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  #51  
Old 03-17-2013, 05:50 PM
Jarnauga Jarnauga is offline
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Talendor
Gorenaire
Efreeti cycle
vox/naggy
Faydedar maybe ?

These are pretty much useless to FE/TMO. Let's start with these ones and see how it goes.. I'd suggest that the leaders of the "little" guilds speak of the terms together on vent or something.

Something along the lines of: 2 hours upon pop to kill the target or you're losing your spot, if you wipe you lose your spot. if you wipe 3 times in a row on the same mob you just lose your spot for like 3 rounds..
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  #52  
Old 03-17-2013, 05:53 PM
Splorf22 Splorf22 is offline
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Shinko correct me if I'm wrong but are you proposing something like:

1st spawn: TMO
2nd spawn: FE
3rd spawn: everyone not in TMO/FE
4th spawn: TMO/FE race
5th spawn: TMO/FE race

If you can get TMO to agree to it I think it would be a pretty reasonable plan. I don't think TMO will agree to it though. I don't understand it, but they enjoy the current raid scene. Especially Eccezan would miss his RnF posts too much.

But I think you had a solid idea and I'll support you if you want/need it (for whatever that is worth).
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  #53  
Old 03-17-2013, 06:05 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Jarnauga [You must be logged in to view images. Log in or Register.]
Talendor
Gorenaire
Efreeti cycle
vox/naggy
Faydedar maybe ?

These are pretty much useless to FE/TMO. Let's start with these ones and see how it goes.. I'd suggest that the leaders of the "little" guilds speak of the terms together on vent or something.

Something along the lines of: 2 hours upon pop to kill the target or you're losing your spot, if you wipe you lose your spot. if you wipe 3 times in a row on the same mob you just lose your spot for like 3 rounds..
I think you have a reasonable idea for rotation rules but you are missing a huge element: time of day. For example I am pretty confident if we set up a batphone the A-Team could kill Talendor at about 5PM-1AM EST. Outside those times, we probably can't. BDA probably still has enough people that they could kill the weaker dragons 24/7 but I would say FV, FC, Divinity, and Taken probably could not, although hey, I could be wrong. Fay in particular is a 1 group mob if you have the right classes/gear. Gorenaire on the other hand I think would be almost have to be a combined effort.
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  #54  
Old 03-17-2013, 06:12 PM
Sirken Sirken is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I think you have a reasonable idea for rotation rules but you are missing a huge element: time of day. For example I am pretty confident if we set up a batphone the A-Team could kill Talendor at about 5PM-1AM EST. Outside those times, we probably can't. BDA probably still has enough people that they could kill the weaker dragons 24/7 but I would say FV, FC, Divinity, and Taken probably could not, although hey, I could be wrong. Fay in particular is a 1 group mob if you have the right classes/gear. Gorenaire on the other hand I think would be almost have to be a combined effort.
why dont all these smaller guilds just merge to form a competitive guild, as opposed to hoping a mob pops within your guilds peak play time. for example u said 5pm-1am you'd be good to go, but not outside those hours.

so maybe time to think outside the box? if FC, FV, Div, and Taken were to merge, you would easily be able to start competing on just about any mob.

people will argue that they shouldnt have to merge to compete. and i will simply disagree because its not true. every top guild goes through mergers on their way to the top.

doing things the way you want, and doing things the way things need to be done to compete, are not always the same path. and theres a very good chance at some point you have to decide which of those paths you are going to embark on, because most times its not possible to do both.
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  #55  
Old 03-17-2013, 06:17 PM
Lanuven Lanuven is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
why dont all these smaller guilds just merge to form a competitive guild, as opposed to hoping a mob pops within your guilds peak play time. for example u said 5pm-1am you'd be good to go, but not outside those hours.

so maybe time to think outside the box? if FC, FV, Div, and Taken were to merge, you would easily be able to start competing on just about any mob.

people will argue that they shouldnt have to merge to compete. and i will simply disagree because its not true. every top guild goes through mergers on their way to the top.

doing things the way you want, and doing things the way things need to be done to compete, are not always the same path. and theres a very good chance at some point you have to decide which of those paths you are going to embark on, because most times its not possible to do both.
This is RNF material here..terrible idea.
  #56  
Old 03-17-2013, 06:36 PM
finalgrunt finalgrunt is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
why dont all these smaller guilds just merge to form a competitive guild, as opposed to hoping a mob pops within your guilds peak play time. for example u said 5pm-1am you'd be good to go, but not outside those hours.

so maybe time to think outside the box? if FC, FV, Div, and Taken were to merge, you would easily be able to start competing on just about any mob.

people will argue that they shouldnt have to merge to compete. and i will simply disagree because its not true. every top guild goes through mergers on their way to the top.

doing things the way you want, and doing things the way things need to be done to compete, are not always the same path. and theres a very good chance at some point you have to decide which of those paths you are going to embark on, because most times its not possible to do both.
If players want to compete with the top guild(s), they can just join them. I wonder sometimes if you understand how unattractive the raid scene can be for some players, who don't see it as a classic experience. Log lawyering, GM lobbying, huge variance meaning having to track for endless hours etc., being able to log on a computer seconds away from a batphone (and thus having some alts to play).

