![]() |
|
#101
|
||||
|
Quote:
Also "Summon" corpse isn't a very difficult thing to fix, just give mages the ability to "Summon" them, they can summon everything else anyway, it's really not that much of a stretch. | |||
|
|
||||
|
#102
|
||||
|
Item loot would never work. It just won't. I played Rallos Zek, it was fun, but it was the lowest pop pvp server as others said, and it was because of item loot. It was fun in its time, and they worked hard with resists, balancing, etc to make it work. No longer the case here...
Quote:
Like already stated, woulnd't matter anyway. The same outcome would have happened had these rules been in, 100 percent guarantee it. I say would have, because if a server like this was added and it killed r99, many players, myself included, would never return. Also, I personally don't like any MMO server where I can't kill any player. Its dumb. X-teaming is dumb. RIP Rallos Zek.
__________________
| |||
|
|
||||
|
#103
|
|||||
|
Quote:
But we dont have many options, i think death has to sting somehow. If its not item loss, then maybe a heavily toned down xp loss in pvp could work. But i dont see that happening as devs seem to think xp loss is not a problem on red. I would like alot more a server where the resists are like classic with item loss than some tacked on xp loss thing, personally. I would say that there isnt much left to kill on red99, and i think if it would kill it, it would be indirectly. I dont see red growing alot more than it did. A team server might attract a bunch of brand new players that for various reasons would not roll on red, with griefing toned down, meaning potential to grow. Quote:
I think the best thing for a new server would be to implement some events that drop some no drop gear, to help noobs, so that down the line brand new players can still have a chance. Just take a look at the stats of gear that dropped on the halloween event, and custom create some events happening every 2 months or something that lets noobs have a go at this gear. I made 3k plat just looting scythes in EK, that was a great start for a noob with my 8 pieces of no drop gear. Just basically do what went on live, as best as you can reproduce it. Werewolves in WC, Undead Dragon in Rathe, Spectres in EK, etc... I would even suggest more stuff like this. 12 year or so of MMO gaming, and that halloween event is STILL one of the best experiences ive done, with being part of a territory defense fleet of 70 players in eve online. It attracts players organically, without any need for GM intervention, and creates a great mix of PVE/PVP. | ||||
|
Last edited by Tradesonred; 01-24-2013 at 09:29 AM..
|
|
||||
|
#104
|
|||
|
Death already stings plenty. Egos are huge on this server, people hate dying.
This server is far from being done, and the current system is actually the best all things considered. The only thing lacking here is dev attention. We have a lot of bugs and balances that could really be addressed, and a good number of them already have been worked on, but no patch has been put thru. Kunark isn't even done, and becomes even more fun with the release of epics and tradeskills patch. Velious will be even bigger, especially when people playing on blue realize how problematic it will be having 2000 level 60 players competing for the same content with no ability to out-poopsock the biggest neckbeards and no lifers the mmo scene has ever seen. I predict those seeking refuge from blue will trickle over more and more, and the more players we get, the more enticing joining red will be.
__________________
| ||
|
|
|||
|
#105
|
||||
|
Quote:
If you are doing some pve or pvp and rolling with a crew, then you put on some gear. If youre raiding, and expect PVP, you put on your best gear. Etc... Theres no adjustement with xp loss, it just stings, hard, and its detrimental to breathing-space fun pvp action. It advantages alot more twinks/old players than item loss would. | |||
|
Last edited by Tradesonred; 01-24-2013 at 09:39 AM..
|
|
|||
|
#106
|
|||
|
bro not everyone afraid to lose pixels
some have non EQ self worth | ||
|
|
|||
|
#107
|
||||
|
Quote:
You see how contrary you are to your own argument? Probably not.
__________________
| |||
|
|
||||
|
#108
|
|||
|
gear comes and goes. i lived in the hood growing up, if someone stole your bike, you went out and "found" yourself another,
if you die on a melee there is no fucking way its only 15 minute grind, no offense. REMOVE xp loss., add item loot, yellow text . xp loss keeps people from wanting to contend. dont want to lose items? melees get no drops and wear banded mostly when theat of pvp. people will use blacksmiths and jewelers more | ||
|
|
|||
|
#109
|
||||
|
Quote:
So if you lose 0 gear, you lose 0 time, beside the bars. What about no drop gear? Edit: ^ Blacksmith gear, bagging. Just the fact that you say a cookie-cutter amount of time for xp loss "15 minutes" (No mention of classes or levels) should have alarm bells ringing. | |||
|
Last edited by Tradesonred; 01-24-2013 at 10:00 AM..
|
|
|||
|
#110
|
|||
|
Cool things about item loot:
-players do quests for no drop items. -twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing. -separates pve looters from pvp looters Bad things about item loot: -losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died) -can't implement after server is established I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great. Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee. | ||
|
Last edited by nilbog; 01-24-2013 at 10:01 AM..
|
|
||
![]() |
|
|