Quote:
Originally Posted by Sirken
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why dont all these smaller guilds just merge to form a competitive guild, as opposed to hoping a mob pops within your guilds peak play time. for example u said 5pm-1am you'd be good to go, but not outside those hours.
so maybe time to think outside the box? if FC, FV, Div, and Taken were to merge, you would easily be able to start competing on just about any mob.
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Being part of a guild means you can exclude people you'd prefer not to be guilded with. One of our policies for example is that we don't allow people who've been banned for MQ/SEQ. So if we merged with 3 other guilds, we'd have to unconditionally let in a bunch of players who we'd otherwise reject, and allow them to skip our app processes. I'm not trying to sound elitist, I'm sure that the aforementioned guilds wouldn't want to lower their standards either. Your suggestion is patently ridiculous otherwise it would have been tried already.
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people will argue that they shouldnt have to merge to compete. and i will simply disagree because its not true. every top guild goes through mergers on their way to the top.
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So if the raid scene makes merging necessary to compete, is it the smaller guilds who are at fault, or is it the raid scene that is flawed? Casual guilds have many players in them who were in top raid guilds on Live. It's not that we're incapable of competing or somehow inept at this game, it's that this is a different version of the game we all played, and in this version, the cost of competing at TMO/FE's level is unreasonable.
(I'm predicting a response that accuses me of being a socialist, wanting rotations on every mob, and/or of wanting the variance removed entirely when none of those were mentioned in my post)
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