We can all agree here that it will not change. And asking top guilds to enter a rotation seems doomed to fail (at least with the current protagonists). That is not my request.

I'm just asking the top guilds to open a window, the said week every X weeks, so smaller guilds can raid more like they want, and not how they would be forced to.

It would still leave a overwhelming amount of time for the top guilds to compete for 90% and more of the loot. Really, it's not asking for much. And yes, it's giving away on purpose some of the loot. But I know for a fact it would appease many smaller guilds, which would have their fun by just attempting these targets every now and then. That's all they need. Give little, for maximum benefits.

And by doing this, all the rotation discussion will be catered to smaller guilds, which will decide how to handle that week.

As people pointed out, start with some of the dragons. I know many people in FE would agree, it comes down to TMO to shake the hand on this.

Something like:

Talendor
Gorenaire
vox/naggy
Faydedar
Dracoliche

One week every X weeks. You decide.

(and this may or may not create some drama, which will entertain you in RnF for hours. You know you want it).
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Last edited by finalgrunt; 03-17-2013 at 06:39 PM..
  #57  
Old 03-17-2013, 06:43 PM
Danth Danth is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
If someone presented that as *an actual design for a game* they would be drummed out of the business.
I agree with your post in general. I want to respond to this specific part by pointing out that Everquest was a deeply-flawed game even when it was new. With the passage of years it's thoroughly obsolete in terms of both technology and base design. I like enough about this game to consider my time here well-spent, but I never think of EQ as perfect.


Those second-tier guilds don't merge on their way to the top because they don't want to be at the top. They just want to see the content now and then. I don't even raid and I understand that much. Unfortunately, such a mindset works better in newer games that have measures in place to prevent a single entity from monopolizing everything. Hopefully the parties involved can correct that problem on their own.

For my part, I'll continue putzing around in lesser content (which is a very good description of how I play, actually). It works for me. Maybe some day I'll find a guild of folks content to do the same.

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  #58  
Old 03-17-2013, 06:58 PM
Woahnelly Woahnelly is offline
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I am sure that far more players would be happy with a full rotation than would not (namely TMO and possibly FE). The best idea would be to have a GM set it up and run it. This would still take far less time then dealing with countless bickering and fte petitions.

proposal: have two tiers of raiding guilds and two tiers of raid targets.
Basically, guilds take turns killing target mobs. They have a 12 hour window after spawn to take down their mob regardless of how many times they wipe. After the window expires, the mob drops to the next guild in rotation.

To be able to qualify, a guild must demonstrate the ability to defeat a specific mob in the rotation. Not sure if gm's are able to do something like spawn the mob with no loot. To enter t1, a guild most have x amount of keys to VP or something of the sort.

This solution has more benefits than cons for sure. This is a GAME, lets give everybody a chance to enjoy all of its content.

TMO/FE --> if you guys are hellbent on arguing who is top guild, etc. then I suggest you all just go to the arena, whip it out, and battle.

Thoughts?
  #59  
Old 03-17-2013, 07:14 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
why dont all these smaller guilds just merge to form a competitive guild, as opposed to hoping a mob pops within your guilds peak play time. for example u said 5pm-1am you'd be good to go, but not outside those hours.

so maybe time to think outside the box? if FC, FV, Div, and Taken were to merge, you would easily be able to start competing on just about any mob.

...
Being part of a guild means you can exclude people you'd prefer not to be guilded with. One of our policies for example is that we don't allow people who've been banned for MQ/SEQ. So if we merged with 3 other guilds, we'd have to unconditionally let in a bunch of players who we'd otherwise reject, and allow them to skip our app processes. I'm not trying to sound elitist, I'm sure that the aforementioned guilds wouldn't want to lower their standards either. Your suggestion is patently ridiculous otherwise it would have been tried already.

Quote:
people will argue that they shouldnt have to merge to compete. and i will simply disagree because its not true. every top guild goes through mergers on their way to the top.
So if the raid scene makes merging necessary to compete, is it the smaller guilds who are at fault, or is it the raid scene that is flawed? Casual guilds have many players in them who were in top raid guilds on Live. It's not that we're incapable of competing or somehow inept at this game, it's that this is a different version of the game we all played, and in this version, the cost of competing at TMO/FE's level is unreasonable.

(I'm predicting a response that accuses me of being a socialist, wanting rotations on every mob, and/or of wanting the variance removed entirely when none of those were mentioned in my post)
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  #60  
Old 03-17-2013, 07:29 PM
jkfranklin jkfranklin is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
why dont all these smaller guilds just merge to form a competitive guild, as opposed to hoping a mob pops within your guilds peak play time. for example u said 5pm-1am you'd be good to go, but not outside those hours.

so maybe time to think outside the box? if FC, FV, Div, and Taken were to merge, you would easily be able to start competing on just about any mob.

people will argue that they shouldnt have to merge to compete. and i will simply disagree because its not true. every top guild goes through mergers on their way to the top.

doing things the way you want, and doing things the way things need to be done to compete, are not always the same path. and theres a very good chance at some point you have to decide which of those paths you are going to embark on, because most times its not possible to do both.
And these guilds are years behind in gear because the content is way behind to where these guilds alts are geared out. Your solution is a 100 man zerg guild. Well played.
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