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Old 01-24-2013, 10:07 AM
Dullah Dullah is offline
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Join Date: Dec 2011
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters

Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established

I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.

Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee.
These things are true, but the present system would not facilitate item loot whatsoever. The vast majority would rage quit in a matter of weeks, if not days. We would need a completely classic revamp of resists, as well as many nerfs to balance out combat. No offense, but when we actually start seeing fixes on the long list of bugs that presently exist, I might dare to dream of a server with features such as item loot.

Also, weapon slots were not lootable on live.

I'd hardly have anything to worry about considering most of my gear is no-drop sky/vp, and I have better resist gear on my third alt than most people have on their mains because I actually pvp'd on a daily basis for the control of sebilis.
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