not fun, it's attrition. Get used to it or find a new game.
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  #114  
Old 03-18-2013, 10:19 AM
Yajirobe Yajipants Yajirobe Yajipants is offline
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Rotations wouldn't be a terribly difficult thing to accommodate. GMs form a rotation list and the server abides by the list. Then, there are very aggressive and severe punishments if there's any negative departure from the list (any guild other than the one that's currently up for MOB A's current spawn interfering). I'd imagine mandatory minimum month long account bans (not just raid "bans") for anyone with the offending guild that is present and three month account bans for the actively involved offending players would be alright.

This gives everyone a shot at reliving what they did on live and provides a rather stiff penalty for the shit heads who only strive to grief everyone who would dare dream of looting their pixels. Then again, FTE shouts are an issue being ignored and we were told there are random respawns coming when we actually got mobs that don't agro for 3 seconds and extended spawn windows. Life is so crazy here on opposite server.
  #115  
Old 03-18-2013, 10:27 AM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Honestly fuck both of you. I've spent countless hours tracking for mobs, updating windows, camping out characters, rallying the troops, and boosting morale when it's all for naught. I've watched multiple guilds shatter under the weight of what equates to chemical warfare between the infiltration of guild forums, the posting of RL pictures, and hemorhagging members to the zergs. Raiding on this server is fundamentally broken. Both of you are basically saying "try harder" when everyone knows that means be more like TMO and FE. This isn't a job for most people, it's a fucking 13 old emulated Everquest server.

The barrier of entry to raiding is staggering and even when you do eventually reach the goal of VP there's always the boogeyman of training to deal with. Here's a PSA to anyone new on this server that wants to attain raid loot, join TMO or FE. Be prepared to log out your character at a designated target for days at a time and have the availability to log in 24 hours a day to earfuck said target with 40 other guildmates while dodging the trains and shenanigans of the rival guild. That's what raiding on P99 is. It's not competition, it's not fun, it's attrition. Get used to it or find a new game.
This isn't F&R pal. Keep it constructive or start a new thread. I'm not posting my opinion of you anywhere in here because i'm keeping in mind that this could be for the better of the server.
  #116  
Old 03-18-2013, 10:33 AM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by Yajirobe Yajipants [You must be logged in to view images. Log in or Register.]
Rotations wouldn't be a terribly difficult thing to accommodate. GMs form a rotation list and the server abides by the list. Then, there are very aggressive and severe punishments if there's any negative departure from the list (any guild other than the one that's currently up for MOB A's current spawn interfering). I'd imagine mandatory minimum month long account bans (not just raid "bans") for anyone with the offending guild that is present and three month account bans for the actively involved offending players would be alright.

This gives everyone a shot at reliving what they did on live and provides a rather stiff penalty for the shit heads who only strive to grief everyone who would dare dream of looting their pixels. Then again, FTE shouts are an issue being ignored and we were told there are random respawns coming when we actually got mobs that don't agro for 3 seconds and extended spawn windows. Life is so crazy here on opposite server.
GMs have publicly stated they would not enforce rotations, and with rotations you loose ALL competition... its all just who's turn it is, and some guilds cant necessarily handle all of the mobs.. Gore is a good example.

Or rotation method 1: Guild A's turn in rotation Sunday - Saturday, they fail to kill mob Sunday - Friday, finally succeed on Saturday... mob now has 4 days before its window opens again... Guild B's rotation starts. Sunday - Saturday ... mob doesn't spawn at all during their rotation cycle, spawns Monday for Guild C's rotation window.

Rotation method 2: Guild A kills 4 targets ... so now Guild B is up on those... Guild B kills 2, so now Guild C is up... then the 5th target for Guild A spawns, etc etc. All you have now is to keep track of each mob, and who's turn it is... and it can become a giant cluster.
  #117  
Old 03-18-2013, 10:35 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
This isn't F&R pal. Keep it constructive or start a new thread. I'm not posting my opinion of you anywhere in here because i'm keeping in mind that this could be for the better of the server.
Except you've only stated that you don't believe the smaller guilds "do enough" to warrant a share of raid targets, this is because as stated before the barrier of entry is staggering. For you or TMO enough would be exactly how you currently function as a raid guild. For BDA enough for is hunting in planes when raid targets are in window and periodically pushing for targets when it suits us and avoiding Trak like the plague because its by far the most toxic target to push for. For other guilds like Div, Taken, or Full Circle it's even less than that, they have a relatively regular raid schedule and suits them.

The mindset from TMO has always been put up or shut up, I absolutely know that FE is ok with a server rotation, TMO is and has always been the holdup to any rotation since IB departed.
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  #118  
Old 03-18-2013, 10:35 AM
Yajirobe Yajipants Yajirobe Yajipants is offline
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I know what the GMs have said. It won't stop anyone from suggesting it as an improvement upon the current state of affairs. Stick a time limit on a mob, like we had on Ragefire, and move forward. It won't be any bigger of a cluster than it currently is.
  #119  
Old 03-18-2013, 10:35 AM
finalgrunt finalgrunt is offline
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Quote:
Originally Posted by Yajirobe Yajipants [You must be logged in to view images. Log in or Register.]
Rotations wouldn't be a terribly difficult thing to accommodate. GMs form a rotation list and the server abides by the list. Then, there are very aggressive and severe punishments if there's any negative departure from the list (any guild other than the one that's currently up for MOB A's current spawn interfering). I'd imagine mandatory minimum month long account bans (not just raid "bans") for anyone with the offending guild that is present and three month account bans for the actively involved offending players would be alright.

This gives everyone a shot at reliving what they did on live and provides a rather stiff penalty for the shit heads who only strive to grief everyone who would dare dream of looting their pixels. Then again, FTE shouts are an issue being ignored and we were told there are random respawns coming when we actually got mobs that don't agro for 3 seconds and extended spawn windows. Life is so crazy here on opposite server.
GMs have clearly stated they will not enforce any kind of rotation. And this is not the scope of the request.

And please everybody try to keep this thread civil.

To sum up: [You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]

Obviously, most smaller guilds have stated here they would be interested.

I'm in touch with FE atm, who gave a rather encouraging answer. But no answer yet from TMO. Hoping to hear from them still.
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  #120  
Old 03-18-2013, 10:41 AM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Except you've only stated that you don't believe the smaller guilds "do enough" to warrant a share of raid targets, this is because as stated before the barrier of entry is staggering. For you or TMO enough would be exactly how you currently function as a raid guild. For BDA enough for is hunting in planes when raid targets are in window and periodically pushing for targets when it suits us and avoiding Trak like the plague because its by far the most toxic target to push for. For other guilds like Div, Taken, or Full Circle it's even less than that, they have a relatively regular raid schedule and suits them.

The mindset from TMO has always been put up or shut up, I absolutely know that FE is ok with a server rotation, TMO is and has always been the holdup to any rotation since IB departed.
Ya that's my opinion but i'm not the one making the decision for either guild. Some effort for me does not equal the way tmo/fe currently operate as you are assuming. I understand BDA used to be a raiding guild and you used to put in a ton of time doing tracking, organizing, etc but you also used to get kills out of it. I'm just saying from my point of view very little effort is being put in doing anything close to that anymore. I listed the one example i could think of with div doing sev, but problem with sev is we have like 6-7 warriors still needing green scales and sev has dropped them like 1 times in the last 6-7 kills. If we didn't need the scales he would not be a priority target IMO. Comparing TMO/FE in terms of listing out priority targets isn't doable because TMO has already farmed those mobs for a lengthy amount of time while FE is just now starting to see the affect of putting in the time/effort to compete for them.
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