![]() |
|
#21
|
|||
|
very cool tool thank you. Sometimes it really does feel like a waste of time in some groups, I will sometime just log, now I will have some idea why.
I do agree that GearScore in WOW helped ruin that game, "LFM GS XXXX or over only" = FAIL. | ||
|
Last edited by kchisarik; 01-24-2013 at 09:52 PM..
Reason: wrong
|
|
||
|
#22
|
||||
|
Quote:
| |||
|
|
||||
|
#23
|
|||
|
I might end up using that javascript version instead. Nice work zerosum.
| ||
|
|
|||
|
#25
|
|||
|
It should account for hell xp for all levels. The java version did, and I checked his source code and saw that he converted everything - including that portion.
| ||
|
|
|||
|
#26
|
||||
|
Quote:
| |||
|
|
||||
|
#27
|
|||
|
This doesn't account for a balanced group that kills slower than an unbalanced group, does it? Exp distribution isn't the only thing to consider for creating groups. Sucky players suck way more exp than a competent Troll SK. (i.e. rogues who take damage)
| ||
|
|
|||
|
#28
|
|||
|
Nice! Thanks for sharing.
__________________
Grampy <Flowers of Happiness>
![]() | ||
|
|
|||
|
#29
|
||||
|
Quote:
| |||
|
|
||||
|
#30
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|