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  #71  
Old 02-07-2013, 01:20 PM
hagard hagard is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
When casters spawned with mana, I thought the pvp exp loss was okay. It should be removed since that is no longer the case, imo.
Make it happen big dog
  #72  
Old 02-07-2013, 01:31 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
When casters spawned with mana, I thought the pvp exp loss was okay. It should be removed since that is no longer the case, imo.
Then perhaps its time for the xp bonus on red to go away too? The only classic red server to have one was sullon and the justification for it was the pvp xp loss on death.

Harder is better, if its classic.

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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
red xp is already on easy mode.
easy mode is the devil
  #73  
Old 02-07-2013, 01:52 PM
Nirgon Nirgon is offline
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Having hit 54, I thought to myself that this shit being a 3% loss would equal to me killing 4 quads of raptors or so.

If that doesn't just discourage pvp altogether for most people, I don't know what does. That said, I'm fine with it being in, but its not a good idea.

Corpse camping is legal here, and wasn't on live, that is pretty fucking brutal already. Low population is pretty brutal as well considering an xp loss on death... then there's lack of ports and people to bind you too.

Also, please change the 8 level PvP range. But only do this when I hit 56 so I can stay in range of Nihilum 60s =). Right now, I can't imagine just being able to go up and tears of prexus a group of 52-55s who are just starting... it was 4 levels for a reason!

And, to be honest, a guild of 52s isn't going to come kill steal your raid mob or contest your shit... but you will certainly be able to grief the nuts outta them if they are trying to level up on the server. I see both sides of this story right now, and I know who will post what in their own interests.

::Insert obligatory risk vs. reward system EverQuest post promoting the merits of item loot and risking resist gear for a huge advantage... pending resist fixes::
  #74  
Old 02-07-2013, 02:14 PM
Nirgon Nirgon is offline
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They fixed aoe's with a dispel component pending update which was a result of Null's changes.. or maybe its in right now.. shrug.

Wonder what might break because of it though. I've noticed that dots do not dispel correctly at times.
  #75  
Old 02-07-2013, 04:24 PM
SamwiseRed SamwiseRed is offline
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if we are going to stay with the shitty FFA system with sullon zek xp loss and xp bonus lets do 4 level range.

fuck ffa btw [You must be logged in to view images. Log in or Register.]
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  #76  
Old 02-07-2013, 04:25 PM
Tomatoking Tomatoking is offline
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bla bla same old thread same old response
  #77  
Old 02-07-2013, 04:32 PM
SamwiseRed SamwiseRed is offline
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can casters at least spawn with 10 mana for one cast of summon water [You must be logged in to view images. Log in or Register.]
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  #78  
Old 02-07-2013, 04:54 PM
Stasis01 Stasis01 is offline
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Skipped the thread, eliminate exp loss - if a fag bind rushes you fd mobs on him and camp his corpse - problem solved stop the thread.
  #79  
Old 02-07-2013, 05:52 PM
Rettii Rettii is offline
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Arzak keeps saying he wants it harder but he's in nilbogs staff and plays for the guild that goes everywhere in packs of 3 groups trains and exploits idontgetit
  #80  
Old 02-07-2013, 07:18 PM
Pudge Pudge is offline
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http://www.youtube.com/watch?v=i4mNqoCYQ0Q

bros, i can see both sides of this exp loss debate. but the one thing everyone seems to agree on, is that the exp bonus should be for GROUPING. encourages newbs to make friends and level... gets new and old players grouping to get exp instead of just solo Plvls... makes ppl not ostracize hybrids and tell them to fear kite undeads at the entrance to karnors for .02 % exp per kill....
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