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#71
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srsly?
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Escapegoat / Pharmakos / Madriax
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Last edited by pharmakos; 03-18-2013 at 01:28 AM..
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#72
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I came to this server because it was advertised as a classic server. I started a cleric because it is what I first played on live. All the way through as I was leveling in gfay, crushbone,unrest,and mistmoore the game was a pretty good representation of what I remembered and it was fun to play just like I remembered. I worked hard with several close guildies to grow Full Circle so we could simply get into planes and start getting people geared.... A lot of non-selfish people worked their tails off to get us there too. Still I was having the time of my life playing the game again I enjoyed .. I mean it was truly a joy to finally break through fear and hate with low numbers and start gearing up. We grew fast after that. Numbers swelled and before we knew it we had a player base of really skilled players for the most part who knew their classes well. We were excited at the prospects.....
That is where the classic experience stopped. Huge Variance windows .....Non-stop tracking of mobs....Bat-phones bringing forth zerg forces flooding the zones we were in when mobs spawned....It was like a butchered representation of what everquest was like to me and a lot of others. There was no shot to get a mob unless you did 1 or 2 things...... Do what they are doing or wait till a mob was late in window and sit there at it. We personally are a casual guild so there just was never gonna be enough people that wanted to spend their time on a tracker for the 5 or 6 hours they get to play and not be guaranteed of seeing the mob they are tracking... when they would rather be doing something fun with their time. So we chose the former route. We watched windows of mobs and started seeing which ones we had the force to kill and we took people to them. The next patch that came out took that option away with extended windows. So now we are back to the point of trying to compete for mobs people need for their epics with casual players. A few months ago we were discussing shortening variance and having simulated patches. Instead we have a possible longer variance on raid mobs with no further discussion on simulated patch days. It makes you stop to ask yourself why are we intentionally going in a direction in the raid scene that alienates most of your server population from it ? I would be all for a rotation with any guild honestly. For just about any mob. Just to have fun attempting them again. I know there can't be a full sense of success for anyone when it turns into an FTE contest. It wasn't for me when I was there and we got Inny. It just leaves a bitter taste in your mouth. I think I am with Splorf on this one. The most fun I have in EQ and ever had in EQ was raiding with the bare minimum and seeing if you could get it done. There is no challenge to the game when you send 40 people at a mob to zerg it to death. It gets the loot fast sure, but I read TMO say they enjoyed raiding to raid.... Not for the loot in another thread. Does TMO or FE honestly enjoy having 30 people from each side zerging a mob to death that lives a grand total of 10 seconds and poses no challenge at all ? I dunno I guess I am different, I enjoy games for the challenge they represent. There simply is no challenge besides a race on this server if you want to compete and you have to be ready to race 24 hours a day. So I support the OP in their endeavor.... Simply because it moves away from Alienating the largest part of the server. | ||
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#73
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dont know about you guys, but i raid mobs on p99 with less people then we had on live
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- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#74
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So Shinko, did you get your warrior back or what? Who done it?
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#75
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But if you believe you got something which wouldn't be much trouble for your guild and TMO, and would allow smaller guilds to compete on a more classic grounds, then sure. And please everybody, this thread is not one to judge the top guilds involvement/strategies , or how the raid scene is or should be. I've read and participated enough in such threads to know it will not change. Top guilds have brought Everquest to a new level for many of us and we have to accept it. Let's wait for TMO/FE proposals and discuss the details then. Cheers!
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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#76
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Aata [60 Cleric] Cryinfluff [60 Druid] Rebecah [60 Monk] Aatah [60 Mage] Heffie [60 Rogue] Saskia [60 Cleric]
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#77
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All this sort of talk came up during the days of IB vs DA (2010-2011) and TR vs TMO (2011-2012) and never amounted to anything. I'm not sure why people are putting so much thought and angst into this. It hasn't happened in this long, maybe some things aren't mean to be. Thats just my two cents though in a perfect world everyone would get the best drops, but this is Everquest.
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#78
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Gotta admit some of the best time i can remember about live EQ (xev) was pick up raids for naggy/vox 48-52 people jus goin at it...then some of the bigger guilds would show up and help buff and kinda direct what todo.
I mean if there was a start to this somewhere, i guess it would have to that...or maybe Gore its a hard dragon and if u wanna feel accomplished in a kill that'd b the one to down.
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The Halfelf Bard - 60 Bard
Halfelf Bard - Anon Red ![]() | ||
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#79
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#80
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Wow. I'm sad now [You must be logged in to view images. Log in or Register.] | |||
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