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Old 06-30-2010, 04:57 PM
mmiles8 mmiles8 is offline
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Join Date: Jun 2010
Posts: 642
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The common theme in your numerous threads about the impact of stats on the mechanics of your class, is that they are all isolated examples. Guineapig is giving you a primer in the scientific method.

If you suspect that something is bugged, you need a hypothesis, you need a way to determine the truthiness of your suspicions, and you need a large sample size.

For example, and if I had an enchanter and the inclination to do it myself, I would, here is how I would test these things.

Find a mob with a level range that varies both above and below current level.

Blue mob:

> Charm at 200 cha no tash 10 times
> Charm at 150 cha no tash 10 times
> Charm at 100 cha no tash 10 times
> Charm at 200 cha w/ tash 10 times
> Charm at 150 cha w/ tash 10 times
> Charm at 100 cha w/ tash 10 times

White mob:

> Charm at 200 cha no tash 10 times
> Charm at 150 cha no tash 10 times
> Charm at 100 cha no tash 10 times
> Charm at 200 cha w/ tash 10 times
> Charm at 150 cha w/ tash 10 times
> Charm at 100 cha w/ tash 10 times

Yellow mob:

> Charm at 200 cha no tash 10 times
> Charm at 150 cha no tash 10 times
> Charm at 100 cha no tash 10 times
> Charm at 200 cha w/ tash 10 times
> Charm at 150 cha w/ tash 10 times
> Charm at 100 cha w/ tash 10 times

Recording the durations for each attempt. You then have prelimiary data on your three variables, level, charisma, and magic resistance, and can see which of the three plays the biggest role, and to what extent, and can then do tests with a large enough sample size to get some meaningful statistics out of it, generally the community will do their own tests (peer reviewing), then you get some idea of how things are.

Then the devs have something concrete with which to rationalize what is, against what was, and in tangent with what should be.
 


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