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  #71  
Old 02-17-2013, 03:43 PM
Seltius Seltius is offline
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I dont remember mobs ever seeing through FD if you resisted spells. Anyone remember something I dont?

But then again my monk didnt become my main until about a week after DAoC came out and our monks all went to check that game out. So maybe it was changed sometime in release of Velious.
  #72  
Old 02-17-2013, 03:44 PM
Thulack Thulack is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Is this not working? It should eliminate the 'Entering Zonename' when you zone.
ah my bad i missed the word "and" i thought i was just corrected from entering gloomsdeep to Entering (actual zone). Gotta stop wake n baking [You must be logged in to view images. Log in or Register.]
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  #73  
Old 02-17-2013, 03:53 PM
Somekid123 Somekid123 is offline
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Nilbog, you can no longer see what zone you are entering when zoning, fixed as intened.

-Love Andain
  #74  
Old 02-17-2013, 03:55 PM
CodyF86 CodyF86 is offline
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I can confirm raster is fine. He died late last night just fine for monk. [You must be logged in to view images. Log in or Register.]
  #75  
Old 02-17-2013, 04:05 PM
Giovanni Giovanni is offline
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Exp bonus is broken on red.
  #76  
Old 02-17-2013, 04:31 PM
Kimmie Kimmie is offline
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Quote:
Originally Posted by Kutsumo [You must be logged in to view images. Log in or Register.]
Yep, my wurmslayer in range slot disappeared. - relogging did not fix it.
Killing yourself apparently does the trick.
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  #77  
Old 02-17-2013, 04:35 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Kimmie [You must be logged in to view images. Log in or Register.]
Killing yourself apparently does the trick.
Correct. Tested in game.
  #78  
Old 02-17-2013, 04:37 PM
Purplefluffybunny Purplefluffybunny is offline
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I've noted, on red, that some items are now selling to vendors at lower prices as-well-as dropping less often, post patch. I did not spot said changes in the patch notes.

I am also noticing exp being slower on red post patch.

EDIT: Details on first issue. Large High Quality Ore dropping of goblins in sol a. 1) dropped as the only ore type exclusively (grind for 48hrs) pre patch 2) Sold for 49pp @ Nerriak Armory. Post patch, drops less often and sells for just 16pp.
Last edited by Purplefluffybunny; 02-17-2013 at 05:15 PM..
  #79  
Old 02-17-2013, 05:20 PM
Shiv Shiv is offline
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I know on live when you FD, and invis/hide when you got up, you would not regain agro from the FD mobs.

This is why the pre-nerfed circlet of shadows was so valuable. Also if you resist a spell, that should not break your FD.
  #80  
Old 02-17-2013, 05:24 PM
Duckforceone Duckforceone is offline
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Quote:
Originally Posted by Purplefluffybunny [You must be logged in to view images. Log in or Register.]
I've noted, on red, that some items are now selling to vendors at lower prices as-well-as dropping less often, post patch. I did not spot said changes in the patch notes.

I am also noticing exp being slower on red post patch.

EDIT: Details on first issue. Large High Quality Ore dropping of goblins in sol a. 1) dropped as the only ore type exclusively (grind for 48hrs) pre patch 2) Sold for 49pp @ Nerriak Armory. Post patch, drops less often and sells for just 16pp.
have you checked your faction? they did more around alot of faction on vendors...
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