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  #31  
Old 06-29-2010, 03:05 PM
Braelyn Braelyn is offline
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How about this:

Blues can't heal/buff reds unless they are grouped together AND all the blues grouped with the red consent to temporarily turn red themselves. They will become blue again as soon as they leave the group, and when they do they lose the ability to heal/buff the red.
  #32  
Old 06-29-2010, 03:12 PM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
How about this:

Blues can't heal/buff reds unless they are grouped together AND all the blues grouped with the red consent to temporarily turn red themselves. They will become blue again as soon as they leave the group, and when they do they lose the ability to heal/buff the red.
Far too exploitable. So when the shit starts looking like it's about to hit the fan you just disband from the group? Yeaaah... I could see that working out REAL well [You must be logged in to view images. Log in or Register.]

Maybe if there was a timer after you quit the group that kept you red for 30 mins or so? Dunno, but still it sounds fishy.
  #33  
Old 06-29-2010, 03:23 PM
Braelyn Braelyn is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
Far too exploitable. So when the shit starts looking like it's about to hit the fan you just disband from the group? Yeaaah... I could see that working out REAL well [You must be logged in to view images. Log in or Register.]

Maybe if there was a timer after you quit the group that kept you red for 30 mins or so? Dunno, but still it sounds fishy.
The intended effect is to allow blues and reds to group, while also preventing blues from unfairly turning the tide in pvp battles. It could use some tweaks, but it accomplishes both of these goals.
  #34  
Old 06-29-2010, 03:24 PM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
The intended effect is to allow blues and reds to group, while also preventing blues from unfairly turning the tide in pvp battles. It could use some tweaks, but it accomplishes both of these goals.
Do you understand the concept of "exploitable"? Allowing for snap decisions on whether you are a target or not based upon if you stay in a group is unacceptable.
  #35  
Old 06-29-2010, 03:27 PM
Braelyn Braelyn is offline
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Or, and this would probably be the easiest thing to do, allow players to more easily switch between pvp and non-pvp mode. Make it where you just have to talk to the Priest of Discord to toggle between the two.

That way people can get their pvp fix in and then be able to switch back and actually group with people.
  #36  
Old 06-29-2010, 03:30 PM
Braelyn Braelyn is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
Do you understand the concept of "exploitable"? Allowing for snap decisions on whether you are a target or not based upon if you stay in a group is unacceptable.
Calm down. Of course I understand what "exploitable" means. I'm just trying to come up with suggestions. Never did I say these ideas were perfect.
  #37  
Old 06-29-2010, 03:32 PM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by Braelyn [You must be logged in to view images. Log in or Register.]
Calm down. Of course I understand what "exploitable" means. I'm just trying to come up with suggestions. Never did I say these ideas were perfect.
Sorry, I guess I did sorta sound like a prick there.

Personally I'm a fan of the "Fight Night" idea or making certain zones FFA or Team PVP.

I don't even know if any of this implementable though, and even if it were if the devs should be spending their time on it. I'd love it, but I think increasing content with Kunark is higher on their list of things to do if I had to guess.
  #38  
Old 06-29-2010, 03:35 PM
HippoNipple HippoNipple is offline
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I think the rules are fine the way they are. You can't give the blues a chance to taste pvp and then go back to blue - they have to be able to be pked while they are afk meditating just like the reds. Who cares if they are red for 30 minutes while they are in a group of pvpers and protected anyways. If they dont' want to pvp they stay blue, no gray area bullshit where you get to grief real pvpers then hide behind blue. There would be no point in ever turning red then. In fact pvpers would just make a level 1 red to follow them around so they could heal them and turn pvp for a moment to kill a real red player. It is good the way it is now.
  #39  
Old 06-29-2010, 03:37 PM
Braelyn Braelyn is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
Sorry, I guess I did sorta sound like a prick there.

Personally I'm a fan of the "Fight Night" idea or making certain zones FFA or Team PVP.

I don't even know if any of this implementable though, and even if it were if the devs should be spending their time on it. I'd love it, but I think increasing content with Kunark is higher on their list of things to do if I had to guess.
It's cool. I would definitely be down for a "Fight Night" or pvp zones. I think pvp is such a fun part of eq, and it's a shame that it's pretty much non-existent on this otherwise excellent server.
  #40  
Old 06-29-2010, 03:46 PM
HippoNipple HippoNipple is offline
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I failed, the reason I posted is I was trying to get people excited about making an alt red pvp guild to try to spark some pvp on this server with current rules without asking for help with server changes. The only thing people are talking about are what they would want to change lol!

I don't have time or resources to start a successful alt pvp guild, I need one of you guys to set it up so I can join with an alt! I swear if its successful and people start seeing a red guild out there another will form to try to attack us out of boredom. It could have a fun pvp snowball effect.

If you build it, they will come!
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