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#51
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Talendor
Gorenaire Efreeti cycle vox/naggy Faydedar maybe ? These are pretty much useless to FE/TMO. Let's start with these ones and see how it goes.. I'd suggest that the leaders of the "little" guilds speak of the terms together on vent or something. Something along the lines of: 2 hours upon pop to kill the target or you're losing your spot, if you wipe you lose your spot. if you wipe 3 times in a row on the same mob you just lose your spot for like 3 rounds..
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#52
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Shinko correct me if I'm wrong but are you proposing something like:
1st spawn: TMO 2nd spawn: FE 3rd spawn: everyone not in TMO/FE 4th spawn: TMO/FE race 5th spawn: TMO/FE race If you can get TMO to agree to it I think it would be a pretty reasonable plan. I don't think TMO will agree to it though. I don't understand it, but they enjoy the current raid scene. Especially Eccezan would miss his RnF posts too much. But I think you had a solid idea and I'll support you if you want/need it (for whatever that is worth).
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#53
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#54
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so maybe time to think outside the box? if FC, FV, Div, and Taken were to merge, you would easily be able to start competing on just about any mob. people will argue that they shouldnt have to merge to compete. and i will simply disagree because its not true. every top guild goes through mergers on their way to the top. doing things the way you want, and doing things the way things need to be done to compete, are not always the same path. and theres a very good chance at some point you have to decide which of those paths you are going to embark on, because most times its not possible to do both.
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#55
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#56
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We can all agree here that it will not change. And asking top guilds to enter a rotation seems doomed to fail (at least with the current protagonists). That is not my request. I'm just asking the top guilds to open a window, the said week every X weeks, so smaller guilds can raid more like they want, and not how they would be forced to. It would still leave a overwhelming amount of time for the top guilds to compete for 90% and more of the loot. Really, it's not asking for much. And yes, it's giving away on purpose some of the loot. But I know for a fact it would appease many smaller guilds, which would have their fun by just attempting these targets every now and then. That's all they need. Give little, for maximum benefits. And by doing this, all the rotation discussion will be catered to smaller guilds, which will decide how to handle that week. As people pointed out, start with some of the dragons. I know many people in FE would agree, it comes down to TMO to shake the hand on this. Something like: Talendor Gorenaire vox/naggy Faydedar Dracoliche One week every X weeks. You decide. (and this may or may not create some drama, which will entertain you in RnF for hours. You know you want it).
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Last edited by finalgrunt; 03-17-2013 at 06:39 PM..
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#57
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Those second-tier guilds don't merge on their way to the top because they don't want to be at the top. They just want to see the content now and then. I don't even raid and I understand that much. Unfortunately, such a mindset works better in newer games that have measures in place to prevent a single entity from monopolizing everything. Hopefully the parties involved can correct that problem on their own. For my part, I'll continue putzing around in lesser content (which is a very good description of how I play, actually). It works for me. Maybe some day I'll find a guild of folks content to do the same. Danth | |||
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#58
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I am sure that far more players would be happy with a full rotation than would not (namely TMO and possibly FE). The best idea would be to have a GM set it up and run it. This would still take far less time then dealing with countless bickering and fte petitions.
proposal: have two tiers of raiding guilds and two tiers of raid targets. Basically, guilds take turns killing target mobs. They have a 12 hour window after spawn to take down their mob regardless of how many times they wipe. After the window expires, the mob drops to the next guild in rotation. To be able to qualify, a guild must demonstrate the ability to defeat a specific mob in the rotation. Not sure if gm's are able to do something like spawn the mob with no loot. To enter t1, a guild most have x amount of keys to VP or something of the sort. This solution has more benefits than cons for sure. This is a GAME, lets give everybody a chance to enjoy all of its content. TMO/FE --> if you guys are hellbent on arguing who is top guild, etc. then I suggest you all just go to the arena, whip it out, and battle. Thoughts? | ||
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#59
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(I'm predicting a response that accuses me of being a socialist, wanting rotations on every mob, and/or of wanting the variance removed entirely when none of those were mentioned in my post)
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#60
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