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#31
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http://everquest.allakhazam.com/db/item.html?item=26038
Here link to posts. Someone else that care enough can go through and see if worthwhile.
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#32
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#33
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#34
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"Yes confirmed the bug on this SPECIFIC item is that when yuo feign death you can cast gather shadows on the item and run along like nothing happened instead of waiting for aggro to go off."
This post is from 2004, so not exactly classic, and looks like a bug specific to the item, not a general rule that applies to all invis, hide, and sneak.
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Groku Son - 60 Monk
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#35
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#36
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Not homework for me as i dont play a toon that can FD i'm just trying to help others out because i remember playing my monk back in the day pre PoP and had a CoS on him at level 20 for this purpose.
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#37
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Monks get hit by the nerfstick and 90% of the non monk players giggle in schadenfreude. This is what makes this patch truely classic in my eyes.
The non classic way of FD was fine to counterbalance the fact that NPCs spellcasting isn't interrupted when they loose line of sight. Which is iirc not classic. | ||
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#38
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So, I gather that there was a change to some live mobs in TT so that they now see thru invis, whereas none did before.
This may indeed have been a classic attribute of TT - it's been so long now I have forgotten... in fact since you have made this change I am sure that you have discovered proof that it should be this way. Well and good. I would like to ask though, if I may, how did you decide what percentage or instead which mobs (however you did it) will be able to see thru invis? It seems like MOST of them do, and I have to think that this cannot be right. It seems to make the use of invis no longer feasible at all. Is it possible that the percentage of see thru mobs may need to be adjusted?
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#39
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http://www.project1999.org/forums/ar...p/t-26385.html | |||
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#40
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EQMac's code is was 2004? Sounds like that got nerfed in late luclin or pop. Reposting this in bugs I guess. | ||||||
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