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  #51  
Old 06-21-2010, 07:17 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by astuce999 [You must be logged in to view images. Log in or Register.]
I would do a memory blur IRL to all the players that currently play and start all over from scratch, so that no one would remember anything about EQ and would have to discover it all over again.

The nostaligia on p99 is awesome, but it still pales in comparison to what it was the first time around, when no one knew anything about drops, quests, zones, and every day was a new discovery!

cheers

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Hmm... actually I don't play for nostalgia. It's about the game mechanics and challenge level. If a new game came out with these mechanics I'd be all over it, even if I knew everything about it. But now most mmo's resemble solo/multi-player I-can-win CRPG's. I'd even be fine here with the updated player models, but no biggie, as longs as instances and perma-noob driven content isn't ever added. My 2 cents at least.
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  #52  
Old 06-21-2010, 07:44 PM
Thorbinator Thorbinator is offline
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I would like breeze to be implemented, make low level enchanters a bit more wanted.
  #53  
Old 06-21-2010, 08:00 PM
Damaja Damaja is offline
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Add some time of Bazaar or way to put stuff on the market for sell.
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  #54  
Old 06-21-2010, 08:57 PM
ssyrax ssyrax is offline
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If I could change one thing about the game it would be more dynamic quests that would effect the world as a whole. Thats always been the big thing thats been missing from MMO's for me. I remember UO promised a world that would evolve based on what players did, but it never really did do that, nor did any that came later. I hate that everyone does the same quest over and over, the quests should change and so should rewards.
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  #55  
Old 06-22-2010, 02:02 AM
Kazzok Kazzok is offline
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I would make pet reagents very expensive, and scaling up with level, but also make pets survive zoning and perhaps even invis. The idea being that if you let your pet die at higher levels, or decide to change elements or chain cast, you're out hundreds of plat.
  #56  
Old 06-22-2010, 08:06 AM
guineapig guineapig is offline
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Originally Posted by Kazzok [You must be logged in to view images. Log in or Register.]
I would make pet reagents very expensive, and scaling up with level, but also make pets survive zoning and perhaps even invis. The idea being that if you let your pet die at higher levels, or decide to change elements or chain cast, you're out hundreds of plat.
Being able to zone with pets completely trivializes breaking into Fear. I know it's not that difficult to break in if the raid is doing what it's supposed to but if you could just zone in with half a dozen pets that would be a litttle gimp.
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  #57  
Old 06-22-2010, 12:47 PM
Kazzok Kazzok is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Being able to zone with pets completely trivializes breaking into Fear. I know it's not that difficult to break in if the raid is doing what it's supposed to but if you could just zone in with half a dozen pets that would be a litttle gimp.
Didn't think of that. Maybe planes can debuff you like PoSky (?) does, including killing your pet. Cost of doing business!
  #58  
Old 06-22-2010, 01:08 PM
astarothel astarothel is offline
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Gonna have to change my original choice.

I'd like my female Erudite to not do the booty shake running animation after using jboots.
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  #59  
Old 06-22-2010, 01:09 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Thorbinator [You must be logged in to view images. Log in or Register.]
I would like breeze to be implemented, make low level enchanters a bit more wanted.
It will be... within the next 4 to 10 months.
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  #60  
Old 06-22-2010, 01:10 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Kazzok [You must be logged in to view images. Log in or Register.]
Didn't think of that. Maybe planes can debuff you like PoSky (?) does, including killing your pet. Cost of doing business!
Yes, that would be an appropriate compromise.
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