![]() |
|
#22
|
|||
|
I'd support this concept, as long as it wasn't too long of a duration. 1-2 hours would be way to much, but 20-30 minutes is doable.
I dont think the 3% xp death is really a big deal, but that's as a caster who has tons of ways to stay alive in PvP. For the melee's getting first shot rooted with 120+ mr, it's definitely a bigger issue. | ||
|
|
|||
|
#23
|
|||
|
one day account ban on death.
LOL @ xp loss, who gives a shit about that now PvP just got real | ||
|
|
|||
|
#24
|
||||
|
Quote:
| |||
|
|
||||
|
#25
|
|||||
|
Quote:
__________________
Quote:
Wipe it clean. | ||||
|
|
|||||
|
#28
|
|||
|
I agree with Smedy. Instead of the lockout why not make it to where if you take a pvp death your character respawns unable to pvp (aka "blue" tagged) for x amount time. Basically you can keep playing EQ pve instead of waiting for 1-2 hours or whatever it is. Then after the 1-2 hours you turn red again. That way you can go back and get ur corpse and shit without worrying about a corpse camp / bind cap, etc.
| ||
|
|
|||
|
#29
|
||||
|
Quote:
This would also save people like Party, who go from lvl 59-51 in 2 hours because he forgot to log out. | |||
|
|
||||
|
#30
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|