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  #71  
Old 06-27-2010, 02:45 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Let's make an example thats on a larger and more grand scale of how the fact that they made an agreement SHOULD be what everyone is looking at.
Let's try a better example that more closely parallels the situation:

Guild A wipes on Vox and starts their CR for their next attempt. When they return, Guild B is engaging Vox. Guild A says they're on CR and had Vox. Guild B says "Well, you aren't here now and you had your chance, now we got Vox." Then, Guild B says "After we get Vox though, you can camp here and wait for the next Vox spawn... we'll be done with Vox after this spawn. We have jobs so we don't intend to camp the next Vox spawn." Guild A is like "Okay!" because for whatever reason that seems like a good deal to them! Because Guild B could totally be dicks and sit there and wait until the next Vox spawn and kill her again, but they are benevolent and offer this agreement to Guild A.

Then, holy shit!! Guild B can't do Vox without zoning. They are no longer in Permafrost. Guild A is sitting right there, remembering how totally awesome it was for Guild B to take Vox on them when they left the zone (it just happened to be without their corpse/inventories). But they had an agreement with Guild B based on Guild B's leverage over them at the time that Guild B in fact had rights to Vox since Guild A wasn't there. But now Guild B isn't there, so Guild A has rights to Vox.

Guild B no longer has the leverage which the agreement was based on. Part of the agreement was based on the fact that Guild A no longer had rights to Vox and would not be getting a Vox kill that night. But those conditions of the agreement changed when Guild B zoned out.

I don't know where you're from, but when conditions within an agreement change, you no longer have an agreement. Because the agreement was initially made based on a set of conditions that no longer exist.

If you agree to trade 12K for a FBSS, and the conditions of that agreement change because the buyer puts 1200pp into the trade window, you are not bound by that agreement, right? Or are you a douchebag for not hitting TRADE anyway?
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  #72  
Old 06-27-2010, 02:47 PM
Icecometus Icecometus is offline
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If the OP had explained what he was doing by zoning out I think that all this could have been avoided. The subtle nature of enchanter soloing may not be common knowledge to the rest of the population that needs to group to get phat loots [You must be logged in to view images. Log in or Register.]
  #73  
Old 06-27-2010, 02:48 PM
Stepy Stepy is offline
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What ever happened to common courtesy, when you know a person or group wiped why not let them have camp back we used to do it in the old days before greed ruined the game.
  #74  
Old 06-27-2010, 02:48 PM
soup soup is offline
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Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
Except for the part WHERE HE LEFT THE FUCKING ZONE. He failed. You play a solo class, don't you?
His only mistake there was giving them too much credit and thinking they would actually honor the agreement they made instead of just moving in after 30 seconds.

I'm sure next time he'll just park the pet and let it regen for 10 minutes and make the group wait even longer instead of trying to speed things up for everyone.
  #75  
Old 06-27-2010, 02:49 PM
guineapig guineapig is offline
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Originally Posted by Stepy [You must be logged in to view images. Log in or Register.]
Unless things have changed since the old days or maybe i have forgotten in my old age but doesn't zoning from King area put at the L.Guk entrance in U. Guk and you have to invis/run all the way back? It seems this process would take much longer than 20 seconds unless the enchanter was bound close to this area and would just zone and port back.
No, it puts you in Inhotule swamp at Uguk zoneline....
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  #76  
Old 06-27-2010, 02:50 PM
Dantes Dantes is offline
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How come you didn't just send a tell to somebody in that group?

/tell groupmember Gonna zone so my pet can regen, still taking the mob, brb kthnxbai
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  #77  
Old 06-27-2010, 02:53 PM
Wrei Wrei is offline
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Perhaps this whole bitchfest would have been avoided if the enchanter had simply informed the group that he was zoning to heal the pet and NOT leaving the camp. How was the group suppose to surmise he'd be back (or did he tell them before he zoned). The server rules was made to prevent greedy players of jacking up multiple spawns (mainly enchanters). The rules are pretty clear cut it does not allow for X class to be able to zone from Y camp for ownership. When an enchanter can solo every named mob from dead side + the king (with bind/gate), you need these kind of rules (of sitting in front of a spawn) to make it fair for all groups seeking to claim a camp.

When a group loses a camp, you lose a camp. Making the "deal" in the first place was wrong, if the enchanter had wiped trying to break the room and that group showed up. Do you think the group would have made a "deal" with the enchanter? Please, they would have told his greedy ass to take a hike simply by virtue of the effort it took the group to get there. So in that respect, making a deal was retarded to begin with.

If you are going to make a player agreement, it best be pretty explicit as to how it goes. Zoning out at any time is a pretty significant deal, not because it heals your pet but because an enchanter can lay claim to a different camp by gating (yes i know in this instance it only was for 20sec or so). You cannot however make up new rules to satisfy every single fucking instances. Make them simple, sit your ass down if you want to claim something (it's really not rocket science).

On the issue of efficiency, when you have a group breathing down your neck, zoning out to heal is about the most retarded thing to do. Enchanters can solo fine without the need to gate. Zoning makes it easier and less of a hassle but comes with the risk of losing a camp.

As for decency, the decent thing to do would have been to let the group have the camp. You know, the guys who can't solo the camp and could even get xp. Back in my youth when I was hanging out with my froglok buddies, I made it a point to always give a camp to a full group of people. Especially if they are looking to actually get xp from a camp, I'm sure you can solo the king camp anytime. Just suck it up and move on...
  #78  
Old 06-27-2010, 02:53 PM
Alawen Everywhere Alawen Everywhere is offline
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I just reread the original post and it's got two serious problems. He claims to have "broken" the camp, but then there's a full respawn to deal with all at once. What he calls "breaking" I call clearing a minimum to get to the ph. I'm going to call this lie #1.

He then claims he zoned and was back in 20 seconds. I find that extremely hard to believe unless he was bound right at king.

He claims that there is nothing he could do except zone the pet for regen. As pointed out already, this claim is completely untrue. Lie #2.

Finally, this is far from an indisputable conflict. There are definitely two sides here and the OP came here with the intention of smearing the reputations of Divinity and the specifically named members. His name is in the mud right along with them now just as it should be.

He made a deal and had his chance. He wanted chance after chance. OP is fail.
  #79  
Old 06-27-2010, 02:55 PM
Stepy Stepy is offline
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"No, it puts you in Inhotule swamp at Uguk zoneline...."

Good to know, since I don't useally camp the king i wouldn't need to zone out. Regardless it would take much longer than the 20 or even 30 seconds to return to camp unless you were bound near it and gate back.
  #80  
Old 06-27-2010, 03:00 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
I'm sure next time he'll just park the pet and let it regen for 10 minutes and make the group wait even longer instead of trying to speed things up for everyone.
Or mezzing the pet and mem blurring to get the same end result, with the added benefit of not giving up the camp.
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