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  #1  
Old 06-29-2010, 03:30 PM
Braelyn Braelyn is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
Do you understand the concept of "exploitable"? Allowing for snap decisions on whether you are a target or not based upon if you stay in a group is unacceptable.
Calm down. Of course I understand what "exploitable" means. I'm just trying to come up with suggestions. Never did I say these ideas were perfect.
  #2  
Old 06-29-2010, 03:32 PM
PhelanKA PhelanKA is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
Calm down. Of course I understand what "exploitable" means. I'm just trying to come up with suggestions. Never did I say these ideas were perfect.
Sorry, I guess I did sorta sound like a prick there.

Personally I'm a fan of the "Fight Night" idea or making certain zones FFA or Team PVP.

I don't even know if any of this implementable though, and even if it were if the devs should be spending their time on it. I'd love it, but I think increasing content with Kunark is higher on their list of things to do if I had to guess.
  #3  
Old 06-29-2010, 03:37 PM
Braelyn Braelyn is offline
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Join Date: Jun 2010
Posts: 46
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
Sorry, I guess I did sorta sound like a prick there.

Personally I'm a fan of the "Fight Night" idea or making certain zones FFA or Team PVP.

I don't even know if any of this implementable though, and even if it were if the devs should be spending their time on it. I'd love it, but I think increasing content with Kunark is higher on their list of things to do if I had to guess.
It's cool. I would definitely be down for a "Fight Night" or pvp zones. I think pvp is such a fun part of eq, and it's a shame that it's pretty much non-existent on this otherwise excellent server.
  #4  
Old 06-29-2010, 03:35 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
Posts: 4,095
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I think the rules are fine the way they are. You can't give the blues a chance to taste pvp and then go back to blue - they have to be able to be pked while they are afk meditating just like the reds. Who cares if they are red for 30 minutes while they are in a group of pvpers and protected anyways. If they dont' want to pvp they stay blue, no gray area bullshit where you get to grief real pvpers then hide behind blue. There would be no point in ever turning red then. In fact pvpers would just make a level 1 red to follow them around so they could heal them and turn pvp for a moment to kill a real red player. It is good the way it is now.
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