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  #81  
Old 01-29-2013, 08:58 AM
nilbog nilbog is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Why would you want to put that in the game? You might as well prevent people alt-tabbing also. It's another example of something Verant put in the game and realized it was stupid and took it out because it was not fun, added nothing to the game, and no one wanted.
Because it existed throughout classic and casters should have it harder than melee. Very rarely will humans choose to nerf themselves. It did add something to the game though..especially for pvp. Casters being forced to see their spellbooks till 35 was a boon to melee. Ducking not interrupting spells was a boon to melee. Once they removed all of this, there was a great disparity between caster->melee pvping especially at lower levels.

Also, I think you might consider what Verant wanted and what paying customers and the financial department deemed 'everyone' wanted can be vastly different.

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Until they explicitly stated they messed up. Again, it's something that no one enjoys or wants, why have it?
p99 was created to be a museum for classic eq. A place where these mechanics and nuances would exist if nowhere else. On the topic of fun, I have lots of opinions on what would make the game more interesting.. Like for pvp? Teams, yellow text, item loot, language barrier isolated to your team, racial faction losses. Juice it up and give people a reason to group and to pvp against groups. If we only have 1 pvp server, why not add features from all of them.

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Also while we're discussing stuff from live, pets in general on P99 do not taunt/generate aggro like they should. Is that intended or is it because aggro (like resists) is difficult to code/replicate?
There's a huge portion of code dealing with aggro and hatelist. Replicating it exactly would be almost impossible.. but even making minor changes is 10 ft pole category. This is Rogean's dept.
Last edited by nilbog; 01-29-2013 at 09:01 AM..
  #82  
Old 01-29-2013, 09:11 AM
Smedy Smedy is offline
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Since nilbog is dropping knowledge in here how about the god damn invis bug, is that a intended feature?

I mean, if it's something project 1999 wants working it's the pve aspect of the game, is it really classic that you can pull anything if you cast invis and make it land on someone before their spell go off?

I can't remember anyone using this strategy on live, but then again i started playing during end of kunark
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  #83  
Old 01-29-2013, 09:21 AM
nilbog nilbog is offline
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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Since nilbog is dropping knowledge in here how about the god damn invis bug, is that a intended feature?

I mean, if it's something project 1999 wants working it's the pve aspect of the game, is it really classic that you can pull anything if you cast invis and make it land on someone before their spell go off?

I can't remember anyone using this strategy on live, but then again i started playing during end of kunark
That's actually legit and still functions the same way on eqmac. However, it's something I would be willing to go against, making me a hypocrite for the sake of people having a non-trivial gaming experience. As long as it the end of the day I can disable a rule, and have it working at museum standards :P

For reference, you can refer to post 85 here http://www.project1999.org/forums/sh...t=77999&page=9 in the bug report.
  #84  
Old 01-29-2013, 09:59 AM
rahmani rahmani is offline
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It'll never happen, and although I never play hybrids, the hybrid penalty is one of the worst design flaws in game.
  #85  
Old 01-29-2013, 10:54 AM
Erebus Erebus is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I'm very pro item loot as well. But yeah, it wasn't on all of the pvp servers. Intended feature on the servers where it was implemented.
.
Item loot is dumb unless it's full inventory (but not equipment) loot.

equipment loot would kill your population. I probably wouldn't play, but I'm the type who'll spend hours camping something. Losing that time just cause some yellow con twink was bored would make me go seek a more rewarding gaming experience.

imo let the guy take my coin and bags full of food, water, and beer. What im wearing is mine.
  #86  
Old 01-29-2013, 11:02 AM
Erebus Erebus is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Of all the things you mentioned, hybrid exp penalties were definitely intended as developed.
I think a lot of "as intended" dialogue gets thrown around and imo is pretty misled. Many imbalances existed in classic. These imbalances, although products of "as intended," were fixed because the intentions did not function well as implemented.

Hybrid penalties are just one example of that, imo.

You ought to stop trying to claim that certain things function in p1999 because they are "as intended" in classic and just say its because thats how they are intended in p1999. How can anyone presume to grasp what ultimate goal was fully intended, and what implementations, although intended, didn't function in a properly intended manner on classic?

From what I've seen of your posts, nilbog, you're pretty good as saying "because this is how we want it and get over it." That isn't a bad stance to take and isn't at all a dick move. You should stick by that one and not bother with the one that puts a gaping whole in your argument.
Last edited by Erebus; 01-29-2013 at 11:04 AM..
  #87  
Old 01-29-2013, 11:13 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Erebus [You must be logged in to view images. Log in or Register.]
Item loot is dumb unless it's full inventory (but not equipment) loot.

equipment loot would kill your population. I probably wouldn't play, but I'm the type who'll spend hours camping something. Losing that time just cause some yellow con twink was bored would make me go seek a more rewarding gaming experience.

imo let the guy take my coin and bags full of food, water, and beer. What im wearing is mine.
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]

[mostly opinions about item loot]

......

Next argument is.. people will bag their gear before they die. One idea I thought was interesting was any droppable item that wasn't equipped, could be available for loot. This means players wouldn't choose to bag their items, because those are the items players could loot. I've also seen suggestions like, any non-magical bagged item, such as gems or random armor.

The other biggest argument I've seen was, "I don't want to camp an fbss for 10 hours to lose it in a fight". Aside from the custom item loot rulesets which may protect against this, no one is making anyone camp an fbss for 10 hours.

I'd like to think there is some type of item loot ruleset which people could agree with. More features = win.

[/mostly opinions about item loot]
  #88  
Old 01-29-2013, 11:22 AM
nilbog nilbog is offline
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Originally Posted by Erebus [You must be logged in to view images. Log in or Register.]
You ought to stop trying to claim that certain things function in p1999 because they are "as intended" in classic and just say its because thats how they are intended in p1999. How can anyone presume to grasp what ultimate goal was fully intended, and what implementations, although intended, didn't function in a properly intended manner on classic?
Well, on a case by case basis, it's often easy to presume. Coding an entire experience system to perform in a certain manner is presumed intended.

Whereas a bug which duplicates money was likely not purposely coded to perform in that manner.

I suppose I put myself in a position to judge the differences and people can choose whether or not to like my decisions. I certainly can not make everyone happy.
  #89  
Old 01-29-2013, 11:23 AM
Dark Team Dark Team is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
On the topic of fun, I have lots of opinions on what would make the game more interesting.. Like for pvp? Teams, yellow text, item loot, language barrier isolated to your team, racial faction losses. Juice it up and give people a reason to group and to pvp against groups.
Why not do this?
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  #90  
Old 01-29-2013, 11:30 AM
Erebus Erebus is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I suppose I put myself in a position to judge the differences and people can choose whether or not to like my decisions. I certainly can not make everyone happy.
you really can't, and no one should expect that of you. For me, I'm just satisfied with an enjoyable experience as close to what classic was as possible. thus far, p1999 has supplied that.

I see arguments that point towards total adherence to classic as being asinine. I think there's a way to produce something that functions as a classic museum and a viable game. so far so good imo. Shit, the pvp here is already second only to one other MMO that I've played.
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