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  #251  
Old 01-25-2013, 04:02 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
watch out we got a badass over here
Just trying to point out that while MR needs to be fixed as movement impairment spells are way too OP, a straight classic system for resists on this server will basically be the swan song for an opposition that is made up primarily of pure casters.
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  #252  
Old 01-25-2013, 04:08 PM
Nirgon Nirgon is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
but let's be honest, if resists ever become classic here the game is over forever.
I'm not going into reasons for this here but, I wouldn't be terribly worried what gear you guys had.

Also, tell me why despite gear I see pretty much gearless players bagging players in your guild?

Let's be honest, if this was really entirely in your favor, you wouldn't be saying anything or you'd be for it.

Defense rests.

(PS let's make it classic)
  #253  
Old 01-25-2013, 04:11 PM
Rettii Rettii is offline
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Take it to resist thread
  #254  
Old 01-25-2013, 04:13 PM
Sirken Sirken is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
if you dont lose xp in pvp enabled areas (arenas) mite be worth it to relocate.
i would be sad, but i would agree

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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
i thought root killed people
i bet it does on LoZ or new VZTZ (zing)

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
...Then again I heard word of a Star Wars MMO xpac so you might be doomeded...
i thought the SWToR xpac was the homosex planet?

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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
i dont even remember what LoY did cept for maps and spell slot saves...
god damned gukta player race i thinks !!

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Originally Posted by KabanazyTZ [You must be logged in to view images. Log in or Register.]
But but you ignored the entire paragraph before what you quoted me on [You must be logged in to view images. Log in or Register.]
did not. [You must be logged in to view images. Log in or Register.]

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Originally Posted by KabanazyTZ [You must be logged in to view images. Log in or Register.]
If there was a 2nd tstaff monk, tune would have picked dekadenz first to lock the bards, mellow would have picked bronkus/nizzar, then tune would have picked the one left.

We maybe still could have pulled it off just because of how uncoordinated their team seemed to be. For example, I ate a sunstrike from Dekane about 30 seconds into the battle when nobody else was on me, they weren't assist targetting and we were.

But on equal footing with equal coordination our team would lose. The power in the tstaff right now in combination with bard speed is unparalleled. The ability to give a monk that kind of mobility with a 13 second stun proc is too much to deal with in most situations.
well, sometimes life isn't fair. but that's why its both A) good to be champion, and B) very important to get as many players there as possible so each side has a close to equal split of the powerhouse classes [You must be logged in to view images. Log in or Register.]

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Right and because I know classic is too much for people, started spells could finish regardless of LoS.
Water should be fixed, cobalt scar pvp immersion will be ruined.
i lived in OOT on live before i was shunned and exiled by my server to the land of Odus. i know for 100% dropping under the water as randomcaster started his nuke was a surefire way to not get hit by that nuke. i would then spring out of the water, click my lev ring, and scars of sigil (2secnukeFTW) that caster before i dropped back under the water. OOT immersion [You must be logged in to view images. Log in or Register.]
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #255  
Old 01-25-2013, 04:22 PM
Rettii Rettii is offline
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Sirken just RnF'd Rogean I think
  #256  
Old 01-25-2013, 04:24 PM
Nirgon Nirgon is offline
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Sirken points:

#2 @ sam - yeah i bet it does now. if im green lighted to have anything to do with it, it will be classic (aka make sense).
#3 @ me - don't know, don't care!
#7 @ me - Yep exactly and its very classic, plus it adds dynamic to the fights and no one really complained about it.. it was just part of the game. It absolutely needs to be reverted. I want to log in and play something that matches classic EQ as close to possible. We need to stop trying to balance shit, or decide how things should work or not. I'm also a caster and this is something that would effect a player like me the most. However, I'm sticking to my guns and I know what will make the server a success... which is... once again for posterity:

Quote:
log in and play something that matches classic EQ as close to possible
Stop trying to turn this into WoW or some shit. People've tried to beat WoW by copying it, it ALWAYS fails. Go play WoW, its balanced, there's no item loot, death penalties are very minimal, PvP is quick, easy and painless to find. You would probably really enjoy that if its what you want.
  #257  
Old 01-25-2013, 04:32 PM
heartbrand heartbrand is offline
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Incoming Nirgon ban in....
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  #258  
Old 01-25-2013, 04:36 PM
Nirgon Nirgon is offline
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Not happening broseph. Sirken hasn't jumped at me once yet and when he does, I'll leave it be.

I know you're wishin' for it!
  #259  
Old 01-25-2013, 04:36 PM
Bamzal Sherbet Bamzal Sherbet is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Thoughts:

-PvP events in Steamfont are not classic and requires a bunch of artificial rules about "boundries" and "buildings" and "kos NPCs" and "trees" ,etc.

Classic PvP events held in The Arena. Less lag, easier to view the gladiators, easier to film the event, etc. And if this is done partly for publicity, the nostalgia of pvp events in The Arena is moreso then an altered steamfont noob ground with a bunch of giant DE guards in a square formation and a wildly out of era beholder thing as the camera man. Keep it Classic.

-Server is small enough to have a much less structured and hassle free organic type pvp event. Just spawn a NPC in an easy to get to location (eastcommons?etc) with some prize on it. Give said NPC a LOT of hps but low DPS. Maybe put a timer on said mob. Nihilum gets a prize if they kill the mob before it "completes its ritual and escapes or wtf ever", the non-nihilum get prize if they succeed in delaying the destruction of said mob and allowing it to "escape"

Classic "organized army" (nihilum) vs. "guerrilla warriors" (everyone else who has wet dreams about hit-and-run combat). Half of Nihilum (or whatever the largest force is online that is assigned the goal of "killing the creature") will be tied up with bringing down the NPC, the other half fighting off the delaying tactics of the "guerrilla warriors".

Just seems much more simple, organic, and fun then "lets all pick teams for a hour, then assist train some". A ton less headache for staff too.

No more talk about removing xp on pvp death, Sirken is right in that xp is FAR too fast and easy on this server. Brokenly so. Game/era/immersion/system breaking so and should be looked at/into.
wall of text....

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  #260  
Old 01-25-2013, 04:46 PM
Vile Vile is offline
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Quote:
Originally Posted by Bamzal Sherbet [You must be logged in to view images. Log in or Register.]
wall of text....

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i read his wall of text since you quoted it (i have him on ignore still), but i totally agree with tr0llborn for once...
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